userlamalovecancel

7,134 Commits over 2,861 Days - 0.10cph!

6 Days Ago
Promo item setup for linking a Discord account in game (need to fill in the item ID still!)
10 Days Ago
Truncate log lines >512 chars, increase max batch size from 50 to 500 to reduce request count
10 Days Ago
Stop logging exception stack traces, we can get them from sentry instead
11 Days Ago
Probably fix rcon client only returning the first response from the server
11 Days Ago
Fix incorrect clamping on premiumRecheckInterval
13 Days Ago
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13 Days Ago
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17 Days Ago
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18 Days Ago
Recheck premium status for connected players, kick if they change status after joining the server
19 Days Ago
Check if accounts have premium status when connecting to servers
19 Days Ago
Replace @dripsy/gradient with expo-linear-gradient
20 Days Ago
Merge from friend_chat_fixes
20 Days Ago
Basic steam timeline support
20 Days Ago
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20 Days Ago
Changed the HttpImage component on friends list avatars to more closely match avatars next to chat messages Possible fix for Discord avatars disappearing only in builds of the game?
20 Days Ago
Limit how long DMs coming from steam/discord can be when rendered in game
20 Days Ago
Fix Steam friends refreshing every 15s even when UI isn't visible (menu is hidden but still interactable) Fix menu friends list not refreshing immediately when opening it Replace UIFriends.Update with a lower frequency invoke
20 Days Ago
Fix chat message avatars not being aligned to the top of longer chat messages
22 Days Ago
Reduce notification history auto refresh rate Updated protos to handle fields with C# default values being skipped by the Rust server Sync protobuf changes from Rust, fix entities with IDs bigger than 32bit IDs Missed some fields Add radtown and travelling vendor map markers (but rotation isn't sent from the game for some reason) Updated translations Update items Minor dependency updates Merge branch 'master' into release
22 Days Ago
Update to latest node version in actions
22 Days Ago
Upgrade to Expo SDK 52 Map code cleanup + fix map position shifting after pinch zoom... again Note to self: what fixed it this time was skipping the pan clamp bounds calculations when they aren't needed (even though it should have had no side effects!!) Remove InvertedFlatList workaround since the inverted prop is fixed on Android now (and the workaround broke)
22 Days Ago
Minor dependency updates
22 Days Ago
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22 Days Ago
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23 Days Ago
Add radtown and travelling vendor map markers (but rotation isn't sent from the game for some reason) Updated translations Update items
23 Days Ago
Build troubleshooting
23 Days Ago
Missed some fields
23 Days Ago
Merge from app_skip_field
23 Days Ago
Fix compile (some fields got stomped because these weren't in sync)
23 Days Ago
Sync protobuf changes from Rust, fix entities with IDs bigger than 32bit IDs
23 Days Ago
Updated Rust+ protos so they are compatible with other protobuf code generators
23 Days Ago
Reduce notification history auto refresh rate Updated protos to handle fields with C# default values being skipped by the Rust server
24 Days Ago
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25 Days Ago
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27 Days Ago
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27 Days Ago
Limit how often the client can call the Discord friends lookup endpoint Incrementally update Steam friends list based on persona state change events instead of polling every 15s Still do polling when the friends list UI is visible to make sure it's in sync