Made player_manager.AddValidHands skin/body arguments optional
Group NPC weapons by category
Community:
* Minor adjustment to DCheckBox:Toggle
* SWEP:HUDShouldDraw is no longer required to return true to not break HUD
* Added an option to player_manager.AddValidHands to match hands skin to player model selected skin automatically
* Reload spawnmenu on language change
* Added HL1 357 & shotgun to NPC usable weapon list
* Removed a vulgar comment