243,142 Commits over 3,898 Days - 2.60cph!
Fixed errors with the message system, child processes can now communicate with the host.
Sleeping bag list can be scrolled
Added global fog image effect (now in addition to aerial perspective)
Restricted thirdperson to admins/devs
Forbid building directly on roads
Updates to hatchet vm anim source files
Fixed metal floor missing protection properties
Made bow ironsights less ironsighty
Fixed bow arrow fire speed
Fixed viewmodel editor scene
Finished implementing the basic message system.
Fixed building block protection properties setting inconsistently
Remade BuildingTest save (because itemids changed - which broke the old one)
Tweaked how long it takes meat to burn
Fixed F2 menu graphics under audio menu
Merge branch 'master' into sandboxing
Working on message system for transferring information between the host process and game processes.
Hangar 1 scale fix and other tweaks.
* Removed $selfillum from weapon_frag worldmodel
* GitSync
[zombies] changed the sight cone visuals
Tweaked rock scale ranges
Added missing colliders to the arctic field trees
Added property to ignore a certain splat to TerrainSplatSetGenerator
Updated radtown prefab splat modifiers
Fixed generic monuments occasionally spawning partially inside radtowns
Protocol++ (network + save)
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Some more broken trees fixed.
Fixed the newly broken trees.
[zombies] exclamation effect when soldiers spot a target and alert allies
Fix rock sounds not playing
Concrete footsteps first pass
Fixed merge terrain config.
Fix ambience for new topologies
Reorganize sounds after move outside resources folder
Make sure the rest of the sound system is using prefab references instead of string names
- More skill tree UI work, added vertical lines to skill unlock columns
- Re-enabled player map-marker
- Skill tree icon images are now specified via XML
- Started aligning skill tree elements
- Added Skill Tree screen as a sub screen to the main UI so it can be navigated via the root controller
- Started placeholder UI screen for Skill trees. Auto-constructed from XML skill tree definitions.
- Started work on new skill tree data format and classes
- Initial basic loading of skill trees from XML files
- Added a test skilltree xml file
- Fixed projected shadow artifacts introduced by a previous change
- Fixed a potential cause for metatable corruption
[zombies] soldiers throw their gun farther more often when they die
[zombies] bodies leave skeletons behind for a bit
[zombies] refactored out the pointless sSoldier-AISoldier hierarchy