8,596 Commits over 3,256 Days - 0.11cph!
Automated Linux Build #682
Automated Windows Build #682
More compatibility with Awesomium, default web pages to 512x512 and ignore OnSizeChange of 0x0
Automated Windows Build #683
Don't save r_eye* convars over sessions
Automated Linux Build #684
Automated Linux DS Build #684
Automated Windows Build #684
Chromium ignores F1->F12 keys and runs their key bindings
Automated Windows Build #685
Automated Linux Build #686
Automated Linux DS Build #686
Automated Windows Build #686
Add ./bin/libvstdlib.so to copybins scripts
Automated Linux Build #687
Add ./bin/libvstdlib.so to copybins scripts
Automated Linux Build #10
Automated Windows Build #687
Automated Windows Build #10
Updated ignore.conf with new stuff (Includes most of Debug builds and game/* stuff that is generated automatically ) and sorted it better
Fixed Checkboxes and Radio buttons not displaying on Linux and OSX and made them all look similar to CEF/Chrome
Better support for long language translated strings in New Game menu
Automated Windows Build #688
Automated Linux Build #689
Automated Windows Build #689
Remove leftover TTT file that isnt in the Git repo
Automated Windows Build #690
weapon_striderbuster will no longer create excessive amonts of env_sprites when thrown
Automated Linux Build #691
Automated Linux DS Build #691
Automated Windows Build #691
ents.GetCount no longer includes KILLME entities
Automated Linux Build #692
Automated Linux DS Build #692
Automated Windows Build #692
Temporary: Lua stack trace stored in heap for some debugging
Automated Linux Build #693
Automated Linux DS Build #693
Automated Windows Build #693
Use a small buffer for map.pack creation rather than allocating enough space for the entire file (lots of people run out of memory here)