611 Commits over 730 Days - 0.03cph!
Split consumables when dropping
Limit consumable amount, add pickup notifications
Don't require base.Tick in HudComponent
Catch and log exceptions thrown in tasks
Remove damage from armour before health
Some grenade shit
Don't immediately delete other instance's temp folder
Fix compiler error about async in generated code
Defer creation of BaseEntity overrides until all code is processed, fixes partial classes
Rename sync context and task scheduler, they aren't unreal specific
Run the webcon server on the thread pool
BindingGen generates the check for these now
Fix player states not being removed
Replicate inventory using NetworkEntityReference
Add entity serializer, fix ImmutableList serialization
More generic network serialization
Add back List<T> serializing
Add a delay task that uses game time, remove old UObject map
Defer creation of InventoryPackage trigger until it can be picked up
Fix Gamemode.Current becoming null after hotload
Fix some issues with hotload
Update bindinggen to hopefully fix hotload
Update bindinggen to fix forward declares
Update bindinggen, cleanup old things in singleton
Update bindinggen to fix forward declares
Update binddinggen, swap defs to demonstrate other error
Updating to .NET Core 2.0 (preview 2), not working yet
dynamic is BANNED
Merge pull request #89 from Facepunch/netcore2.0
Upgrade to .NET Core 2.0 preview 2
Updating to .NET Core 2.0 (preview 2), not working yet
Don't return invalid pointers from object map
Fixes "Invalid object in GC" crash
Update bindinggen to fix broken weak handles
Update bindinggen, update binds to use unreal modifier and objectmap
Change how HitResult is used, gotta fix unresolved external
Update bindinggen, implicitly initialize managed classes
Update bindinggen, move some variables into native, doesn't work yet fuck knows why
Update bindinggen, make UWorld singular again
Add mutex to objectmap methods
Merge branch 'binding-objectmap'
# Conflicts:
# Sandbox.Unreal/Generated/Sandbox.Unreal.Bindings.cs
# UnrealProject/Source/SandboxGame/Generated/Sandbox.Unreal.Bindings.cpp
Add mutex to objectmap methods
Update bindinggen, update binds to use unreal modifier and objectmap
Change how HitResult is used, gotta fix unresolved external
Update bindinggen, implicitly initialize managed classes
Update bindinggen, move some variables into native, doesn't work yet fuck knows why
Update bindinggen, make UWorld singular again