137,789 Commits over 4,324 Days - 1.33cph!

27 Minutes Ago
Disabled mip maps on string lights wire textures, streaming doesn't work with line renderers
31 Minutes Ago
merge from main
46 Minutes Ago
Merge from fix_steam_nickname_bag
50 Minutes Ago
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54 Minutes Ago
Merge from ghostship_phys_improvements
58 Minutes Ago
Merge from drone_deploy_guide_fix
1 Hour Ago
Merge from fallback_fishing_spawn
1 Hour Ago
merge from wallpaper_playerboats
1 Hour Ago
Fixed wallpaper occasional deployable mismatch by overriding the entity for FindAppropriateHandle Bumped the ray radius so the picked entity doesn’t oscillate too much
1 Hour Ago
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
1 Hour Ago
Fix truncation of entity IDs from 32->64 bits in FileStorage.Get (thanks Jexs) This was causing artwork to disappear on some servers
1 Hour Ago
Added poolable to all wallpaper prefabs (no clue why I didnt add this initially?)
1 Hour Ago
Hull square and hull triangle socket name update
1 Hour Ago
Fixed wallpaper placed on finished boat not toggling its batching component
1 Hour Ago
Make it private so it works better with domain reload
2 Hours Ago
Allow wallpaper deployment on finished boats Simplified WallpaperPlanner construction switching logic
3 Hours Ago
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason
3 Hours Ago
merge from hackweek_more_tests
3 Hours Ago
Updated wallpaper commands to work with player boats
4 Hours Ago
merge from /fixes
4 Hours Ago
More checks in WallpaperPlanner that needed Vehicle_Large
4 Hours Ago
Updated wallpaper inside sockets to include vehicle_large
4 Hours Ago
Added wallpaper sockets and wallpaper conditional models to all boat parts Updated wallpaper settings
4 Hours Ago
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4 Hours Ago
Apply some changes to increase network transfer speeds * In my limited tests, file transfers can reach 600KB/s now @ default settings, which is must higher than the 20-40? kb before @ default settings Microoptimization to SVC_CreateStringTable bandwidth usage BaseCombatWeapon netowkring changes * Send local player exclusive data to spectators as well, such as clip1 and clip2 * Reduce network bit count for m_iState * Remove CHudTexture methods from server builds Nextbot networking changes * Network m_lifeState (Entity:Alive), same as NPCs * Fixed health/maxhealth not networking in singleplayer Remove some unused networked fields from vehicles m_nScannerDisabledWeapons and m_nScannerDisabledVehicle
5 Hours Ago
First pass on paintable rotation helper tool, with toggle to turn it off
5 Hours Ago
Redirect fixes - paintable reactive target category Misc -> Electrical - twitch rivals desk stack size 5 -> 1 and enable maintainMaxCondition - legacy wall and adobe gate had old ingredients and were recycling slightly wrong - innertube skins had missing ingredients and couldn't be recycled at all - enable allowBurying x4 - disable allowBurying x1 Tests now all green
5 Hours Ago
merge from naval_update/io_boats
5 Hours Ago
Fixed triangle planter and triangle railroad planter having non convex colliders Remade powered water purifier collider using primitives
5 Hours Ago
merge from parent
5 Hours Ago
Rework redirect tests, integrate most into TestItemDefinition Add descriptions, tweak assert messages Add a bunch more, testing for various differences of redirect <-> base item Finds 13 to fix
5 Hours Ago
Spooky speaker, water catcher, disco floor and strobe light deployable on boats
5 Hours Ago
Reapply 143563 as editor test Regenerate testlist
6 Hours Ago
merge from main, stomp TestDeployable
6 Hours Ago
Leftover uncommitted code
Merge from skin_access_improvements
Fix compile error
Today
Fixed simple light, RF receiver, RF broadcaster and water barrel not parenting to boats (layer issue) Disabled ceiling light on boat, was pushed by accident
Today
Manually merge recast logic with new code
Merge from skin_access_improvements
Today
merge from main
Cleanup how skins_access worked, now runs in the base "do we own this DLC" style checks rather than having branches in various different classes Fixes default wallpapers not being available with skins_access -1
Today
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Try displaying data centre regions instead
Today
Meds Box Textures - push attempt nr 2
Today
Meds Box - updated colour scheme, icon, gibs, LODs
Today
Update rust native dll