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25 Commits over 942 Days - 0.00cph!

11 Months Ago
Change string contains to string equals when searching for dependencies (fixes cyclic dependencies detection false positive)
11 Months Ago
Add support for data URI (inline) images
12 Months Ago
Whitelist HttpRequestException
12 Months Ago
Whitelist WeakReference<T>
1 Year Ago
Add GameTask.RunInThreadAsync overloads which return a Task<T>
1 Year Ago
Make IsValid() extension method support nullable tracking so VS doesn't say things are possibly null when using it
2 Years Ago
Allow specifying HTTP headers in WebSocket.Connect (some are not allowed though) Set appropriate User-Agent and Origin headers (not customizable) Merge pull request #138 from Facepunch/websocket-headers Allow specifying HTTP headers in WebSocket.Connect
2 Years Ago
Whitelist RuntimeHelpers.EnsureSufficientExecutionStack
2 Years Ago
Whitelist IComparable
3 Years Ago
Fix some color and gradient parsing issues in CSS
3 Years Ago
WIP updating CSS parser to handle gradient stop points Gradient stop points working on effects UI test page now Merge pull request #14 from Facepunch/gradient-parsing Fixing up gradient parsing to support stop points
3 Years Ago
Use the correct default branch when downloading gamemodes from github and no branch was specified in the URL
3 Years Ago
Add a WebSocket class (#5) * Add a WebSocket class * Add comment docs Add try catches around event handler calls * Make WebSocket sealed Avoid NREs in WebSocket.IsConnected More reliable dispose check
3 Years Ago
Add some tests for parsing :not()
3 Years Ago
Fix possible NRE in ReflectionExtensions.HasBaseType Fix CSS parser not parsing ":not(:last-child)" properly
3 Years Ago
Make Vector2, Vector3, and Vector4 readonly structs This will probably break some things Will be switching more soon
3 Years Ago
Add reference to Sandbox.Hotload when compiling addons (for the callbacks) Log when an unhandled exception occurs because it will sometimes kill the process (eg in finalizers)
3 Years Ago
Moved async-related whitelist to its own file Whitelist a bunch of stuff: * System.Threading.Channels * System.IO.Compression (deflate and gzip streams) * System.Collections.Immutable * other random stuff Fix modreq and modopt types erroring when checking addon access
3 Years Ago
Addon.GetDependencies fixes - gets rid of a stack overflow crash * citizen and rust now depend on nothing (previously only base depended on nothing) * everything else depends on base, citizen, and rust
3 Years Ago
Restore testmap (was a broken LFS pointer)
3 Years Ago
Fix compile error
3 Years Ago
Add some missed files from gitignore nonsense
3 Years Ago
Support [Hotload.Skip] on fields Add mutex to GameLog so we don't get weird mashups of logs Upgrade runtime to .NET 6 preview 2
3 Years Ago
Fix AccessControl NRE on generic return types (maybe some others)
4 Years Ago
Fix compile with sbox_all