6,225 Commits over 2,861 Days - 0.09cph!
Update FP.Steamworks - possible fix for steam load error
Get rid of ICustomMarshaler (strings to native, possible IL2CPP bug workaround) and remaining Encoding.UTF8 usages
Server compile fix for upload_icons_range merge
Merge from upload_icons_range
Promo item setup for linking a Discord account in game (need to fill in the item ID still!)
Truncate log lines >512 chars, increase max batch size from 50 to 500 to reduce request count
Stop logging exception stack traces, we can get them from sentry instead
Probably fix rcon client only returning the first response from the server
Fix incorrect clamping on premiumRecheckInterval
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Recheck premium status for connected players, kick if they change status after joining the server
Check if accounts have premium status when connecting to servers
Replace @dripsy/gradient with expo-linear-gradient
Merge from friend_chat_fixes
Basic steam timeline support
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Changed the HttpImage component on friends list avatars to more closely match avatars next to chat messages
Possible fix for Discord avatars disappearing only in builds of the game?
Limit how long DMs coming from steam/discord can be when rendered in game
Fix Steam friends refreshing every 15s even when UI isn't visible (menu is hidden but still interactable)
Fix menu friends list not refreshing immediately when opening it
Replace UIFriends.Update with a lower frequency invoke
Fix chat message avatars not being aligned to the top of longer chat messages
Reduce notification history auto refresh rate
Updated protos to handle fields with C# default values being skipped by the Rust server
Sync protobuf changes from Rust, fix entities with IDs bigger than 32bit IDs
Missed some fields
Add radtown and travelling vendor map markers (but rotation isn't sent from the game for some reason)
Updated translations
Update items
Minor dependency updates
Merge branch 'master' into release
Update to latest node version in actions
Upgrade to Expo SDK 52
Map code cleanup + fix map position shifting after pinch zoom... again
Note to self: what fixed it this time was skipping the pan clamp bounds calculations when they aren't needed (even though it should have had no side effects!!)
Remove InvertedFlatList workaround since the inverted prop is fixed on Android now (and the workaround broke)
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Add radtown and travelling vendor map markers (but rotation isn't sent from the game for some reason)
Updated translations
Update items
Merge from app_skip_field
Fix compile (some fields got stomped because these weren't in sync)
Sync protobuf changes from Rust, fix entities with IDs bigger than 32bit IDs
Updated Rust+ protos so they are compatible with other protobuf code generators
Reduce notification history auto refresh rate
Updated protos to handle fields with C# default values being skipped by the Rust server
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