userlamalovecancel

6,225 Commits over 2,861 Days - 0.09cph!

7 Days Ago
Update FP.Steamworks - possible fix for steam load error
7 Days Ago
Get rid of ICustomMarshaler (strings to native, possible IL2CPP bug workaround) and remaining Encoding.UTF8 usages
7 Days Ago
Server compile fix for upload_icons_range merge
8 Days Ago
Merge from upload_icons_range
17 Days Ago
Promo item setup for linking a Discord account in game (need to fill in the item ID still!)
21 Days Ago
Truncate log lines >512 chars, increase max batch size from 50 to 500 to reduce request count
21 Days Ago
Stop logging exception stack traces, we can get them from sentry instead
22 Days Ago
Probably fix rcon client only returning the first response from the server
22 Days Ago
Fix incorrect clamping on premiumRecheckInterval
24 Days Ago
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24 Days Ago
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28 Days Ago
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29 Days Ago
Recheck premium status for connected players, kick if they change status after joining the server
30 Days Ago
Check if accounts have premium status when connecting to servers
30 Days Ago
Replace @dripsy/gradient with expo-linear-gradient
31 Days Ago
Merge from friend_chat_fixes
31 Days Ago
Basic steam timeline support
31 Days Ago
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31 Days Ago
Changed the HttpImage component on friends list avatars to more closely match avatars next to chat messages Possible fix for Discord avatars disappearing only in builds of the game?
31 Days Ago
Limit how long DMs coming from steam/discord can be when rendered in game
31 Days Ago
Fix Steam friends refreshing every 15s even when UI isn't visible (menu is hidden but still interactable) Fix menu friends list not refreshing immediately when opening it Replace UIFriends.Update with a lower frequency invoke
31 Days Ago
Fix chat message avatars not being aligned to the top of longer chat messages
33 Days Ago
Reduce notification history auto refresh rate Updated protos to handle fields with C# default values being skipped by the Rust server Sync protobuf changes from Rust, fix entities with IDs bigger than 32bit IDs Missed some fields Add radtown and travelling vendor map markers (but rotation isn't sent from the game for some reason) Updated translations Update items Minor dependency updates Merge branch 'master' into release
33 Days Ago
Update to latest node version in actions
33 Days Ago
Upgrade to Expo SDK 52 Map code cleanup + fix map position shifting after pinch zoom... again Note to self: what fixed it this time was skipping the pan clamp bounds calculations when they aren't needed (even though it should have had no side effects!!) Remove InvertedFlatList workaround since the inverted prop is fixed on Android now (and the workaround broke)
33 Days Ago
Minor dependency updates
33 Days Ago
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33 Days Ago
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33 Days Ago
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34 Days Ago
Add radtown and travelling vendor map markers (but rotation isn't sent from the game for some reason) Updated translations Update items
34 Days Ago
Build troubleshooting
34 Days Ago
Missed some fields
34 Days Ago
Merge from app_skip_field
34 Days Ago
Fix compile (some fields got stomped because these weren't in sync)
34 Days Ago
Sync protobuf changes from Rust, fix entities with IDs bigger than 32bit IDs
34 Days Ago
Updated Rust+ protos so they are compatible with other protobuf code generators
34 Days Ago
Reduce notification history auto refresh rate Updated protos to handle fields with C# default values being skipped by the Rust server
35 Days Ago
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36 Days Ago
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37 Days Ago
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38 Days Ago
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