241,653 Commits over 3,867 Days - 2.60cph!

10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] made guns flip their orientation less often
10 Years Ago
Adding Steam stuff. Need a server to test this stuff out.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Emulator watches the games directory for new games added and repopulates the game list panel Fixed toolbar text popups
10 Years Ago
Mouse button presses are now ignored in the emulator when the cursor is outside of the game display.
10 Years Ago
Added anim events to rock vm
10 Years Ago
Fixed issue with impact sounds not working on the hammer
10 Years Ago
Rebuilt nametag prefab
10 Years Ago
Updated SmashBloxTS submodule.
10 Years Ago
UnityEngine.IUI.dll is a candidate for causing "[...] is corrupted! Remove it and launch unity again!" messages
10 Years Ago
Premake script now generates makefiles for TypeScript games when using the gmake action.
10 Years Ago
Don't allow sleeping when dead
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Updated SmashBloxTS submodule.
10 Years Ago
Added compile script to Vector3DTest.
10 Years Ago
Moved branding to correct place, OCD
10 Years Ago
Fixed up broken emulator scene
10 Years Ago
hooked up GameName field in emulator GUI
10 Years Ago
Added BudgetBoy branding to title bar
10 Years Ago
Added a drop down game list to Emulator for switching games quickly
10 Years Ago
[ultimate_soldier] fixed AI soldier pathfinding getting locked up
10 Years Ago
[ultimate_soldier] wandering soldiers move to the sound of a nearby gunshot
10 Years Ago
[ultimate_soldier] AI soldiers wander aimlessly when they have no target
10 Years Ago
changed Start & Select to q & e for now
10 Years Ago
[ultimate_soldier] AI soldiers only target opponents they can see
10 Years Ago
Force inclusion of the player nametag material Prevent some NREs that shouldn't happen anyway
10 Years Ago
Removing BuildOptions.UncompressedAssetBundle - hoping it fixes "blah blah is corrupted! Remove it and launch unity again!"
10 Years Ago
Results from a fresh import
10 Years Ago
Small fix for scene stuff.
10 Years Ago
Scene stuff.
10 Years Ago
Re-adding error logging
10 Years Ago
Small backup commit.
10 Years Ago
fixed the alternate attacks for the rock / hammer. added a strike event for rock attack2
10 Years Ago
Added alternate attacks for rock & hammer
10 Years Ago
Increased bear attack range to keep him from pushing players around
10 Years Ago
Did some more slight car changes. Going home.
10 Years Ago
Fixed railing being deployable over doorway
10 Years Ago
Finished documenting the new palette system.
10 Years Ago
Added descriptions to the new palette system.
10 Years Ago
Added descriptions to the new palette system.
10 Years Ago
Documentation for the new SwatchIndex struct.
10 Years Ago
Refactored AILocomotion
10 Years Ago
Documentation for the new Swatch class.
10 Years Ago
TypeScript games now work using the new palette system.
10 Years Ago
New palette system documentation.
10 Years Ago
New palette system documentation.
10 Years Ago
Fixed some building components having broken materials Fixed broken material on metal plate torso Protocol++
10 Years Ago
Fixed some crazy colours in Ultimate Soldier.
10 Years Ago
Ultimate Soldier now uses the new palette system.