144,033 Commits over 4,413 Days - 1.36cph!

25 Minutes Ago
Merge from subtract_new_navmesh
25 Minutes Ago
Merge from main
28 Minutes Ago
Fixed wire isolation not working on player boats
48 Minutes Ago
Add chest offset IK, enable it for mortar to fix clipping issues
50 Minutes Ago
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59 Minutes Ago
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1 Hour Ago
- Fixed an issue where shadow lights would be enabled initially and not toggled off by the shadow caching system, so there would be more shadow map rendering that necessary - Fixed the clamping on the min and max framerate distance convars
1 Hour Ago
Restored chippy arcade assets filtering mode
1 Hour Ago
merge from workbench_upgrades
1 Hour Ago
wb2 fix for the fix
1 Hour Ago
Save the last open category in F1 items and vehicles tabs
1 Hour Ago
Fix prototype visual clipping in wb2
1 Hour Ago
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1 Hour Ago
merge from main
1 Hour Ago
Fix efficiency visual clipping
1 Hour Ago
Phrases update
2 Hours Ago
fixes for surplus and reinfored upgrade icons
2 Hours Ago
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2 Hours Ago
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
2 Hours Ago
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command
3 Hours Ago
- Updated the max and min framerate distances to be ConVars rather than specified per light - Moved the distance based refresh to another method so it can be checked separately from the framerate limiting checks
3 Hours Ago
merge mortar_prototype
3 Hours Ago
remove default value on recoil pitch duration
3 Hours Ago
Phrase contexts
3 Hours Ago
Fixed copypaste names not being truncated in list view
3 Hours Ago
Added confirmation popups when deleting loadouts and copypastes files
3 Hours Ago
Cherry picking Jenkinsfile changes
3 Hours Ago
Added FPBuild to list of files that should be ignored by plastic
3 Hours Ago
Merge from workbench_upgrades
3 Hours Ago
Merge from main
3 Hours Ago
Set workbench_upgrade_icons to false by default. Disables workbench vital panel icons by default.
4 Hours Ago
merge from defaultsortingorder_update
5 Hours Ago
Merge from main
5 Hours Ago
removed gear crafting cost from binoculars
5 Hours Ago
merge from workbench_upgrades
5 Hours Ago
Reinforced upgrade: healthBonusLevel1: 750>500 healthBonusLevel2: 750>500 healthBonusLevel3: 1125>750 healthBonusIOBench: 750>500
5 Hours Ago
efficency now excludes beancans and gunpowder
5 Hours Ago
server compil;e fix
5 Hours Ago
Merge from parent
5 Hours Ago
Merge from main
5 Hours Ago
merge from main
6 Hours Ago
merge from mortar_prototype
6 Hours Ago
Fix terrain and foliage RenderParams rendering layer mask
6 Hours Ago
Fixed broken PlayerModelAnimationInspector after last commit, also added better rendering support for child animator systems
Today
Refactored how we create and dispose controller handles, much cleaner Fixes priority not being respected for child animation controllers
Today
Update WearableReplacementByRace component, now attaches to a skinned mesh and contains sets of SkinSet<->Mesh Needs to be added to each LOD level individually Added an auto populate button that fills in the sets automatically based on name parsing, saves a lot of tedious clicking
Today
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Today
Fix NRE when no editor window is selected
Ensure mask update group is provided
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline