243,142 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Fixed errors with the message system, child processes can now communicate with the host.
bot
10 Years Ago
Windows Build 282
10 Years Ago
Sleeping bag list can be scrolled
10 Years Ago
Added global fog image effect (now in addition to aerial perspective)
10 Years Ago
Restricted thirdperson to admins/devs
10 Years Ago
Forbid building directly on roads
10 Years Ago
Updates to hatchet vm anim source files
10 Years Ago
Fixed metal floor missing protection properties
10 Years Ago
Made bow ironsights less ironsighty Fixed bow arrow fire speed Fixed viewmodel editor scene
10 Years Ago
Finished implementing the basic message system.
10 Years Ago
Fixed building block protection properties setting inconsistently Remade BuildingTest save (because itemids changed - which broke the old one)
10 Years Ago
Tweaked how long it takes meat to burn
10 Years Ago
Fixed F2 menu graphics under audio menu
10 Years Ago
Merge branch 'master' into sandboxing
10 Years Ago
Working on message system for transferring information between the host process and game processes.
bot
10 Years Ago
VPK Build 217
bot
10 Years Ago
OSX Build 343
10 Years Ago
Metal warehouse checkin.
bot
10 Years Ago
OSX Build
10 Years Ago
Hangar 1 scale fix and other tweaks.
bot
10 Years Ago
Linux Build 510
bot
10 Years Ago
Linux Build
bot
10 Years Ago
LinuxDS Build 295
10 Years Ago
* Removed $selfillum from weapon_frag worldmodel * GitSync
10 Years Ago
[zombies] changed the sight cone visuals
10 Years Ago
Tweaked rock scale ranges
10 Years Ago
Added missing colliders to the arctic field trees
10 Years Ago
Added property to ignore a certain splat to TerrainSplatSetGenerator Updated radtown prefab splat modifiers Fixed generic monuments occasionally spawning partially inside radtowns Protocol++ (network + save)
10 Years Ago
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10 Years Ago
Some more broken trees fixed.
10 Years Ago
Fixed the newly broken trees.
10 Years Ago
wip
10 Years Ago
[zombies] exclamation effect when soldiers spot a target and alert allies
10 Years Ago
Fix rock sounds not playing
10 Years Ago
Concrete footsteps first pass
10 Years Ago
Fixed merge terrain config.
10 Years Ago
Various files.
10 Years Ago
Fix ambience for new topologies Reorganize sounds after move outside resources folder Make sure the rest of the sound system is using prefab references instead of string names
10 Years Ago
- More skill tree UI work, added vertical lines to skill unlock columns - Re-enabled player map-marker
10 Years Ago
- Skill tree icon images are now specified via XML - Started aligning skill tree elements - Added Skill Tree screen as a sub screen to the main UI so it can be navigated via the root controller
10 Years Ago
- Started placeholder UI screen for Skill trees. Auto-constructed from XML skill tree definitions.
10 Years Ago
some more horse anims
10 Years Ago
- Started work on new skill tree data format and classes - Initial basic loading of skill trees from XML files - Added a test skilltree xml file
10 Years Ago
- Fixed projected shadow artifacts introduced by a previous change - Fixed a potential cause for metatable corruption
10 Years Ago
Reshuffling
bot
10 Years Ago
Windows Build
10 Years Ago
Networking Fixes
10 Years Ago
[zombies] soldiers throw their gun farther more often when they die
10 Years Ago
[zombies] bodies leave skeletons behind for a bit
10 Years Ago
[zombies] refactored out the pointless sSoldier-AISoldier hierarchy