243,392 Commits over 3,898 Days - 2.60cph!

11 Years Ago
Bootstrapping, provisioning for dedicated server, pure client
11 Years Ago
WIP networking
11 Years Ago
Plugins Folder
11 Years Ago
Added resource assets
11 Years Ago
-completed the new bear with all new animations and sound f/x
11 Years Ago
-completed the new bear with all new animations and sound f/x
11 Years Ago
Looks like Plastic requires you to manually add folder meta files to commits
11 Years Ago
Added vertexlit particle and tree billboard shaders
11 Years Ago
Moved game and test scenes to descriptive folders
11 Years Ago
deleted character mesh folder ( empty)=, added new models folder
11 Years Ago
Added the old terrain textures
11 Years Ago
Cleaned JSON- made it our own
11 Years Ago
Cursor Manager, managing cursor locking
11 Years Ago
GameSetup - put this object in a scene to create everything you need to play in that scene Did some player structural work
11 Years Ago
Reintroduced the menu screen
11 Years Ago
Fixed some warnings
11 Years Ago
Ignore library folder, Temp folder
11 Years Ago
Fixes, updates
11 Years Ago
Daikon, Rust Portable
11 Years Ago
Baseline
11 Years Ago
Root dir
11 Years Ago
Root dir
11 Years Ago
Root dir
11 Years Ago
Root dir
11 Years Ago
Root dir
11 Years Ago
Root dir
11 Years Ago
Root dir
11 Years Ago
Root dir
11 Years Ago
Added maya source file
11 Years Ago
tweaked skinning
11 Years Ago
Simplyfying Inventory slots (got rid of redundant inventory icon)
11 Years Ago
Load contents too
11 Years Ago
Adding proto buffers
11 Years Ago
adding meta file for Pressure Chamber
11 Years Ago
removed textures folder as texture files will be placed within the same folder as the models.
11 Years Ago
Added initial bear trap animations & created clips ( in meta file)
11 Years Ago
Added inital file structure to rust_art
11 Years Ago
Root dir
11 Years Ago
Cleaning up. Fire is working, complete.
11 Years Ago
added new game PRESSURE CHAMBER
11 Years Ago
Added fuel, flags, modules Campfire now functions properly !
11 Years Ago
'burnable' in item reversavle conditions new condition: chance new condition: hasfuel item event: burnt - called when item is turned to charcoal removed IsOff - because IsOn is reversable Item HasFuel - temporary until we have different fuels
11 Years Ago
Added generic item variables, health, cooked, spoiled for events, or whatever to use Changed Cycle to ServerCycle - to be clear what it is, where it should be run Events now cycle on the server ItemContainers now have a temperature - owner object should maintain it Added Action Replace Added Item Conditional Temperature Added Item Event Manipulate - to change variables Deleted DeployedInventoryItem - redundant
11 Years Ago
Cleaner holstering
11 Years Ago
View Contents action
11 Years Ago
Added event conditionals
11 Years Ago
BaseItem now has a 'on' param Action_EnableDisable now works as should Action_Remove works as should Deployed Items fire events as should OnUse is called as should (actually probably isn't, but will return to that) WorldItem watches for dirty item, and sends to Glue as appropriate
11 Years Ago
Context Menus on world/deployed GameTooltips
11 Years Ago
scene file in build settings
11 Years Ago
Debug drawing functions