6,993 Commits over 2,771 Days - 0.11cph!
Better check for owner, should fix DS?
Fix attenuation on sound generator
Update bindinggen to fix some bad casts
No more auto/var unless its DynamicCast (fixes #47), fix DynamicCast on set props
Add option for setting attenuation on local sounds
Binding sound attenuation stuff
Allow parameterless unreal ctor
Fix argument null exception when using unreal constructor on derived type
Extract extension parameters by index
Prefix extension names so they can't collide
"Generic" extensions, allow the extension property to optionally be generated
Don't set owner in possess
Always allow client to call client RPC
Throw when calling client RPC and owner is null
Fix NRE on server when placing tripmine
Fix promise crashes in sound generator, update bindinggen
Move SineSound test to sandbox gamemode
Assign out params to default when catching exception (fixes #45)
Sound generator improvements, need to tweak math
Oops
Copy paste more
Channels and SampleRate shouldn't be private
Defer OnChange until Initialize finishes
Sound generator improvements
Catch and log exceptions when receiving network vars
More robust local IP check
Separate SoundStream and SoundGenerator
Update bindinggen, support weak references to UE4 objects
Add support for Weak<T> where T is unreal type
Make coherent inspector actually work
Fix spin on thowable entity
Messing around with procedural sound
Update delegates when the target changes
Remove hotload notice from BaseEntity, fixes bot tick disappearing after hotload
We need to swap delegate instances if target type is being swapped
More accurate generic marshaler handling
Fix crash when switching maps
Reflected impact effect for bullets
Allow virtual RPC, error when using attributes that need BaseEntity and its not inherited
Don't crash when doing virtual RPC