userlamalovecancel

6,993 Commits over 2,771 Days - 0.11cph!

6 Years Ago
Inspect nested objects
6 Years Ago
Setup managed side of HUD components before mounted()
6 Years Ago
Add methods to get the managed instances of HUD components by type or ID
6 Years Ago
Inspector progress
6 Years Ago
Copy hud components before iterating over them
6 Years Ago
Cache savegame metadata so it doesn't reload more than it needs to
6 Years Ago
Never skip active module scoring so units don't randomly switch tasks
6 Years Ago
Merge from main
6 Years Ago
Add some checks back that we probably need
6 Years Ago
Bring some changes over from tick_freq
6 Years Ago
Fix PooledList race condition and a duplicate key exception when telling a unit to build
6 Years Ago
Fix sometimes not finding the item to remove in the known entity list
6 Years Ago
Remove Knowledge.SortEntityData
6 Years Ago
Tick some more AI modules a bit slower
6 Years Ago
Tick agent ECS every frame with no budget
6 Years Ago
Add OrderedList<T>
6 Years Ago
Increased tick rate, decreased frequency of some modules
6 Years Ago
Merge from main
6 Years Ago
Experiment with ticking AI modules at different rates
6 Years Ago
Removed a smaller allocation PooledList was doing that isn't relevant anymore
6 Years Ago
Make PooledList<T> use FP.System's pooling so it wont allocate as much
6 Years Ago
Use generics to store PoolCollections instead of a Dictionary
6 Years Ago
Make sure FoW map is set when initializing drawer
6 Years Ago
Moved the campfire light source down a bit so it stays under the spit
6 Years Ago
Fix some things that blocked loading savegames
6 Years Ago
Zero allocation fog of war
6 Years Ago
Specialized fog of war for full circles so it's not as slow
6 Years Ago
AOT serialization and other changes for IL2CPP
6 Years Ago
Limit camera angles
6 Years Ago
Binds for camera angle clamping Fix a crash when initial workspace fails to load
6 Years Ago
Directional lines, other behavior tweaks, spectator UI fixes
6 Years Ago
Add code
6 Years Ago
Initial commit
6 Years Ago
Switch to anime.js
6 Years Ago
Enable debug mode for velocity.js
6 Years Ago
Allow mouse capture on any element, not just div
6 Years Ago
Fix an exception preventing the game from running a second time in editor
6 Years Ago
Re-save shaders
6 Years Ago
Allow GetEntitiesInRadius to search for interfaces too Include all entities in GetEntitiesInRadius' search
6 Years Ago
Fix some broken icons
6 Years Ago
Upgrade to FontAwesome 5.1 (switch to class fas instead of fa)
6 Years Ago
Add Vector2.Random
6 Years Ago
Add Vector2.Dot
6 Years Ago
`Make Quat.FromAngles accept Angles, getter for viewport size and camera aspect ratio
6 Years Ago
Vector2 length property, distance method
6 Years Ago
Only serialize required fields for vector and box structs
6 Years Ago
Add properties to get image pixels as Color32 struct
6 Years Ago
Name the generated VS solution whatever the parent folder is called
6 Years Ago
Catch exceptions from gamemode init so it doesn't prevent the menu from spawning
6 Years Ago
Write the generated C# files to compiler temp folder instead of addon folder