241,210 Commits over 3,867 Days - 2.60cph!

Just Now
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4 Minutes Ago
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8 Minutes Ago
Make it easy to drag onto input plugs again Nicer behaviour dragging to / from reroute nodes
10 Minutes Ago
Clean: updated a comment implying a potential bug - it was wrong Tests: none, trivial change
12 Minutes Ago
Initial Assets have colors - these all suck right now, will go back through and pick some less sucky colours later Preview tweaks Search widget Asset popup, will turn this into something more tooltip-oriented later Split left / split right Chips from tags Tweak styling, move current project to top of asset locations list Implement chip tag filtering Initial cloud browser, separate from asset browser Initial tabbed asset picker w/ both local and cloud assets Rebase fixes Use ContextMenu Asset type picker entries are now handled by AssetBrowser/CloudBrowser Open up asset locations https://files.facepunch.com/alexguthrie/1b0211b1/sbox-dev_mXx146R80H.png Add all types to cloud browser Can only select one cloud asset type at once (or it'll mess with facets etc.) https://files.facepunch.com/alexguthrie/1b0211b1/sbox-dev_1BIcVF3lFI.mp4 Order modes Add cloud browser to hammer Asset browser defaults to project assets path Update view mode icon when scrolling Disable Parent Directory button if we're in project assets root PathWidget fixes, separate segment update Remove AssetBrowserLocation.FromPath, unused Run OnPathEdited at the end of AssetBrowser ctor so we can disable Parent Directory button if needed Remove AssetPopup, we're just overcomplicating things for no reason there Directory context menu Clean up asset list entries Remove unused, hook up AssetLocations.OnFolderSelected Invoke events Clean up Implement asset picker If a picked asset is a cloud package then stick the ident in the search bar in the asset picker Rather than going to .sbox/blablabla Renames, deletes, duplicates handled by IAssetListEntry CloudBrowser cleanup Ended up not using any of this, get rid PackagePopup: show tags, word wrap NRE fix Fix warnings Drag-drop Open folder context menu in blank space Show asset type color in tag picker Don't wipe facets if there aren't any to replace them with, or if we don't find any packages at all Smaller add button, rename to new Delete flat view, doesn't make sense - I think most people were just using it for searching Fix double-clicking on assets & packages Fix history menu Show cloud browser in default layout Fix searching by type Tidy up Re-add super basic version of `t:vmdl`, `t:vmat`, etc. https://files.facepunch.com/alexguthrie/1b0811b1/sbox-dev_yUjxPKGytb.mp4 Cloud browser sidebar Clean up cloud browser nodes Installed filter Implement Everything & Recents
13 Minutes Ago
Polish on catapult. Fixed missing material slot on catapult entity
16 Minutes Ago
Update: TreeManager's grid is defined by cell size - Exposed via TreeManager.CellSize convar (takes effect at boot only) - Reorganized code a smidge to reduce how scattered a bunch of info was Tests: On craggy connected with 2nd player and flew out until only impostors were visible.
19 Minutes Ago
Implement Everything & Recents
30 Minutes Ago
Add EditorUtility.RestartEditor, RestartEditorPrompt
39 Minutes Ago
Add editor prompt which restarts the editor when changing parent game / target game
51 Minutes Ago
Add optional arguments onto `ddraw.text` command to modify distanceFade & zTest
1 Hour Ago
More explicit HammerEvents Managed map node callback interface, a little convoluted because of mapdoclib <-> hammer <-> managed. But this is easier to do callbacks and can return values
1 Hour Ago
JsonIgnore Resource.IsValid
1 Hour Ago
Menu camera animation Mask on wobble flag material
1 Hour Ago
Fix USP/s viewmodel missing bodygroups
1 Hour Ago
reinforced wooden shield viewmodel
1 Hour Ago
Bring back player body and gun shadows, fix floating equipment shadows
1 Hour Ago
M700 rebake with correct triangulation
1 Hour Ago
achievements
1 Hour Ago
battering ram temporary greybox
1 Hour Ago
Fix RZ1010
1 Hour Ago
Move to separate input config
2 Hours Ago
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2 Hours Ago
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2 Hours Ago
Fix wolves moving a few cm below ground level in some areas like zipline platforms
3 Hours Ago
game tile supporting players
3 Hours Ago
Hook up accessibility color options
3 Hours Ago
game tiles
3 Hours Ago
Split off node menu logic to a separate file Basic version of dragging from inputs in graph editors Fixes Facepunch/sbox-issues#6031 https://files.facepunch.com/ziks/2024-10-10/sbox-dev_QpOhqAKPM5.mp4
3 Hours Ago
Cleanup and fix debug spam
3 Hours Ago
Hook up options menu
4 Hours Ago
Hook up convars for configuring if arrows should show for deploy guide, on deployed entities or both - now a different convar for if it should show important ports or all ports
4 Hours Ago
Attempt to include map vpks as LargeNetworkFiles, Facepunch/sbox-issues#6573
4 Hours Ago
Fix ports & arrows not working with the deploy guide when the mesh is scaled - hard to spot because it worked on deployed entities but not with the deploy guide
6 Hours Ago
Leaderboard backup, run #14549
Improved mushroom texture quality - now uses native resolution
Additive test timeline
Cam anim presets
Merge from additive_timeline
Today
Add a per layer weight slider
Today
Merge from elevator_world_deploy_fix
Today
Adjust the lower bounds of the world deploy volume of elevators so they can more easily be placed on foundations that are close to the terrain
Merge from additive_timeline
Today
PrefabReplacer now has a string lookup mode as well as it's normal selection mode String lookup mode can include inactive objects, as well as exact matches All replaces done with this tool now support a single undo operation (eg. replace 4 objects with a prefab, a single undo will undo all 4)
Today
Merge from main
Cyclo backdrop
Today
Add Facepunch.AdditiveTimeline plugin
Today
Merge from set_local_player_visible
Today
Show the white cubes and arrows when deploying IO entities too
Today
Merge from demo_shot_delete_fix