usercode_gscancel
repoGarrys Modcancel

23 Commits over 92 Days - 0.01cph!

5 Days Ago
Add: - float Entity:GetAnimTimeInterval() [CBaseAnimating] - void NPC:SetMoveVelocity(Vector vel) - void NPC:UpdateTurnActivity() - bool NPC:HasObstacles() - bool NPC:AutoMovement(float interval, Entity target = NULL)
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7 Days Ago
Add: - [Server] void Player:SetActivity(int [ACT_*] act) - [Shared] void Weapon:SetActivity(int [ACT_*] act)
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7 Days Ago
Add: - int [TASKSTATUS_*] NPC:GetTaskStatus() - void NPC:SetTaskStatus(int [TASKSTATUS_*] status) - TASKSTATUS_NEW, TASKSTATUS_RUN_MOVE_AND_TASK, TASKSTATUS_RUN_MOVE, TASKSTATUS_RUN_TASK, TASKSTATUS_COMPLETE - float NPC:GetMoveInterval() - void NPC:SetMoveInterval(float) - float NPC:GetIdealMoveSpeed() - float NPC:GetIdealMoveAcceleration() - Vector NPC:GetMoveVelocity() - float NPC:GetMinMoveStopDist() - float NPC:GetMinMoveCheckDist() - bool NPC:IsMoveYawLocked() - void NPC:SetMoveYawLocked(bool bLocked) - void NPC:MoveStart() - void NPC:MoveStop() - void NPC:MovePause() - void NPC:ResetMoveCalc() - void NPC:MoveClimbStart(Vector dest, Vector dir, float dist, float yaw) - int [AIMR_*] NPC:MoveClimbExec(Vector dest, Vector dir, float dist, float yaw, int nodesLeft) - void NPC:MoveClimbStop() - AIMR_BLOCKED_ENTITY, AIMR_BLOCKED_WORLD, AIMR_BLOCKED_NPC, AIMR_ILLEGAL, AIMR_OK, AIMR_CHANGE_TYPE - void NPC:MoveJumpStart(Vector vel) - int [AIMR_*] NPC:MoveJumpExec() - int [AIMR_*] NPC:MoveJumpStop()
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7 Days Ago
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7 Days Ago
Add file.AsyncRead(string file, string path, function(string file, string path, int status, string data) callback, bool sync = false)
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9 Days Ago
Added: - void NPC:SetActivity( ACT_* ) - void NPC:ResetIdealActivity( ACT_* ) - bool NPC:IsGoalActive() - void NPC:ClearBlockingEntity() - NAV_* NPC:GetNavType() - void NPC:SetNavType( NAV_* ) - NAV_NONE, NAV_GROUND, NAV_JUMP, NAV_FLY, NAV_CLIMB
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13 Days Ago
Update the continue statement implementation in LuaJIT
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13 Days Ago
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28 Days Ago
Possibly fix continue statement in LuaJIT
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29 Days Ago
Remove extensionless file support
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29 Days Ago
- Allow files with no extension to be written to the data folder - Raised the file path limit to 260 (MAX_PATH) - Don't allow reserved file names to be used on Windows
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32 Days Ago
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37 Days Ago
Fixed crashes due to NULL physobj gamedata
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37 Days Ago
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37 Days Ago
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37 Days Ago
Added ClientSignOnStateChanged(int UserID, SIGNONSTATE OldState, SIGNONSTATE NewState) (Server) and SignOnStateChanged(SIGNONSTATE OldState, SIGNONSTATE NewState) (Client) hooks + SIGNONSTATE_* enums
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37 Days Ago
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37 Days Ago
Update build scripts
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4 Months Ago
GitHub: - Kefta: Added weapons/scripted_ents.PreRegistered hook [table can be modified in hook, return false to block registration] - GitSparTV: Remove string.__index error [and fix false values in the string metatable not returning] - kunacha: list.Add should return the index the object was placed at
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4 Months Ago
GitHub: - osiris-plus: Fix color_white corruption - Kefta: Fixed entity function type consistency [ShouldPlayPickupSound, SetCreator, UnFreezable] - Kefta: Allow weapons with a CalcView function to work with player_manager view overrides [fixes taunt camera for SWEPs with a custom CalcView]
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4 Months Ago
Remove prefix restrictions from IsValidModel
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4 Months Ago
Studio models now initialise their contents when creating a physobj
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4 Months Ago
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