132,530 Commits over 4,232 Days - 1.30cph!
Fixed rad volumes still spawning on the exit side of the deep sea
update to lr300 viewmodel with right hand mag release
Fixed Spot with inaccurate colliders on cargoship
base (vanilla) techtree pass
Some prevent movement blockers for falling weapons in large oilrig
Space LR300 - updated WM and LODs with right hand magazine catch
easier traversal on stairs in WTP
glass surface type > glass small on security towers
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons
Fixed a hole gap in Miltun entrance
Adjusted sail transmission colour
Boatbuilding station, cannonball and boat planner pass
boat building deployables gameplay pass - WIP
fixed early culling barricades at trainyard
cargoship LOD3 glass is see through now
killed wind height bend factors on snowy overgrowth - makes dancing bushes
fixed moved AC tubes in cave_large_sewers
wind amplitude from arid/temperate applied to tundra grasses
removed renderer batch selectively on floating junkpiles crates
▅▋▉█▄: ▋▇█ ▌▄▉ ▅▆▌▅ ▊▌▍▇▊▆▆█ ██▉▋▇▄▋▇▉█ ▊▊ ▊▅▍▋▄▊▆█
Fix NRE when Indirect Instancing is disabled
auto updated mats and metas from old versions of editor
Include light colour term in thin transmission mode
turret_fixes -> naval_update
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
▋█▍ ▉▍▍▇█▉█▇ ▅▌█▉█▆▋▌▊▌ ▌▇▅▋▄▇▅▄▆▋▋▆ ▆▇▌▆▋ ▊▌▌▆▅▇▉ ▋▋ ▅▅▆▌█▌▇
Fix Indirect Instancing accidentally being enabled by default
Resort 50 cal left after the merge
Convert confetti cannon to meshlod
Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
naval_update -> turret_fixes
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
Try out seat relative position re-sync update
Merge from boat_building/effects
Bring down reload to like 14.7
Adjust angle for better triangle fit
Start/stop the particles instead of enabling/disabling
Reorient seat in the turret
Better eye pos
merge from main/naval_update/modular_boat_sounds
Reorient seat in gun space
merge from main/naval_update
- Only update server seat if no client auth
minor steering wheel sound tweaks
- Remove debug logs
- Remove ddraw