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13 Commits over 2,618 Days - 0.00cph!
Add Friend.Nickname to get Steam nicknames for players
Expose FriendGameInfo.GameID so you can see what appID friends are playing
Fixed typo in SteamClient.cs
Merge pull request #742 from height229/master
Fixed typo in SteamClient.cs
Fix OnNewLaunchParameters never getting called
Merge pull request #709 from Zyhlon/master
Fixes #553 OnNewLaunchParameters never getting called
Add ConnectionManager.Broadcast for sending the same message to
multiple clients
Pass results back, optionally
Make SendMessage call SendMessages instead of SendMessageToConnection
Steamworks SDK 1.51
Rename
Crash fix in ConnectionManager.Receive due to bad pointer
Remove Marshal usage in ConnectionManager (removes allocations)
Limit SourceServerQuery to one concurrent request per endpoint
Add Inventory.EnableItemProperties to turn off per-item properties (not all games need it and it's a bit slow)
There could be a whitelist Func or something added later for more control if anyone wants to do that
Add Inventory.OnInventoryResultReady so you can check that as well as the generic OnUpdate
Add Overlay.IsOpen
Make Inventory.OnUpdate an event, FormatPrice can be passed LocalPrice without needing to multiply it
Formats for more currencies, and make that format function public
Don't require unsafe to use voice