userlamalovecancel

6,631 Commits over 2,527 Days - 0.11cph!

5 Years Ago
Define construction requirements in unity, add tooltips to show recipes and stuff
5 Years Ago
Get rid of allocations from disabled logs
5 Years Ago
Wood wall is incomplete when placed, deposit the remaining materials by interacting with it
5 Years Ago
Chunk pooling + allocation reduction
5 Years Ago
Add a terrain shader so it's not just green everywhere
5 Years Ago
Entity view pooling, add FP.Unity and FP.System
5 Years Ago
Disable orleans dashboard, increase interact radius
5 Years Ago
Add placeable campfire (double click item, press F to place), fix some UI problems, deadlock debugging
5 Years Ago
Jumping, map generator and node adjustments
5 Years Ago
Add a method to bulk add entities to a chunk, also doesn't send events (so it's effectively level gen only)
5 Years Ago
Concurrency for chunk loading and entity spawning
5 Years Ago
More fixes
5 Years Ago
Fixes
5 Years Ago
Testing multiple silos
5 Years Ago
Defer chunk removal, fix editor entity not spawning, keep scene view camera rotation
5 Years Ago
Add spawn point entity with default instance (movable in editor)
5 Years Ago
Remove the platform entity
5 Years Ago
Add DynamicNetworkEntity so static entities dont get an Update method
5 Years Ago
Terrain generator automatically places resource nodes, remove some verbose logging
5 Years Ago
Use job system to build chunk meshes, fix chunk radius NativeList<T> from Unity.Collections is pulled into here because it errors from package manager
5 Years Ago
Fix stretched triangle in generated chunk mesh
5 Years Ago
Server sends heightmap data with chunks, client renders them. Server generates default data with noise function
5 Years Ago
Generate a mesh from heightmap
5 Years Ago
Fix some missing event handlers from the crafting panel
5 Years Ago
Split inventory into two panels, use a prefab for the panel base
5 Years Ago
More UI work, implement crafting
5 Years Ago
Missing nuget source
5 Years Ago
Code sandboxer loads the dependencies on other addons as trusted (they get sandboxed on their own) Disable sandboxing in MapBuilder, MenuSystem, and SourceUtils. Fix SpacePhysics build
5 Years Ago
Integrating Facepunch.CodeSandbox, also upgrades to .NET Core 2.1.8 (happened automatically) Expand the whitelist Almost there, just some codesandbox bugs left Update codesandbox Add a temporary field to addon.json to turn sandboxing off Code sandboxer loads the dependencies on other addons as trusted (they get sandboxed on their own) Disable sandboxing in MapBuilder, MenuSystem, and SourceUtils. Fix SpacePhysics build
5 Years Ago
Add a temporary field to addon.json to turn sandboxing off
5 Years Ago
Integrating Facepunch.CodeSandbox, also upgrades to .NET Core 2.1.8 (happened automatically) Expand the whitelist Almost there, just some codesandbox bugs left Update codesandbox
5 Years Ago
Update codesandbox
5 Years Ago
Handle byref types
5 Years Ago
Almost there, just some codesandbox bugs left
5 Years Ago
Namespace properly resolves for nested types (parent namespace), fix tests
5 Years Ago
Expand the whitelist
5 Years Ago
Fix MethodParametersPattern with empty list
5 Years Ago
Integrating Facepunch.CodeSandbox, also upgrades to .NET Core 2.1.8 (happened automatically)
5 Years Ago
Remove old output path
5 Years Ago
Delete the Fody weaver package project (in solution only)
5 Years Ago
Fix build order
5 Years Ago
Fix things after Fody 4.0 upgrade
5 Years Ago
Update dependencies
5 Years Ago
Make the default operation for namespace pattern the namespace matcher (allows exact match and all child namespaces)
5 Years Ago
Add TrustedAssemblies pattern
5 Years Ago
Item recipes, bunch of UI work
5 Years Ago
Add shared classes to load and cache data assets, server can now load them all properly
5 Years Ago
Grab the Unity compatibility layer from Clatter so we can read the ScriptableObject data
5 Years Ago
Setting things up for items
5 Years Ago
Stone and copper nodes, new tree model, fix bug in IntervalTimer when the interval isn't 1