6,993 Commits over 2,771 Days - 0.11cph!
Move project to the right place
Split the HTTP and websocket server from WebCon into its own library
Also got rid of the double JSON serialization
Fix string serializer not actually length prefixing
Fix NRE when replicating null string, add a way to set a fallback filesystem for when files don't exist
Fix roslyn exception when processing networking attributes with nested class
Fix some webfs issues, add command line switch to mount entire addons folder over http
Make CharacterControllable not use its own position and velocity variables
Fix mounted controllable position in vehicle, disable vehicle collision with pawns because of a replication race
Make velocity getter never return NaNs
Fix net relevancy for the vehicle test map
Properly disable interpolation on things that are attached, getters for relative position and rotation
Add Detach that isn't an RPC, make transform setters not check collisions
Getting car to network, still have some bugs
Also fixed the tilt direction from braking
Some more car stuff (braking, leaning, other fixes)
Update some js libraries, cleaner map list, center the item pickups in deathmatch
Some car improvements
Share WebFS block stores so files can be opened multiple times
Fix some addons missing dependencies
Update Zio and the other nuget libraries
Prevent the car from slamming into the ground when landing on wheels
Use substepping for car physics
Fix broken cast that still compiled for some reason
Update bindinggen, disable C++ exceptions
Remove exception use in C++
Split up the main bindings def file
Cache web filesystem data to harddrive
Bring back substep function, need to fix a few issues though
Reconnection logic for web filesystem watch server
Change the other shader path too
Change coherent shader directory
Cache the directory structure for web filesystems
Remove some C# 7 stuff from generated code
Fix some more issues with voice chat
Fix voice errors after engine update
Unignore some other files that were just ignored
Fix gitignore to not ignore coherent ui
Bind some mass stuff, add back workaround that makes SourceUtils hotload faster
HUD synced with game, sandbox gamemode fixes
Fix hang that also ate all memory
DrawHud -> UpdateHud, make sure it's called right before drawing the hud
Tick coherent after other hud things
TransformDirection, some other stuff to try and fix a few issues
Namespace vue components by addon name to fix conflicts
UI to show when game is connecting to server, and a button to cancel
Automatically resolve domain names when connecting to a server