userlamalovecancel

6,993 Commits over 2,771 Days - 0.11cph!

6 Years Ago
Remove old output path
6 Years Ago
Delete the Fody weaver package project (in solution only)
6 Years Ago
Fix build order
6 Years Ago
Fix things after Fody 4.0 upgrade
6 Years Ago
Update dependencies
6 Years Ago
Make the default operation for namespace pattern the namespace matcher (allows exact match and all child namespaces)
6 Years Ago
Add TrustedAssemblies pattern
6 Years Ago
Item recipes, bunch of UI work
6 Years Ago
Add shared classes to load and cache data assets, server can now load them all properly
6 Years Ago
Grab the Unity compatibility layer from Clatter so we can read the ScriptableObject data
6 Years Ago
Setting things up for items
6 Years Ago
Stone and copper nodes, new tree model, fix bug in IntervalTimer when the interval isn't 1
6 Years Ago
Progress on inventory UI
6 Years Ago
Implemented materials inventory
6 Years Ago
Change editor to not login as a player (no more extra player stuck in floor + editor gets chunks in range of its camera)
6 Years Ago
Resource nodes automatically refill after being depleted for a while
6 Years Ago
Fix spawn rotation, move with LMB if camera is being controlled
6 Years Ago
Implemented interacting with resource nodes * Very minimal start of an inventory * Player update loop on server * Fixed slow lerping * Player yaw kind of works (not setting it in a few places yet) * More water shader fixes * Server to player messaging (events)
6 Years Ago
Refactor to use EntityId instead of Guid (fixes #3), add the entity update stream resume code back to ChunkRegistry
6 Years Ago
Setup controls and UI for interacting with things in the world (also HUD I think)
6 Years Ago
Player turn controls, fix login message order, play with water shader
6 Years Ago
Split Chunk into two grains, one to just register entities and the other to operate on them (#2)
6 Years Ago
Turnv player with keyboard, actual fix for duplicating entities (I hope)
6 Years Ago
Make the save filesystem go through the main one instead of being separate
6 Years Ago
Camera raycasting, platform ramps
6 Years Ago
Add a platform entity, support changing view parameters (can scale platform)
6 Years Ago
Fix some more issues with spawning (and maybe real fix for player going back to zero?)
6 Years Ago
Abstract logging code so categories can be turned off or stripped from builds Fix entity position not being set sometimes in the editor?
6 Years Ago
Fix a entities being deleted when exiting play mode, add water
6 Years Ago
Fix a bunch of issues related to moving between chunks
6 Years Ago
Implemented deleting entities from the editor
6 Years Ago
Spawn entities as prefab instances in the editor
6 Years Ago
Fix spawning duplicating, implement moving entities in the scene view
6 Years Ago
Add a tree, changing things to allow editing server entities from the unity editor
6 Years Ago
Can now launch two clients and see players move around
6 Years Ago
Fix some things leaking to/from edit mode, implement move handler
6 Years Ago
Almost got the editor to connect to the server (trying to make it so I can edit the server world from it)
6 Years Ago
Client side chunk logic
6 Years Ago
Custom inspector for assigning prefabs to view classes, can spawn in entities from the server now
6 Years Ago
Fix deadlock from cicular dependency in Chunk and Entity init, more client work
6 Years Ago
Client progress (can connect and send position updates)
6 Years Ago
Add TCP frontend for game client to connect to
6 Years Ago
Dirty flag + Autosave timer
6 Years Ago
Fix some bugs with chunk stream aggregation when the server reboots
6 Years Ago
Add code
6 Years Ago
Initial commit
6 Years Ago
Resizable entity inspector and some other stuff
6 Years Ago
Move imgui back into engine addon because it's weird/annoying being separate Remove the old inspector code
6 Years Ago
Add RequiresAuthority attribute, inspector will make those properties readonly when it doesn't have authority
6 Years Ago
Freeze imgui textbox value while it has focus