135,662 Commits over 4,293 Days - 1.32cph!

14 Minutes Ago
merge from main -> fix_manifest_errors
50 Minutes Ago
Fix a regression with func_tracktrain * It a portal2/csgo change, weirdly Minor cleanups Duplicator tool changes * Improve rendering of the dupe bounds when intersecting with world * Improve dupe spawn position calculation to avoid spawning in walls * Show selected dupe name/icon in context menu Final finger poser mod support updates
27 Minutes Ago
Added a field to disable the deploy guide being pulled towards the player camera. For some deployables its not necessary and it adds an annoying offset in between the guide pos and the actual pos the deployable will spawn at Disabled on all frame prefabs
39 Minutes Ago
merge from artist_pack_dlc
1 Hour Ago
Phrase update
2 Hours Ago
Kill boat during load if it saved when sinking
2 Hours Ago
merge from naval_update
2 Hours Ago
Add ItemModChildIO to lightup frames, for power usage in inventory menu
2 Hours Ago
Localized the boat building UI Disable tooltip when empty
2 Hours Ago
fix ornate frame label placement
3 Hours Ago
Bunch more wip/experiments
3 Hours Ago
Paintable Reactive Target - Updated textures
3 Hours Ago
merge from artist_pack_dlc
3 Hours Ago
merge from naval_update
3 Hours Ago
Fixed the microscopic ghost ship map markers
4 Hours Ago
sulfur box append to adaptor allow collision group
4 Hours Ago
ran manifest, icon manifest and localization
4 Hours Ago
sulfur box prefab and item setup
4 Hours Ago
sulfur box greybox
4 Hours Ago
hooked up metalrough and ao to spinner wheel texture, tested with test workshop skin and spraycan
4 Hours Ago
merge from naval_update
4 Hours Ago
Fixed deep sea water height not initialized to SeaFloorDepth
4 Hours Ago
Updated skins
4 Hours Ago
spinner_wheel standard material test - no painting
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
Paintball Gun - added ammo box
5 Hours Ago
merge from artist_pack_dlc
5 Hours Ago
Paintable reactive target is now a redirect skin of the reactive target
5 Hours Ago
Merge from parent
5 Hours Ago
Remove the same-frame AutoClosePlayerCheckInterval from InvokeRandomized when deploying BBS, not needed.
5 Hours Ago
Update: blockout Immediate-Record API - Added unit tests to validate usage Tests: ran unit tests, has expected failures
6 Hours Ago
set paintable resolution on paintable window again
6 Hours Ago
Painting menu now only remembers the exact painting source when loading cached rotations, instead of remembering by same name of prefab
6 Hours Ago
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
Today
removed medium frames from craftable and set to hidden
pt_boat_turret_fixes -> main
Ensure rear turret marks itself as dirty if it deviates enough of an angle
Today
made medium frames hidden and uncraftable
Today
Merge from parent
Today
added storm hull creaks audio stings to the ghostships
Today
Profile save
Today
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
Today
window.paintable.skin icon
Today
Paintable window is now a rediredt skin of the strengthened glass window
Today
moved artist canvas folder to artist_dlc folder
Today
Fix islands having double info zone (there are two nested prefabs for island, only the nested one is generated by s2p)
Today
Red paintballs made orange Yellow paintballs shifted to maintain spectral spread
main -> pt_boat_turret_fixes
Today
artist canvas set up large vehicle on sockets and ground watch