241,656 Commits over 3,867 Days - 2.60cph!

10 Years Ago
Made AtmosBlend update wind smoothly again; possible thanks to unity tree wind fix Temporarily removed that unused third overlay from PVT shaders; will add back if applicable Added el cheap-o parallax mapping to all terrain PVT shaders; using subtle offset as default
10 Years Ago
"Sit on me" smart object now working, but seemingly anything beyond 1 subscriber and it bugs out a bit. Also the "force to position" is rather hard right now... need to fix that.
10 Years Ago
added "shotgun" / "smg" to the devplayer script. Fixed up some errors on the mecanim player conroller.
10 Years Ago
Time of Day update to 2.3.0
10 Years Ago
Deleted old bush and tree art
10 Years Ago
Added placeholder bushes to all forest types
10 Years Ago
Changed camera clear flags back to solid color now that we're no longer using any of the tree creator shaders
10 Years Ago
Changed the way random number seeding works (can now request per-position seeds in a nice way)
10 Years Ago
Changed waterpipe shotgun world model & updates to prefab
10 Years Ago
Grass spec fix.
10 Years Ago
Polish pass on terrain textures and blend parameters, making the ground a bit more crisp.
10 Years Ago
Some prefab and scene updates
10 Years Ago
Fixed compile error in AIObstacleMesh (sorry for the suffering I caused you Jenkins)
10 Years Ago
VertexPainter now saves mesh assets in the scene's asset directory (/Assets/Scenes/Working/Islands/island_name/). TerrainBlendObject now looks for Terrain as a child of parent transforms.
10 Years Ago
Working on the "Sit on me" Smart Object. Not quite there yet.
10 Years Ago
Added syringe world prefab
10 Years Ago
Testing LOT subdivision
10 Years Ago
Updated TypeScript submodule.
10 Years Ago
Added TypeScript submodule.
10 Years Ago
Preparing to make TypeScript a submodule.
10 Years Ago
Updated SmashBloxTS.
10 Years Ago
Added SmashBloxTS submodule.
10 Years Ago
Preparing to add SmashBloxTS submodule.
10 Years Ago
Fool me once, shame on... shame on you. Fool me... you can't get fooled again. Added a second generation bush.
10 Years Ago
[SmashBloxTS] Refactored to make more use of coroutines.
10 Years Ago
Added blend trees to shotgun player holdtype
10 Years Ago
First attempt at fixing VertexPainter mesh color array replacement bug in b7 Made snow splat, splatSize, color and specGloss settings global No longer cloning non-terrainBlend materials in terrainBlendObject
10 Years Ago
[SmashBloxTS] Fixed formatting.
10 Years Ago
[SmashBloxTS] Port complete.
10 Years Ago
[SmashBloxTS] Most of GameStage is now working.
10 Years Ago
Reverted disabling snow vertex offset
10 Years Ago
Temporarily disabling snow offset
10 Years Ago
Removed SetBindingInstance binding.
10 Years Ago
[SmashBloxTS] AttractStage now works!
10 Years Ago
Removed argument from Stage constructor.
10 Years Ago
Removed argument from Stage constructor.
10 Years Ago
EOL warnings
10 Years Ago
Switched to Deferred rendering. Updated Player prefab. Texture changes.
10 Years Ago
Changed Before/StandardBlendWithTerrain to match terrain UVMIX and added tint to match grass layer
10 Years Ago
Can now place Location Of Interest SOs by right clicking on terrain while you have a unit selected, and that unit will automatically subscribe to the SO.
10 Years Ago
Scene updates. Nuked some old textures.
10 Years Ago
Fixed b8 compilation errors in Before/Standard shader set
10 Years Ago
Added explicit Terrain field to TerrainWeatherExtension; can be attached to other objects now, as long as the reference to the terrain is set
10 Years Ago
Merging in some shelved changes
10 Years Ago
Tons of changes
10 Years Ago
TypeScript is getting dangerously close to working.
10 Years Ago
Integrated Smart Object "location of interest" with test scene.
10 Years Ago
Merging in my shelved changes.
10 Years Ago
Removed some unused scripts
10 Years Ago
Updated tree prefabs to the correct child object layout (all future tree prefabs should look like this)