243,123 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Added HUD UI with angular
10 Years Ago
Enabled read/write on terrain textures - which apparently fixes the "Failed to get pixels of splat texture" error Fixed client "same key already exists in the dictionary" with string pooling
10 Years Ago
Use software HTML rendering. Which is a shitload faster for some reason!
10 Years Ago
Added Sentry error reporting
10 Years Ago
Moving HTML stuff around a bit - using angularjs
10 Years Ago
Relocated HTML folder
10 Years Ago
Fixed not saving properly Added editor menus to load/save
10 Years Ago
Changed WorldItems item network updating from ticking to event based (server performance++)
10 Years Ago
Merged from main branch
10 Years Ago
10 Years Ago
10 Years Ago
10 Years Ago
10 Years Ago
10 Years Ago
10 Years Ago
pipe shotgun finished
10 Years Ago
More HTML experiments.
10 Years Ago
More HTML menu test
10 Years Ago
Terrain height has to be interpolated and normal can be nearest neighbor
10 Years Ago
Various grass and decor system tweaks
10 Years Ago
Added methods to get interpolated values from the thread safe terrain math class
10 Years Ago
Added FPS graph (fps.graph true/false) Tweaked FPS graph to display raw rather than smoothed values
10 Years Ago
Fixed exception when cancelling task when no tasks exist
10 Years Ago
Run tick cycle every 60th instead of every 30th
10 Years Ago
10 Years Ago
10 Years Ago
Fixed console variables not setting (schoolboy error)
10 Years Ago
Added replacement menu test scene
10 Years Ago
moar waterpipe shotgun animations
10 Years Ago
Attempt at fixing the terrain texture / normal map blurriness
10 Years Ago
Server performance, prevent ticks from bunching up
10 Years Ago
10 Years Ago
Changed how scripts interact with terrain data and math This should be somewhat future-proof now, but some things might still change
10 Years Ago
Improved grass LOD transition
10 Years Ago
Grass and foliage shader OCPD tweaks
10 Years Ago
Added wind to grass shader Added smooth fadeout to grass shader Added foliage shader (without wind for the time being) Improved grass LOD transition Made grass renderer auto-disable if the mesh of a patch is empty Made grass atlas only tile in x direction to avoid uv bleeding
10 Years Ago
Added writecfg, server.writecfg
10 Years Ago
Added replicated convars Accidentally re-wrote half the console system Listen server creators are now admins Fixed Jog Left being fucked
10 Years Ago
Linux native library update
10 Years Ago
This should fix dead players over-thinking on server
10 Years Ago
10 Years Ago
10 Years Ago
10 Years Ago
10 Years Ago
Fixed string pooling sending continuously in listen server
10 Years Ago
-some of the waterpipe shotgun animations done
10 Years Ago
This should fix not being able to hear other players
10 Years Ago
Added voice chat (via Steam) Fixed Length bug in NetStream
10 Years Ago
Added some decor assets and prefabs
10 Years Ago
Deleted some old unused foliage textures