135,874 Commits over 4,293 Days - 1.32cph!

Just Now
Suppress PropRenderer warning in builds
10 Minutes Ago
Update: ServerProfiler.Core - various improvements and fixes - debug windows binary from f50b4fc9 - change internal constants to be more sensible (assumed worker thread count 4 -> 32, max recorders 64 -> 16, max alloc 1GB -> 512MB) - bugfix for not cleaning up dead thread state when running immediate mode recording - MemoryPool no longer allocates from heap as a fallback when it's over capacity Think core lib is done enough for now, gonna move to finishing rust side Tests: ran unit tests
22 Minutes Ago
Update: add TextContextExhaustionTest - reduce TestDeferCleanup internal loop count to 8 from 16 (as was still possible to starve the pool) Tests: ran unit tests, pass (got local unsubmitte fixes)
1 Hour Ago
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1 Hour Ago
Update: add TestDeferCleanup test Works, but discovered that I forgot to clean up threads in ServerProfiler.Core, so I'm starving out the pool Tests: ran new test
2 Hours Ago
Ship mksheet.exe (for particle sprite sheets) saverestore uses ErrorNoHaltWithStack not Msg * Also fixed a Lua error due to missing ErrorNoHaltWithStack Merge Pull Requests * Apply name filter to post refresh server list updates * Fixed Lua errors when manually running internal concommands dupe/save_publish Fixed an exploit that allowed spamming player_pickup on the server * For now, we block any new pick up attempts if we have a prop already picked up. Replace barney's face on EP1 maps Dynamic resupply changes * Use GetMaxArmor instead of hardcoded 100 * Use "canon" values for max ammo of each ammo type (instead of 9999), so it spawns more useful ammo types instead of shotgun ammo all the time Fix Combine Soldiers using rifle walk/run anims with shotguns Disable more Low Violence code that checked the registry * It was already basically unused, so it won't confuse me in the future by being still compiled Add description and min/max to engine_no_focus_sleep
2 Hours Ago
merge from artist_pack_dlc
2 Hours Ago
syncvar partial fix on shutterframes
3 Hours Ago
Fix paintable reactive target colliders (ty aron)
3 Hours Ago
Update: minor changes - MakeScopeRecording -> RecordScope - fail starting to record if profiler isn't initialized Tests: unit tests
3 Hours Ago
Update: ServerProfiler.Core - MemoryReadings are now implemented via MemoryPool - debug windows bins from 47635f61 - ABI break for MemoryData Tests: unit tests + 10x of StressTestImmediateCaptureMT
5 Hours Ago
"Closing Soon" state for the indicator buoy.
6 Hours Ago
More monument blockers blockouts for idea testing
Today
Update: ServerProfiler.Core - use memory pooling - debug windows binary built from af80ca2c - this fixes/reduces occurance of the MT race - also reduces capture overhead (at least in debug, 2.2s -> 0.75ms) - added MPMCQueue license file Need to revive support for MemoryReadings, will do that next. Tests: unit tests + StressTestImmediateCaptureMT 10 times
Fix server/none compile errors
Today
update to bbq lods - includes the fork improved last lod - LOD2
- Setup paintball gun third person ammo effects - Modified paintballl gun world model ammo shader so it has a smoother transition between filled and empty - Fix overalls viewmodel arms colour being updated from other players
Today
Paintball Gun - added worldmodel outline to gun and ammo box, set up correct box for the ammo type
Today
Prevent ambient multipliers being applied twice
Today
Fix photoframes not censoring properly
Empty scene and monument folder
Today
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Today
Skin pass for minigun back pack
Today
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Today
Easel extends preventbuilding collider when painting is socketed, to prevent double placements
Today
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Today
Only reset the render queue in RustStandardShaderGUI when the blend mode is set, as if you wanted a custom render queue value, it would reset each time any shader property was changed
Today
Paintball decal color tweaks.
Today
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Today
updated boat building collision mesh: - separated umbrella from main station - umbrella has a separate OPEN and CLOSED collision mesh
Today
cowbell setup updates
Today
updates to drumkit.deployed for player & stick positioning
Today
Update: ServerProfiler.Core - replaced my own MPSC queue with a third-party MPMC queue - debug windows binary from 268ce0c3 Needed to add memory pooling, my own version couldn't handle non-integral types Tests: unit tests
Today
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Paintable reactive target head uses a new capsule collider instead of a box, for better orientation of FX. Also uses Metal instead of MetalBell physics material. Fixes impacts.
Today
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Today
Log boat building events and requests. Gated behind BoatBuildingStation.LogBoatBuildingEvents convar.
Today
reject player boat push from ladder
Fixes for getting the predicted post reload ammo count and paintball gun viewmodel
Today
Merge from naval_update
Today
Merge from boat_optim_test/wip
Today
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merge from better_steeringwheel_clipping - compile fix
Today
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Today
merge from better_steeringwheel_clipping
Today
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Today
More monument blocker blockouts
Today
merge from main
Today
merge from deepsea_heightmap_clearing_fix