userlamalovecancel

6,973 Commits over 2,741 Days - 0.11cph!

6 Years Ago
Better scrolling in the inspector, other css tweaks
6 Years Ago
Horizontal and vertical layouts, supports nesting
6 Years Ago
Sort properties from reflection so they don't shuffle around sometimes
6 Years Ago
Add a method to property sources to get a single property instead of all
6 Years Ago
Store state in a list so order wont mess up
6 Years Ago
Allow properties to hide their names on the inspector UI
6 Years Ago
imgui prototype
6 Years Ago
Finish css for flags enum
6 Years Ago
Inspector for enums, need to finish off flags still
6 Years Ago
Don't expand strings as IEnumerable
6 Years Ago
And IEnumerable
6 Years Ago
Expand lists (and arrays) in inspector
6 Years Ago
Fix expanding nested subobjects
6 Years Ago
Only show 3 decimal places for numbers
6 Years Ago
Transform inspector, properly set values inside structs Also clear the selected entity properly if it's destroyed
6 Years Ago
Refactored to use property type when finding inspectors, made generic components editor, quat inspector
6 Years Ago
Switching between vec3 components no longer confirms changes, switch to something else instead
6 Years Ago
Fixed some inconsistent sizes so things look lined up properly
6 Years Ago
Gray out ticks when theyre readonly
6 Years Ago
Properly hide the default tick mark
6 Years Ago
Use checkboxes for bools, gray out readonly property names
6 Years Ago
More restricted primitive value inspector (no enum or bool) Make readonly properties also readonly on the inspector UI
6 Years Ago
Fix warning when getting mass and physics is disabled Inspector style
6 Years Ago
Fix managed component instances not being removed when component is destroyed Also use JsonIgnore to disable sending variables to hud (until we redo this) Entity inspector HUD (open with F3) to let us click on things and inspect them
6 Years Ago
Namespace consistency, remove test code
6 Years Ago
Fix missing anime.js
6 Years Ago
Toggleable sections in inspector
6 Years Ago
Vector3 inspector
6 Years Ago
Split primitive inspector into a generic inspector textbox component Fixed inspector key doing weird things when overflowing
6 Years Ago
Add some css to indent nested objects
6 Years Ago
Inspect nested objects
6 Years Ago
Setup managed side of HUD components before mounted()
6 Years Ago
Add methods to get the managed instances of HUD components by type or ID
6 Years Ago
Inspector progress
6 Years Ago
Copy hud components before iterating over them
6 Years Ago
Cache savegame metadata so it doesn't reload more than it needs to
6 Years Ago
Never skip active module scoring so units don't randomly switch tasks
6 Years Ago
Merge from main
6 Years Ago
Add some checks back that we probably need
6 Years Ago
Bring some changes over from tick_freq
6 Years Ago
Fix PooledList race condition and a duplicate key exception when telling a unit to build
6 Years Ago
Fix sometimes not finding the item to remove in the known entity list
6 Years Ago
Remove Knowledge.SortEntityData
6 Years Ago
Tick some more AI modules a bit slower
6 Years Ago
Tick agent ECS every frame with no budget
6 Years Ago
Add OrderedList<T>
6 Years Ago
Increased tick rate, decreased frequency of some modules
6 Years Ago
Merge from main
6 Years Ago
Experiment with ticking AI modules at different rates
6 Years Ago
Removed a smaller allocation PooledList was doing that isn't relevant anymore