userlamalovecancel

6,973 Commits over 2,741 Days - 0.11cph!

6 Years Ago
Flexboxed the ingame console
6 Years Ago
endgame console command takes you back to menu
6 Years Ago
Add BaseEntity.Transform, remove internal virtual funcs for position/rotation/scale
6 Years Ago
Fix some implicit casts in shaders
6 Years Ago
Project generator tweaks
6 Years Ago
Experimenting with loading models on another thread Currently collisions don't work for some reason. Only assimp importing runs on the thread so this must be some other timing issue
6 Years Ago
Check for git build in project generator
6 Years Ago
Add a flag to prevent subassets from reloading because their parent will handle it
6 Years Ago
Use gamemode name instead
6 Years Ago
Generte launchSettings.json too
6 Years Ago
Overwrite nuget config if it exists
6 Years Ago
Remove out vars
6 Years Ago
Add console command to refresh addon list, add button on menu to use it
6 Years Ago
Fix newline
6 Years Ago
Generate nuget config too, do cleaning in project generator
6 Years Ago
Clean up generted projects so it only shows relevant addons
6 Years Ago
Fix in root project generation
6 Years Ago
Can generate projects for addons outside of game root now
6 Years Ago
Making local addon sources merge together so you can use multiple Fix enumerate performance Allow writing again (files still need to exist though) Enable asset server by default Merge branch 'merge-localfs'
6 Years Ago
Enable asset server by default
6 Years Ago
Allow writing again (files still need to exist though)
6 Years Ago
Fix enumerate performance
6 Years Ago
Making local addon sources merge together so you can use multiple
6 Years Ago
Update Facepunch.Steamworks
6 Years Ago
Fix end game taking you through multiple (fast) load screens
6 Years Ago
Temporary fix for error spam on dedi
6 Years Ago
Addons load from the server properly now maybe
6 Years Ago
Strip names from Addon.json
6 Years Ago
Bunch of fixes for loding addons from server * server now sends clients a list of all addons with versions * removed name from addon.json, use folder name instead * use correct path on disk for C# debug info (also applies to localfs)
6 Years Ago
Spectator UI
6 Years Ago
Fixed a few errors from resolving addon versions
6 Years Ago
Include SemVer.dll
6 Years Ago
Make crosshair punch work again
6 Years Ago
Shift the tool menu to the left
6 Years Ago
Add version field to addons, load addons from the server if they are missing or incompatible
6 Years Ago
Extract velocity from position, mass changes which side pulls Also fixed damping being applied multiple times and some multiplayer stuff
6 Years Ago
Rope rendering
6 Years Ago
Made the rope a lot more usable * supports multiple nodes, with branching * players can (kind of) swing on it * can be attached to other objects to hang it or to move things around (like towing he car)
6 Years Ago
ObjectiveCarry can be stolen and/or not allowed in vehicles
6 Years Ago
Experimenting with a rope item
6 Years Ago
Fix carry state not syncing properly
6 Years Ago
Don't interp from zero on spawn
6 Years Ago
Fix cannon smoke spawning at wrong position
6 Years Ago
Add the postprocessing back
6 Years Ago
Make the cannon more accurate in multiplayer by switching owner
6 Years Ago
Fix fire not killing you when you sit down
6 Years Ago
Fixed the player not staying with the seat in multiplayer Can interact with something while flying the plane, add launcher interactable to spawn things Made the EveryoneDead condition not get stuck if respawns are enabled Add fire level
6 Years Ago
Fixed the networking
6 Years Ago
Allow changing camera positions when in seats
6 Years Ago
Fixed a bunch of things syncing transform when they didn't need to (might fix some recent bugs?)