241,693 Commits over 3,867 Days - 2.60cph!

10 Years Ago
Added ~6x faster native PVT pre-pass rendering path with managed fallback; waiting for native binaries Added ~5x faster native AmplifyMotion skinned motion calc path with managed fallback; waiting for native binaries Merged a few bugfixes from Amplify Motion 1.3.0; scaled auto worker threads to half Added debug overlay properties to PVT_Control; removed related ad-hoc code from runtime
10 Years Ago
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10 Years Ago
added muzzleflash effects to the eoka / revolver / pipe shotgun
10 Years Ago
[ultimate_soldier] enemies can get shot in the head
10 Years Ago
[ultimate_soldier] enemies can get shot in the head
10 Years Ago
Windows Build
10 Years Ago
tweaked several of the effects for a bunch of weapons; fixed exposed polygons for some of the pipe_shotgun animations.
10 Years Ago
Fixed some possible warnings in math.hpp, made floor respect the zero
10 Years Ago
Moved all custom math to its own namespace
10 Years Ago
Started on integration of a Scriptable Object Asset based Unit Type Settings direction, and so far it's shaping up really well I think.
10 Years Ago
Windows Build
10 Years Ago
Windows Build
10 Years Ago
Windows Build
10 Years Ago
Windows Build
10 Years Ago
Made OSX plugin bundles only get distributed with OSX builds
10 Years Ago
Windows Build
10 Years Ago
Changed the simplex noise implementation to a port from GLSL that's a little more sane
10 Years Ago
Fixed missing material on attach impala corpse
10 Years Ago
Mouselook should be disabled by default
10 Years Ago
Various
10 Years Ago
TOD/Camera/Fog tweaks. Island 2 updates. New LUTs. Fixed campfire rotations and tweaked fire FX. Added TimeControl script to Player (numpad +/-).
10 Years Ago
Ok, so things move again when selected. Might look like it supports multi-selection, but no, not yet :-)
10 Years Ago
Spawning now working with different gender weights and misc other stuff. Making selected units move to a location is broken though.
10 Years Ago
[ultimate_soldier] enemies that walk around
10 Years Ago
[ultimate_soldier] enemies that walk around
10 Years Ago
Even more work on group spawn mechanics.
10 Years Ago
Less snow in the desert.
10 Years Ago
Improved the snow blending.
10 Years Ago
attack animations for the salvaged ice_pick
10 Years Ago
Updated the rock inventory icon. That's great. This game will be good now.
10 Years Ago
Made the wood yield from a tree proportional to its size.
10 Years Ago
Replaced some bitmask voodoo with sane operators
10 Years Ago
ESC leaves cabinets now, instead of clicking outside screen
10 Years Ago
ESC leaves cabinets now, instead of clicking outside screen
10 Years Ago
made a new scene for testing a single game in peace and quiet
10 Years Ago
made a new scene for testing a single game in peace and quiet
10 Years Ago
changed camera zoom distance when focusing game
10 Years Ago
changed camera zoom distance when focusing game
10 Years Ago
Fixed the blurry rock 13_snow.
10 Years Ago
Added wind to ProcmapSmall.
10 Years Ago
Removed old field trees from the spawn list.
10 Years Ago
Field trees are now speedtree.
10 Years Ago
Data files for 2 more Speedtree forest types.
10 Years Ago
More work towards group spawns.
10 Years Ago
Updated test level
10 Years Ago
Game Manager is now a prefab.
10 Years Ago
Added GroundController to every scene and fixed subscene loading issue with new test scene.
10 Years Ago
All building assets exported and prefabbed. Standardised materials for animal assets. Updated template scene.
10 Years Ago
Adding new files before merging my shelved changes
10 Years Ago
Fixed jump animation being initiated twice when jumping