143,953 Commits over 4,413 Days - 1.36cph!

6 Minutes Ago
Add debug output to VPC warning
9 Minutes Ago
empty_country_list_fix -> main
10 Minutes Ago
Debug commands to test whats going wrong with geolocation - Codegen - Rebuild phrases
13 Minutes Ago
Re-enable `canPlaceInsideRocks` on the terrain checks of foundation prefabs
14 Minutes Ago
Fix MacOS not rebuilding VPC
17 Minutes Ago
Undo changes to foundation prefabs since the merge messed up at some point and they ended up with 2x MeshRenderer components throwing strange errors
17 Minutes Ago
Merge some changes from main * VPC change, minor VPC script changes * Fixed tier1, tier0 exclude VPCs causing warnings during project gen
39 Minutes Ago
merge from efficiency_desc
40 Minutes Ago
Efficiency upgrade description change, on the right branch this time
50 Minutes Ago
Fixed not being able to connect a wire to a door controller when the door is open
1 Hour Ago
Subtract new navmesh
1 Hour Ago
Readd god rock & anvil rock to craggy
1 Hour Ago
Fixed efficiency description to a generic now that it includes explosives /satchels
1 Hour Ago
Codegen
1 Hour Ago
merge from computer_io_no_passthrough (very minor, parameter change only)
1 Hour Ago
remove computer station passthrough, slightly move input plug to line up better with model
1 Hour Ago
Reapply Antihack.cs #if SERVER changes
1 Hour Ago
merge from main -> fix_foundation_clipping_rocks
2 Hours Ago
ServerSetFrequency changes in RFReceiver to make it easier for Oxide to patch the method
3 Hours Ago
Fixed lunar wall dividers all named Wall Divider Pack Added a new key for the pack
3 Hours Ago
Fixed barrels and shelves showing the new hidden base redirect item in store pages
3 Hours Ago
Manually bumped up the renderer bounds of feet, hands, and torso. Fixes parts disappearing in niche situations.
3 Hours Ago
Fixed the mess with ice throne showing as Ice King Pack
3 Hours Ago
merge from storepage_abyss_fix
3 Hours Ago
merge from storepage_frontier_fix
3 Hours Ago
Fixed hazmats named Abyss Pack in the abyss pack store page Added a proper token for Abyss Pack
3 Hours Ago
Various kiosk fixes
3 Hours Ago
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3 Hours Ago
Kiosk lighting
3 Hours Ago
increase max player sprinkle
3 Hours Ago
Added missing railroad planter box to the frontier DLC store page Also fixed triangle planter redirect
3 Hours Ago
Final volume checks
4 Hours Ago
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4 Hours Ago
allow mortar to be picked up without hammer (flag if the pickup prompt becomes annoying)
4 Hours Ago
Use player volume rather than player score. This prevents servers with 1/2/3 players that have hit max player count from being put up the rankings
4 Hours Ago
Missed one more DigitalClockAlarm pooling issue
4 Hours Ago
New default sorting order - Initially sort via population - Use distance as tie breaker - Very occasionally sprinkle in lower pop
4 Hours Ago
Enable STUDIO_DRAW_NO_SHADOWS for particle models "Render models" particle renderer sets up model lighting * Copied what "render_blobs" does from Portal 2. Nullout some render structs on creation Add NULL check to CBaseEntity::GetLuaEntity() Added Insurgency (Standalone) to mountable games list Some base_npcs.lua placeholders Fixed clients getting stuck on loading screen sometimes * CNetChan::UpdateSubChannels() used integer math to decide how many fragment packets to send, the default value wasn't a multiple of the FRAGMENT_SIZE, so the last fragment was basically discarded. Now we account for that by ceil()-ing the number after calculating it using floats * Changed net_maxfragments to be a multiple of FRAGMENT_SIZE (28000=>24576) Fixed re-selecting ragdoll with Faceposer corrupting values Fix workshop support when Steam throws errors * When Steam throws errors during subscription info gathering. Prevent corruption of the net channel due to fragments * Perform some self-tests when sending fragments over the wire. * Especially if some brainiac decides to bypass net_maxfragments limits Make concommand.Add errors non halting Combine mines ignore dead players * Also changed where "ignore players" setting is checked for hopefully more performance. Minor changes * Make "Growing CNetChan Buffer" a DevMsg, not DevWarning * Fix "Corrupted fragment start marker!" detection Fix Faceposer creating one extra convar * Its 0-95 for 96 total, not 0-96 for 97 total. Added physenv.Set/GetTimeScale() - shared * `physenv.GetTimeScale` functions will NOT take `(cl_)phys_timescale` into account, similarly to `game.GetTimeScale` and `host_timescale` Improvements for CustomAmmoDisplay support * Adds support for "SecondaryClip" in CustomAmmoDisplay table.
4 Hours Ago
Minor changes * Make "Growing CNetChan Buffer" a DevMsg, not DevWarning * Fix "Corrupted fragment start marker!" detection Fix Faceposer creating one extra convar * Its 0-95 for 96 total, not 0-96 for 97 total. Added physenv.Set/GetTimeScale() - shared * `physenv.GetTimeScale` functions will NOT take `(cl_)phys_timescale` into account, similarly to `game.GetTimeScale` and `host_timescale` Improvements for CustomAmmoDisplay support * Adds support for "SecondaryClip" in CustomAmmoDisplay table.
4 Hours Ago
Garage door industrial animations
4 Hours Ago
merge from game_room_dlc -> darts_game
4 Hours Ago
merge from main
4 Hours Ago
only show 5 leaderboard spots
4 Hours Ago
merge from fix_storage_adapter_invisible -> main
4 Hours Ago
Fix storage adapters going invisible - force the LODComponent to refresh when it's parented to a static entity to handle all the edge cases where the LODComponent is initialized at 0,0,0 before parenting
5 Hours Ago
Kiosk lighting WIP.
5 Hours Ago
Fixing chicken suit skeleton skin
5 Hours Ago
Cherry pick 150710, 150711 (moved SkinnedMeshRenderer convert button to the context menu)
5 Hours Ago
Compile fix
5 Hours Ago
Editor: moved SkinnedMeshRenderer convert button to the context menu, as its overriding the builtin custom editor