256,222 Commits over 3,990 Days - 2.68cph!
Fixed grade upgrade error
added caterpillar track machines to test court, rigged and animated
Split `Arcade.dll` into `Arcade.Server.dll` and `Arcade.Client.dll`, started work on networking boilerplate.
Latest version of megafiers
Changed how building grades work, to make balancing less granual and allow for skipping grades
Phrases now look for translations in Scriptables
- More weapon work
- Weapons can now be equipped per-arm and have their own properties
Added reference to `Lidgren.Network.dll`.
Removed networking implementation copied from Rust.
Plagiarizing utility code from Rust.
Fixed some spawn rules that broke with changeset 6269
Always remove snow from rivers
Added `FacepunchNative.dll` and `FacepunchNative64.dll`.
CRC fragments and packets
Some cleanup of the Arcade unity project, started working on a networking prototype.
Refactored TerrainBiomeMap to [0,1] range floats
Made biome generation take both altitude and latitude into account
Fix for `MissingMethodException` in web player builds.
[zombies] if a zombie tries to path to inaccessible spot, attacks nearest structure to them
No Steam->GetAppBuildId on the server - sadface
Run steam self check on server too
Fixed unable to turn furnaces/ovens on
merge from main/underwater
Underwater sound effect + transition sounds
Changed version format to YYYY.MM.DD instead of YY.MM.DD for VERSIONSTR
Don't SpawnAsMapEntity is IsDestroyed
Changed how SpawnMapEntities() is called to prevent creating double net_envs
Fixed byte read/write bugs
Toned down screen overlays