8,596 Commits over 3,256 Days - 0.11cph!
Automated Linux DS Build #418
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Automated Linux Build #419
Automated Windows Build #419
Automated Linux DS Build #419
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Automated Linux Build #420
Automated Windows Build #420
Automated Linux DS Build #420
* Fixed 7 cases where weapons with NULL owner would crash the game
Automated Linux Build #421
Automated Windows Build #421
Automated Linux DS Build #421
* Updated No Steam User error message with Steam Family View stuff
* Fixed RPG spamming sounds on first equip in multiplayer
* Renamed IMaterial:GetVector to IMaterial:GetVectorLinear
* Added IMaterial:GetVector that returns proper 'unclamped' values
Automated Linux Build #422
Automated Windows Build #422
Automated Linux DS Build #422
* Fixed a crash when dynamic props are created too early
* Switched ClientLeafSystem from ushort to uint (from upstream)
Automated Linux Build #423
Automated Windows Build #423
Automated Linux DS Build #423
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Automated Windows Build #424
Automated Linux DS Build #424
* Fixed Model Viewer background for Hammer
* Updated Crossbow materials
Automated Windows Build #425
Automated Linux DS Build #425
* Added CNavArea.__eq
! GitSync - TTT changes, panel cleanups
Automated Linux Build #426
Automated Windows Build #426
Automated Linux DS Build #426
Automated Windows Build #427
Automated Linux DS Build #427
* Added Is_Angle internal helper ( to be consistent with Is_Vector, etc )
* Angle() global now works the same way as Vector() global, i.e. Giving it an angle object will return a copy of it, etc
Automated Linux Build #428
Automated Windows Build #428
Automated Linux DS Build #428
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Automated Linux Build #429
Automated Windows Build #429
Automated Linux DS Build #429