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10 Commits over 30 Days - 0.01cph!

6 Years Ago
Changed to straight normal+height packing for less artifacts
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6 Years Ago
Intensity control for auto specular / fresnel from sky lighting
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6 Years Ago
Fixed dynamic snow specular highlights
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6 Years Ago
Switched rock test shaders to BlinnPhong
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6 Years Ago
Added world scale texturing to dynamic snow; tiling to float; removed custom inspector
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6 Years Ago
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6 Years Ago
Added test for dynamic snow with global control Changed normal+height texture filtering to trilinear Merged with latest changes
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6 Years Ago
Cleaned up masked-blend shader, optimized a little bit, removed height-based sorting to depend on splat order; updated test material
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6 Years Ago
Patched lighting on masked-blend layer terrain shader; tweaked test material
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6 Years Ago
Added experimental masked-blend layer terrain shader; sample normal+height maps
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