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Documentation updated during deployment build f899cbe6-0503-4452-b430-0c7406e4aa5f.
Documentation updated during deployment build f899cbe6-0503-4452-b430-0c7406e4aa5f.
Pressing the reset button will now recompile games loaded from directories if any scripts have changed.
Added GameBase.Paused, GameBase.Resumed, and GameBase.Restarted events.
Added metal girders and grating across central court. Need to rough in edges still
Converted a bunch of melee weapons/tools to new system
Merge branch 'master' into ovr
Fixed pink material on the base of lighthouse type 2
Merged hunting wolves from animal-survival.
Fixed server script error
Terrain shader LOD is now also affected by terrain quality control
Fixed out-of-date RustNative Windows binaries
Fixed bug where you can shoot yourself with your own gun.
hIerarchy change to Ape rig (to fix broken arms when character translates), anims re-exported
Fixed pvt related crashes; now more solid
Enabled PVT on OSX as well; perf seems up to par on b14
Fixed pvt related crashes, now more solid; switched to native instances
increased volume of doors
Refacted player a bit and make a test level and added some nice camera effects.
Added script to stop root node movement to ape character
added some temporary test asteroids for sunshafts
Added `--ignore` and `--nogames` options to the premake script, added `Games/BlockParty/ignore`.
added sunshafts, tweaked DOF to be less severe
BBDK now uses the latest version of `csc.exe` to compile games on WIndows.
Tweaked lights materials and camera effects fo animviewer scene.
Fixed various issues in TestLevel (missing prefab references, wobbly flowers everywhere, trees everywhere)
Fixed unnoticed merge conflict.
Merge branch 'deploy'
Conflicts:
Unity/DevKit/Assets/Standalone.unity
Tools -> Update -> Prefab Scenes
Adding dedicated planner tool
added a stabbing animation for the bone knife and improved the existing ones.
I'm hoping this fixes the lighthouse materials.
Lighthouse material clean up.
Material fixes in the max file - lighthouse.
renamed Platformer to Block Party
[platformer] added dragon block
Route all weapon effect sounds through the audio mixer
made sure the right hand prop bone is imported out correctly for the spear animations.
Changed some anim root nodes for motion and added run cycle to anim controller
made the chicken animations blend smooth when transitioning from the various states.
fixed the chicken not animating in certain situations.
tweaked the chicken sounds so they're a bit more audible. (ie. chicken doesnt have silencer attached to his lips no more)
modified footstep max distance (can no longer hear them 300 feet away)
Animals no longer use rigid bodies.