241,686 Commits over 3,867 Days - 2.60cph!

10 Years Ago
added a Reset method to Animation
10 Years Ago
added a Reset method to Animation
10 Years Ago
added input state so single press input can be checked over network changed player input command to network pitch and yaw view angles and a 32 bit int for button state added fps camera instead of thirdperson
10 Years Ago
added input state so single press input can be checked over network changed player input command to network pitch and yaw view angles and a 32 bit int for button state added fps camera instead of thirdperson
10 Years Ago
Intersection road segments now have curb meshes. Normals are a bit fucked at times though. Sort out UV stretching.
10 Years Ago
Fixed missing wolf in menu screen
10 Years Ago
Fixed lock not deploying properly when connected to server
10 Years Ago
Fixing NRE's in dedicated server (Please review these changes @andererandre)
10 Years Ago
Fixed pvt bug from hell.. again; deployed reference parallel cpu impl Fixed pvt pre-pass raymarching wrong near-plane clipping Refactored pvt code for hot reload friendliness and cleaned up dirtier parts Raised pvt aniso level to 8 by default Base pvt pyramids are now compressed PVT now scales according to quality settings and available vram
10 Years Ago
Debug lock placement
10 Years Ago
Added two secondary materials and textures for skin comparisons.
10 Years Ago
Items can now override crosshair and use button to show information Show information and override use when lock is held
10 Years Ago
Now generates curbs on intersections but it's a bit messy. :(
10 Years Ago
Added revolver player anims
10 Years Ago
Edited wm_rock prefab ( target bone is now l_prop)
10 Years Ago
Added test caves Protocol++
10 Years Ago
Added player anims to holdtype overlay player controller
10 Years Ago
more .meta changes to player anims
10 Years Ago
Added Sprite.Rotation
10 Years Ago
Added Sprite.Rotation
10 Years Ago
Added IK set weight anim events to rock & pickaxe player anims
10 Years Ago
Updated depth map
10 Years Ago
Added crosshairs If context menu has one option, just select it Show menu option on crosshair if only one option Show "menu open" on crosshair if multiple options Show "pickup item" on crosshair if pickup is the only option
10 Years Ago
Improved the skin on first person arms, and main character model.
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Added custom resource type example.
10 Years Ago
Added custom resource type example.
10 Years Ago
Removed static cull distance of the world layer (it's handled on a per-object basis by the LOD groups)
10 Years Ago
Adjusted the grass to match the trees a bit better. Slight moon tweaks.
10 Years Ago
End caps now generate meshes.
10 Years Ago
Added cacti to decor spawn
10 Years Ago
Added kinematic rigidbodies to all cactus prefabs
10 Years Ago
Various cactus prefab adjustments
10 Years Ago
Enabled clouds again
10 Years Ago
Time of Day update to 2.1.1 prerelease 2
10 Years Ago
Turned Sun Shafts resultions down to medium (fixes orange smear in editor) Re-enabled horizon clouds (aren't broken)
10 Years Ago
10 Years Ago
added prefabs for the burlap shoes/gloves/shirt ( LOD included )
10 Years Ago
added LODs to the burlap gloves/shirt/shoes
10 Years Ago
Merge branch 'master' into networking
10 Years Ago
Merge branch 'master' into networking
10 Years Ago
clients can request to release control from the owner cabinet
10 Years Ago
clients can request to release control from the owner cabinet
10 Years Ago
added userprefs.meta to gitignore
10 Years Ago
added userprefs.meta to gitignore
10 Years Ago
fixed the wolf prefab on the MenuBackground scene
10 Years Ago
Fixed some clutter rock LOD distances. Added cacti files. Started on some desert environment settings.
10 Years Ago
Added mock JS game.
10 Years Ago
Added mock JS game.