userlamalovecancel

3,080 Commits over 2,315 Days - 0.06cph!

26 Minutes Ago
Maybe more reliable code to prevent items in the general tab from being purchased multiple times
Yesterday
Fix custom map markers not falling back to world prefab category after HierarchyUril removal
6 Days Ago
Run scene2prefab (skip hlod)
6 Days Ago
SceneToPrefab flattening bug fixes * Don't flatten UI objects * Don't flatten anything under AIInformationZone
8 Days Ago
Stop preprocessing wearables with rig stripping enabled because it breaks the workshop icon generation
15 Days Ago
Fix bug in new implementation of Parallel.Call that caused the terrain accordion incident
15 Days Ago
Subtract 127690 - get rid of the custom Parallel class
16 Days Ago
Preserve scale from blackjack screen prefabs so they don't spawn in huge
18 Days Ago
Fix attack heli flares and blackjack screens incorrectly using instantiate instead of GameManager CreatePrefab
19 Days Ago
Merge from s2p_flatten
19 Days Ago
Run scene2prefab (skip HLOD)
19 Days Ago
Fix train tunnel entrances not linking up properly
19 Days Ago
Fix objects flagged as not allowing flattening being deleted when a parent is deleted
21 Days Ago
Run scene2prefab (skip HLOD)
21 Days Ago
Never skip checking objects for references or we'll delete things we need
21 Days Ago
Disable flattening on a few more components Remove duplicated DungeonGridLink in entrance_ferry_terminal
22 Days Ago
Merge from s2p_flatten
22 Days Ago
Run scene2prefab (skip HLOD)
22 Days Ago
Merge from main
22 Days Ago
Remove redundant DungeonGridInfo component from ferry terminal train tunnel entrance
22 Days Ago
Handle references to any component instead of just transforms, just to be safe Fix DungeonGridInfo NRE because DungeonVolume is no longer a child after flattening Fix animators breaking after S2P flattening
24 Days Ago
Merge from main
24 Days Ago
Merge from remove_hierarchyutil
24 Days Ago
Merge from main
26 Days Ago
Allow nexus.redirect with port <= 0 to infer the port from an SRV record (or default port)
35 Days Ago
Fix layer of hexagon tile collider
36 Days Ago
Fix ChocolateEgg_COL and snow_pile_3x6_LOD2 not having read/write enabled
36 Days Ago
Fix hexagon tiles using LOD0 mesh as their collider Mark LOD3 as read/write enabled
36 Days Ago
Add some more null checks to BikeVehicleAudio
36 Days Ago
Fix range_terrain_slope collider missing read/write
36 Days Ago
Fix bank vault missing read/write on colliders (LOD3 meshes)
36 Days Ago
Fix prefabs in assets/scenes/release and assets/scripts not packed for custom maps to use
36 Days Ago
Mark coat_hanger collision meshes as read/write
38 Days Ago
Make ReportPlayer and ReportBug prefab paths lowercase to avoid transforming it at runtime
38 Days Ago
Enable read/write on backdrop and road_tunnel meshes
38 Days Ago
Don't allow unloading the props asset scenes used by custom maps because some prefabs are needed at runtime via WorldGrid
44 Days Ago
Wait for the map file to finish uploading before allowing players to connect to the server Before this players who connect in the first moments of the server opening would need to generate the map, so they'd load in a lot slower even though they were first to connect
44 Days Ago
More FoliageGrid null checks to try and fix errors on disconnect
44 Days Ago
Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one Also replace BeginInvoke usages with Task.Run so we don't run into that compatibility problem when Unity upgrades .NET in 5 years Mark ParallelEx.Coroutine as obsolete because it has more overhead vs. using Task.Run inline
45 Days Ago
Merge from more_worldgrid
45 Days Ago
Additional pooling fix for BiomeVisuals to use the default selection from the prefab when in unhandled biomes (jungle)
45 Days Ago
Merge from main
46 Days Ago
Use SetPositionAndRotation when taking a prefab from a pool
46 Days Ago
Merge from more_worldgrid
47 Days Ago
Mark some of the smaller world decor prefabs as poolable so they go into WorldGrid instead of immediately spawning all when loading the map
47 Days Ago
Remove HierarchyUtil so world spawn prefabs aren't nested under an object per spawn category
51 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
51 Days Ago
Destroy generated map textures when disconnecting from a server
51 Days Ago
Null check before setting texture parameters in FoliageGrid
52 Days Ago
Merge from main