userlamalovecancel

6,624 Commits over 2,527 Days - 0.11cph!

Today
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Yesterday
Automatically refresh clan data occcaisionally so the server doesn't send very old info if all that changed was the score Updated FP.Nexus to expose refresh method
Yesterday
Add a public method to refresh a clan's data immediately
2 Days Ago
Fix nexus.transfer command incorrectly transferrying the ferry with you if you're standing on it Fix transfer triggers near islands being able to transfer things parented to ferries Fix transferring entities with a parent set incorrectly including the parent entity in the transfer
2 Days Ago
Merge from favorites_fixes
3 Days Ago
Fix funky TOD behavior on nexus enabled servers, hopefully
3 Days Ago
Compile fix
3 Days Ago
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6 Days Ago
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7 Days Ago
Maybe fix hostile UI sometimes not showing if you're inside a safe zone
7 Days Ago
Fix index out of range sometimes when clicking on the clan announcement textbox for editing Fix clicking on the clan announcement textbox not being able to put the caret right at the end of the text
8 Days Ago
Fix target detection triggers for turrets on nexus ferry being very far away from the turrets
8 Days Ago
Fix nexus map not filling the screen when zoomed out on ultrawide displays
8 Days Ago
Fix client crash when loading clan score events
8 Days Ago
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9 Days Ago
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9 Days Ago
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10 Days Ago
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10 Days Ago
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10 Days Ago
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10 Days Ago
Merge from main
10 Days Ago
Fix a bunch more mismatching
10 Days Ago
Update client server field finder tool to output even when there are no serialized fields found in the type, allows for more accurate messages when comparing
10 Days Ago
Merge from main
11 Days Ago
Implement more accurate preferred size for flex columns when using a fixed column count
12 Days Ago
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14 Days Ago
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14 Days Ago
Improvements for the nexus player position map marker on the server browser
14 Days Ago
Show an error indicator on the UI if nexus details fail to load for the connect screen (no more spinning forever) Include a special case for Steam returning no auth ticket Fix zone details clipping out of the map component
15 Days Ago
Merge fom main
15 Days Ago
Fix servers not always removing from favorites.cfg
17 Days Ago
Merge from main
17 Days Ago
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17 Days Ago
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17 Days Ago
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21 Days Ago
Reapply 95523 with compile fix
21 Days Ago
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22 Days Ago
Merge from store-ui-rtc
23 Days Ago
Fix a bunch of places that were causing script serialization field differences when changing between client and server mode
23 Days Ago
Update client/server field finder editor tool to align more closely with how Unity checks for script serialization changes
24 Days Ago
Update CrowdinUpdate.exe with some extra error handling
24 Days Ago
Extra error checking just in case
24 Days Ago
Merge from main
27 Days Ago
Update Crowdin code to call the current version of the APIs because v1 is gone now
27 Days Ago
Add code
27 Days Ago
Initial commit
28 Days Ago
Remove field which was only written to by our codegen
28 Days Ago
Bug fixes by switching everything else to use phrases
28 Days Ago
Merge from main
29 Days Ago
Automatically upload procedural maps to our backend so that all Rust servers allow players to download maps instead of generating them on first join Downloading the maps is much faster and way less resource intensive Can be disabled by setting server.autoUploadMap to false