611 Commits over 730 Days - 0.03cph!
Add Header, Range, and Multiline attributes
Maintain property accessibility modifiers in generated proxies
Replace another finalizer that would never be called with Destroyed
Fix filesystem watcher leak
Fix Inspector.RenderDefault
Revert "Fixed vue not reacting to variable changes (again)"
This reverts commit 5623324fa81ebbb7bef4e18a58285868f1c3e137.
Fix combine() mutating arrays the wrong way
Make properties with non-public setters show as readonly in inspector
Fix in game console scrolling
Add HudComponent.Destroyed, hide a bunch of HudComponent stuff that should be private/internal
Fix some inspector/imgui style issues
Add imgui addon (refactored from the one in engine)
Remove vue component namespaces
Remove the old imgui
Fix case sentivity issue with vue components
Tolerate null RootComponent in AbsoluteLocation/Rotation/Scale
Remove debug log from JS
Fix some imgui stuff (disabled/readonly flag, scrolling, styles)
Inspector bring up
Update EntityInspector, other small fixes
Enum inspector
Fix readonly, handle setting things in structs, other small fixes
Remove the old inspector
Use json.net to deserialize arguments in JS->C# calls
Ctrl+F5 to reload the current gamemode
Fix Vue updating a frame late
Wait for coherent to finish rendering
Make sure HUD stuff ticks in the right order
Fix hotload not working correctly with hash based structuresd (Dictionary, HashSet)
Fix generated code missing some namespaces
Forgot the proxies
Strip out the surface tracking with forces for space physics
Add FileSystem.GetFullPath
Fix entire in game HUD scrolling sometimes
Remove some changes made for debugging
Namespace change (will probably remove namespacing later though)
Fix components missing their namespaces
Add SetPositionAndRotation with optional collision correction stuff, BaseVehicle will disable physics and collision of the mounted entity
Build your own space ship
Gravity falloff, automatically disable ship gravity when influenced by planet gravity
Optionally support following surfaces by teleporting to the new position
Fix camera rotation bug, make Controllable.EyeTrace use the actual camera position and orientation when possible
Spaceship flight controls
Fix strange movement on flat surfaces
Fix vehicle test gamemode
Refactored space stuff
Spin the camera with the planet movements
Avoid a ton of boxed chars
Fix hotload going into webcon
Add forces to follow movement instead of just teleporting
Revert "Make AngularVelocity return the vector in pitch yaw roll"
This reverts commit e4e13903c34737994a03e0a5d128401f5336cd5b.
Angles<->Vector3 will convert rotation around axis to/from pitch yaw roll
Make AngularVelocity return the vector in pitch yaw roll
Enumerating files now searches in search paths too (SBOX-130)
Fix hotload failures in arcade
Partial possible fix for hotload bug
Make cubemap material respect entity rotation, saved all the materials again in case UE changed something
Call addon's reload method whenever the addon is hotloaded
Never show command autocomplete if the textbox is empty
Better spacing when clipping names in deathlog (also add the ellipsis back)