6,993 Commits over 2,771 Days - 0.11cph!
Fix build, don't throw exception in UIParticleSystem
Remove coroutine use for crowd chat animation
No notification for daily challenge score 0
Remove old RenderScale (perf)
Maximized layout
Got rid of Newtonsoft.Json (in builds), turned up code stripping to highest
Check for game ownership, disable some functions if not owned
Fix inconsistent accessibility errors from generated code
Add FileSystem.FindInAddons to search addons that haven't been mounted yet
Remove some unused stuff
Fix server console input not playing nice with Windows' new console features
Update, enable other platforms
Update LWRP and ASE to latest
Audio import analyzer script
Get rid of the duplicated fonts
Split ResourceRef into multiple files
Include the monument terrain map textures for server builds too
Enable copying on server builds cause it loads faster, still unloads monuments after loading
Fix data func and methods so code that runs on regular vue just works
Downgrade to Fody 4.2.1 because myget doesn't have VS 2019
Update to Cecil 10.4 (+ everything else too)
Fix procgen after the terrain maps get unloaded
WIP lazy loading monument terrain maps, also unload them when finished loading the map
Experimenting with unloading prefabs
Temporary fix for client depending on ServerProjectile
Don't make a copy of prefabs when preprocessing them (in builds only)
Map the rename event to two changes
Fix the in game menu header buttons
Merge branch 'master' of github.com:Facepunch/SandboxGame
jQuery and Lodash are banned (and promise polyfill that we don't need)
Compressed the music a bit more
Fix simple shader AO channel barely having an effect
Fix some simple shader assignments for temple B
Use static switches for some material toggles (simple shaders only)
Add the simple shaders to the always included shaders list
Fix ASE LWRP templates always using fallback Hidden/InternalErrorShader, fixes that build error
Remove some unused stuff from CubeBlur, enable time slicing for reflection probes on mobile
Double tap to zoom/unzoom
Fix avatar faces outputting some alpha, remove the material on the customisation avatar image because it has issues on mobile
Add Simple_Arena, Simple_Crowd, and Simple_Unit
Bring back bits of Dynamic Decals that we were still using
"Simplified" the triplanar texturing for tiles
Hijack Hidden/CubeBlur to try and fix reflection probes
Strip logo stuff (unused) from Simple_Tile, fix shader swaps so player color shows up on tiles again