userlamalovecancel

3,673 Commits over 2,557 Days - 0.06cph!

3 Hours Ago
Merge from trimmed_asset_warmup/scene_warmup
3 Hours Ago
Show loading screen when returning to the main menu
3 Hours Ago
Pause LoadBalancer when unloading the world
3 Hours Ago
Fix NRE in UIPlayerPreviewControls.ApplyRotation on disconnect Probably fix NRE in PlayerModel on disconnect
Today
Merge from trimmed_asset_warmup/scene_warmup
Today
Fix battering_ram_rear_door_LOD3 collision mesh not having read/write enabled
Today
Defer hiding the loading screen until after returning to the menu scene Fixes getting into a weird state when cancelling while waiting for asset scenes to load (they need to finish loading first)
Today
Don't try to return prefabs to the pool if the map is being unloaded
Today
Merge from trimmed_asset_warmup/scene_warmup
Today
Fix prefabs in asset scenes having the full path as their name (some code depends on it just being the filename)
Today
Fix assertion failure in TerrainCollisionTrigger.OnDisable
Today
Fix NRE in ESPCanvas.Update on disconnect
Today
Fix monument (world) prefabs missing after disconnect and reconnect
Today
Added a development mode warning when decor prefabs are not poolable Fix decor rocks not being poolable
Today
Merge from nameplate_optim
Today
Merge from trimmed_asset_warmup/scene_warmup
Today
Get rid of per frame allocations when updating nameplates int/long convars now return memoized string values for smaller values
Today
Merge from main
Yesterday
Fix bee grenade and rocking chair collider meshes not having read/write enabled
Yesterday
Merge from trimmed_asset_warmup/scene_warmup
Yesterday
Try disabling all objects in the scenes we're going to unload before we unload them to try and avoid errors while asynchronously unloading
Yesterday
Merge from trimmed_asset_warmup/scene_warmup
Yesterday
Merge from main
Yesterday
Fix FoliageGrid NRE on disconnect
Yesterday
Probably fix crash when canceling connecting to a server on "loading world"
2 Days Ago
Remove the duplicated preprocess logic in FileSystem_Warmup, much less error prone this way Remove world asset warmup since they can just be warmed up on demand now Fixes bootstrap asset scene prefabs being instantiated for preprocessing when they shouldn't need to Also fixes prefab assets being preprocessed in the editor when not in client+server mode
2 Days Ago
Remove UI prefabs from server bundles
3 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
3 Days Ago
Pull gamemode prefabs into the bootstrap bundle in server builds because convars touch it before asset warmup runs Improve handling errors loading the bootstrap asset scene
3 Days Ago
Run PrefabAttribute preprocess during bundling because RigidbodyInfo needs it Has to be run while bundling because rigidbody components are removed client side, but RigidbodyInfo preserves some of its fields for the client
3 Days Ago
Fix RidableHorse.PreProcess NRE on client due to missing rigidbody
3 Days Ago
Allow running TrainCar preprocess during bundling too because it depends on some objects deleted by RealmedRemove
3 Days Ago
Remove debug
4 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
4 Days Ago
Allow IPrefabPreProcess implementations to opt into running during bundling into asset scenes Enabled for EntityFlag_Toggle, RealmedRemove, StripRig, TriggerNotify, and TriggerNotifyEntity
4 Days Ago
Skip loading monument prefabs for non-procedural maps
4 Days Ago
Remove another redundant mesh collider on ice sculpture
4 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
4 Days Ago
Fix issues canceling loading into servers Fix scene lists duplicate entries in AssetSceneManifest at runtime Fix errors unloading scenes in editor because no asset scenes are loaded (can't unload last scene)
4 Days Ago
Fix more meshes missing R/W
4 Days Ago
Fix UIDialogs not working when using asset scenes
5 Days Ago
Fix incorrect mesh being used for harbor_crane_a's arm_hook collider
5 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
5 Days Ago
Add graphics.allowThreadedTextureCreation convar (default true) so we can test with threaded texture creation disabled
5 Days Ago
Remove optimized loading from the experimental options menu
5 Days Ago
Skip UI prefabs and skip scanning for additional references in the props prefabs
5 Days Ago
Pack extra prefabs used in custom maps/modded servers into separate asset scenes
5 Days Ago
Fix spawning world not correctly waiting for additional asset scenes to finish loading
5 Days Ago
Merge from main
5 Days Ago
Merge from trimmed_asset_warmup/scene_warmup