6,993 Commits over 2,771 Days - 0.11cph!
Merge from 2x_server_header
Set the texture loaded by HttpImage to clamp so it doesn't bleed on the edges
Allow up to 1024x512 images for the server header
Update the default server image
Oops forgot the pinch fix
Fix pinch zooming again, disable RN bridge spam
WIP jumpTo zoom, broke pinching though
Update, debugging memory leak and stuff
Fix map controls blocking map input on iOS
Show a status message in the console after pairing finishes
Set app to use dark theme
WIP making the map position be the center instead of top left
Hide map markers for dead players
WIP set initial map position
Allow ooming in a bit more
Add a button to the map to jump to your position
Actually fix login notifications being sent when respawning
Tick servers in parallel instead of having them block eachother
PlayerPosition says the player is in the ocean when they're outside the grid (instead of garbage coordinates)
Fix inverted Y coordinate on PlayerPosition component
Add setting to toggle the map's grid layer
Add another setting to toggle grid cell lables (default off)
Fix map marker position regresion
Fix team members not updating properly because they used Long keys
Fixed team member markers not updating position
Grid almost matches the game now... almost
Update team info every 10 sec (instead of 50)
Split markers into their own map layer, MapView now takes layers as children
Update push notification registration every time the app loads
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Update map image renderer so it works with procgen maps in builds
Don't send login notifications to yourself
Fix login notifications being sent when you die?
Use a fresh steam ticket for changing notification settings
Catch exceptions from websocket constructor so the server still boots if it fails
Expo upgrade, some fixes, unload the map when it's not active
Memoize a bunch of components for perf, update build settings
Disable notifications in server builds by default (temporary)
Add settings for notification channels, moved auth code into settings instead of serverlist
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Pass notification channel to the backend
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Autosave server list, fix map rendering wrong when server info isn't loaded yet