userlamalovecancel

6,655 Commits over 2,557 Days - 0.11cph!

5 Years Ago
Client can connect without raknet
5 Years Ago
Server builds without raknet
5 Years Ago
Remove the map editor grid from all the map preview images
5 Years Ago
Fix the surrender button not cleaning up properly
5 Years Ago
Fix charger damage previews not accounting for armor
5 Years Ago
Highlight tiles green when they have a friendly unit but are in the chargers attack path (also two small bugs in highlighting)
5 Years Ago
Adjust tile targeting for line attacks, now supports limited height variation as well (charger uses this to go up/down), also disable terrain LOS for charger attack
5 Years Ago
Fix some charger bugs related to holes in the map (animation stopping early, pushing too little)
5 Years Ago
Fix some issues with AI in Update
5 Years Ago
Handle AI in Update instead of a coroutine triggered by events - hopefully more reliable
5 Years Ago
Fix server build (and remove some warnings)
5 Years Ago
Subtract 6328, 6329
5 Years Ago
Missed file
5 Years Ago
Add tracing for player event dispatch, added more player buttons on menu
5 Years Ago
Add a preprocessor flag to toggle tracing
5 Years Ago
Tracing fixes, fix login assert failure
5 Years Ago
Add tracing code to help diagnose the deadlock Pressing D in the console will dump all current traces so we can get async "stacks" of everything that's running Also fixed the editor entity disappearing forever probably
5 Years Ago
Upgrade to Unity 2019.1
5 Years Ago
Add an option to turn off the tutorial prompts
5 Years Ago
Remove all the generated files that have absolute paths in them Missed a project file change
5 Years Ago
Update CodeSandbox, whitelist some more things, enable sandboxing on some addons - SourceImport - Sandbox - QFusion - Citizen
5 Years Ago
UntrustedAssemblies only includes things being processed, not references too
5 Years Ago
Update CodeSandbox to fix verification failures on some initonly fields (readonly)
5 Years Ago
Switch to fork of ILVerification
5 Years Ago
Update CodeSandbox with fix for dependency addons being considered blacklisted
5 Years Ago
Rename <PreprocessedAssemblies> to <UntrustedAssemblies> Changed <TrustedAssemblies> to refer to assemblies which will be trusted 100% Added <ReferenceAssemblies> to refer to assemblies that are not trusted but will not be modified
5 Years Ago
Improve performance of finding values in a column Improve processing performance Fix mistake in string size calc, show correct sizes for strings and arrays Fix int overflow Add a metadata collector to get scene hierarchy info
5 Years Ago
com.unity.memoryprofiler@0.1.0-preview.6
5 Years Ago
com.unity.memoryprofiler@0.1.0-preview.6
5 Years Ago
5 Years Ago
com.unity.memoryprofiler@0.1.0-preview.5 Improve performance of finding values in a column Improve processing performance Fix mistake in string size calc, show correct sizes for strings and arrays Fix int overflow Add a metadata collector to get scene hierarchy info Workaround for metadata implicit collectors not being called
5 Years Ago
5 Years Ago
Initial commit
5 Years Ago
Banning, add an admin controller to ban and view internal info
5 Years Ago
Trying to fix my foreign keys
5 Years Ago
Quote the field name string
5 Years Ago
Filtering servers using their metadata
5 Years Ago
Server listing now counts registered players instead of only using the server's count
5 Years Ago
Sample server can setup players to test with now
5 Years Ago
Add a controller to get all current servers
5 Years Ago
Update expiry date when renewing, don't do anything if trying to renew too fast
5 Years Ago
Fix key loading and token verifying, implement server token renewal
5 Years Ago
Finish setting up database, switch to ed25519 for signing, server register works
5 Years Ago
Add a sample project which responds to the server verification message
5 Years Ago
Implementing the UDP confirmation stuff
5 Years Ago
Add some stuff
5 Years Ago
Initial commit
5 Years Ago
Bring the Addons folder back, but don't support enumerating or watching on it
5 Years Ago
Switch save timer to not interleave, logout timer reuses the update timer (won't interleave anymore)
5 Years Ago
Allow logging in if player disconnects but hasn't logged out yet, stop calling update when player isn't logged in