247,125 Commits over 3,928 Days - 2.62cph!
Merge branch 'master' of github.com:Facepunch/arcade
Names passed to `TryCallNamedScriptHandler()` calls are now automatically found in documentation generation.
Merge branch 'master' of github.com:Facepunch/arcade
Non-windows builds now don't generate docs.
Merge branch 'master' of github.com:Facepunch/arcade
Removed another Mono.Cecil reference.
Smooth terrain offset due to snow accumulation; was binary before
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of arcade
Started work on adding descriptions.
Purged Mono.Cecil from non-windows builds.
Merge branch 'master' of github.com:Facepunch/arcade
Added GetHighscoreByIndex to GameBase. Replace this if there's a better way to do it.
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] hold right click to throw guns
Fixed onSetupInitialScores not being called.
More validation done. Checks for road intersections done.
Bound members can now specify a description to be used in documentation generation.
Send a debug console message when killed to show reason
Fixed crafting not cancelling when dying
Removed Highscore.Data bindings.
Removed Highscore.Data bindings.
Removed Highscore.Data bindings.
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Exposed GameBase.OnSetupInitialScores()
Exposed GameBase.OnSetupInitialScores()
Exposed GameBase.OnSetupInitialScores()
Fixed error in the menu background scene
Added binding for GameBase.SubmitHighscore
Added binding for GameBase.SubmitHighscore
Added binding for GameBase.SubmitHighscore
Exposed GameAPI.Highscore.
Exposed GameAPI.Highscore.
Exposed GameAPI.Highscore.
Renamed ObjectInstance to Object in the docs.
Renamed ObjectInstance to Object in the docs.
Renamed ObjectInstance to Object in the docs.
Make the steamworks dll test a warning instead of an error
Define NOTHISPTR to 32bit windows builds for steamworks_net
Fixed other Entity overridable function parameter types.
Fixed other Entity overridable function parameter types.
Fixed other Entity overridable function parameter types.
Fixed Entity OnEnterStage / OnLeaveStage bindings.
Fixed Entity OnEnterStage / OnLeaveStage bindings.
Fixed Entity OnEnterStage / OnLeaveStage bindings.
Removed excessive debug printing.