6,993 Commits over 2,771 Days - 0.11cph!
Find active servers by ID
Update instead of removing and inserting, update sample server to keep server ID
Flash the window when an online match is starting or your turn begins
Also able to view previous seasons
Add other dev host for CORS
Add another stats method to get a specific season (instead of just current)
Add shader quality option (disabled in editor)
Server ExpiryDate -> InactiveDate, only the tokens have expiry dates
Fix faces not rendering on intel gpu (smoothstep min and max can't be the same)
Add clatter rankings page
Fix duplicated GameId columns
Include the season number, fix clamping
Add server token versioning to prevent reusing old ones
Add an API method to get the current top 100 players
Metadata validation and normalization
Progress on making server IDs persistent
Use expanded IPv6 format instead of shortened or weird IPv4 mapped ones
Disable SRP batcher cause it's broken on some devices right now
Enable both landscape rotations
Chippy - Remove beta nav, add suggestions nav
Use mobile options for webgl cause its slow too
Fix unit dragging working with all mouse buttons (which made it leave ghost holograms)
Fix both UI and unit drag event handlers firing at the same time (left a ghost hologram as well)
Fix argument null when going into customisation editor
Update post process, didn't fix anything though
Remove MaterialPropertyBlock from crowd members when animations are disabled
Disable dynamic batching cause it sucks
Disable auto sync transforms, enable callback reuse
Show tile markers in confirm move/attack
Disable double tap zoom over UI and units
Enable swipe rotate, pan, and zoom again
Rewrote swipe and pan to use touches only (so mouse can't do it)
Swipe has smarter cancelling to remove or reduce delays to panning
Enable crowds -> Crowd detail, also make it work without restarting a match
Disable some options for WebGL (resolution stuff, and render scale is bugged)
Options++
Only keep the 50 most recent match history entries
Exclude some units from sponsorships (icer and jumper can't heal, icer can't multikill, booster and healer don't do enough damage)
Fix updating server properties in place, update endpoints
Fix squad editor back button working when the squad is invalid
Fix map editor back buttons
Update WebGL import settings
New platforms always connect to the test server
Better CORS (needed for webgl)
Update client to use websocket endpoints from master server
Don't give up on currency rewards if the ownership check fails
Provide an endpoint URL for websocket to use
Capture server versions, provide server list for each specific version
Separate port from rcon port
Add a flag to disable slack alerts per server
Removed tags, use order instead
Web project moved to other repo, deleted here
Fix filesystem not saving properly in WebGL
Move kick messages onto client for localization prep
Add a separate message for when a player is signed in somewhere else
Turn off auto reconnect after being kicked - prevents error message spam
Network++
Always include the UI particles shader
Preload textures, shader variants
Cancel rewards if the player doesn't own the game
Switch to the package manager LWRP, remove alpha corrector stuff