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25 Commits over 942 Days - 0.00cph!

1 Year Ago
Change string contains to string equals when searching for dependencies (fixes cyclic dependencies detection false positive)
1 Year Ago
Add support for data URI (inline) images
1 Year Ago
Whitelist HttpRequestException
1 Year Ago
Whitelist WeakReference<T>
2 Years Ago
Add GameTask.RunInThreadAsync overloads which return a Task<T>
2 Years Ago
Make IsValid() extension method support nullable tracking so VS doesn't say things are possibly null when using it
3 Years Ago
Allow specifying HTTP headers in WebSocket.Connect (some are not allowed though) Set appropriate User-Agent and Origin headers (not customizable) Merge pull request #138 from Facepunch/websocket-headers Allow specifying HTTP headers in WebSocket.Connect
3 Years Ago
Whitelist RuntimeHelpers.EnsureSufficientExecutionStack
3 Years Ago
Whitelist IComparable
3 Years Ago
Fix some color and gradient parsing issues in CSS
3 Years Ago
WIP updating CSS parser to handle gradient stop points Gradient stop points working on effects UI test page now Merge pull request #14 from Facepunch/gradient-parsing Fixing up gradient parsing to support stop points
3 Years Ago
Use the correct default branch when downloading gamemodes from github and no branch was specified in the URL
3 Years Ago
Add a WebSocket class (#5) * Add a WebSocket class * Add comment docs Add try catches around event handler calls * Make WebSocket sealed Avoid NREs in WebSocket.IsConnected More reliable dispose check
4 Years Ago
Add some tests for parsing :not()
4 Years Ago
Fix possible NRE in ReflectionExtensions.HasBaseType Fix CSS parser not parsing ":not(:last-child)" properly
4 Years Ago
Make Vector2, Vector3, and Vector4 readonly structs This will probably break some things Will be switching more soon
4 Years Ago
Add reference to Sandbox.Hotload when compiling addons (for the callbacks) Log when an unhandled exception occurs because it will sometimes kill the process (eg in finalizers)
4 Years Ago
Moved async-related whitelist to its own file Whitelist a bunch of stuff: * System.Threading.Channels * System.IO.Compression (deflate and gzip streams) * System.Collections.Immutable * other random stuff Fix modreq and modopt types erroring when checking addon access
4 Years Ago
Addon.GetDependencies fixes - gets rid of a stack overflow crash * citizen and rust now depend on nothing (previously only base depended on nothing) * everything else depends on base, citizen, and rust
4 Years Ago
Restore testmap (was a broken LFS pointer)
4 Years Ago
Fix compile error
4 Years Ago
Add some missed files from gitignore nonsense
4 Years Ago
Support [Hotload.Skip] on fields Add mutex to GameLog so we don't get weird mashups of logs Upgrade runtime to .NET 6 preview 2
4 Years Ago
Fix AccessControl NRE on generic return types (maybe some others)
4 Years Ago
Fix compile with sbox_all