userdiogovtxcancel
branchrust_reboot/prereleasecancel

140 Commits over 212 Days - 0.03cph!

4 Years Ago
Fixed player preview (deferred LDR alpha)
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4 Years Ago
Cherry picked 19781
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4 Years Ago
Fixed all shader warnings related to the use of UNITY_MATRIX_MVP and UNITY_MATRIX_MV
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4 Years Ago
Fixed LDR rendering in player preview
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4 Years Ago
More shader updates/fixes
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4 Years Ago
Fixed billboard shadows Fixed ST/foliage deferred transmission
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4 Years Ago
Fixed some merge fixes (cs19123); fixed shader level not working Fixed some cginc and shader outdated from main; touched rust/std
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4 Years Ago
Fixed pink glass cube on craggy's scene Fixed grass and foliage shaders
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4 Years Ago
Fixed shader merge again Script u5.6 auto-update fixes Deleted name conflicted files
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4 Years Ago
Merge from main
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4 Years Ago
Shader merge fixes
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4 Years Ago
Merged shader changes from main Fixed water rendering Fixed deferred mesh decal rendering
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4 Years Ago
Merged shader changes from main
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4 Years Ago
Fixed shaders after merge + parity with main
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4 Years Ago
Tweaked base player culling spheres for sleeping and wounded states
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4 Years Ago
Disabled culling by default; tweaked min cull dist
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4 Years Ago
Updated native renderer binaries
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4 Years Ago
Merged latest occlusion culling
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4 Years Ago
▉▄▍▍▋▉▄ ▉▅▍▆▆▇+█▋▇▅
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4 Years Ago
Fixed culling grid cells starting state
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4 Years Ago
Culling cross project portability fix
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4 Years Ago
Fixed player and npc culling single frame delay
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4 Years Ago
Fixed dimensions of color surface mismatch error spam when scene and view are visible simultaneously (editor only)
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4 Years Ago
Added occluder to wall frame to avoid gaps Added occluder to hinged door, double hinged door and high external walls
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4 Years Ago
Added occluders to relevant building core prefabs
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4 Years Ago
Fixed a bunch of culling bugs for both player and npc + small optimizations Added frequency controlled culling bounds refresh Added playercull style minimum cull distance, sleeper dist, etc Now disabling child animators as well
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4 Years Ago
Added occluder tag Disabled shadowd for occluder camera Enabled instancing for occluders Added test occluder mesh (collision) to twig foundation and wall Fixed shadergui parallax related error when creating a new material
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4 Years Ago
Added occluder layer; changed occlusion culling mask to Terrain + Occluder layers
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4 Years Ago
Enabled instancing on remaining materials
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4 Years Ago
Enabled instancing on decals, structures, props and some prefabs
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4 Years Ago
Enabled instancing on nature materials
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4 Years Ago
Enabled instancing on effect materials
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4 Years Ago
Enabled instancing for prop materials
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4 Years Ago
Added instancing toggle to our custom shadergui in parity with unity standard Enabled instancing for building materials
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4 Years Ago
Added opaque sort mode option to Main Camera component Enabled instancing again on some rocks (has to be done via material now...)
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4 Years Ago
▍▇▉▉▍ ▋▆▍▇▊▉▍ ▉▅▉▊▉
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4 Years Ago
Moved common occlusion culling routines to base entity Added occlusion culling to NPCs Added LODGroup to zombie (culling)
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4 Years Ago
Fixed server compilation Made thirdparty occlusion culling portable again
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4 Years Ago
Extended occlusion culling support for articulated models; added player and animal ragdolls Culling now enabled by default Removed culling related debug messages
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4 Years Ago
Fixed handling bug when dynamic occludees are destroyed
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4 Years Ago
Fixed placed entity spawn pos/rot being reset
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4 Years Ago
Fixed shader compile error in edge detect shader (vulkan)
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4 Years Ago
Updated plugins
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4 Years Ago
Auto script update
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4 Years Ago
protocol++
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4 Years Ago
Merge from main
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4 Years Ago
▉▊▌▄██
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4 Years Ago
Update visibility now actually hides parts; keeps shadow under min playercull dist Optimized update visibility routine, including censorship objs Fixed weird profiler BeginSample error in editor
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4 Years Ago
Fixed white background on player preview
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