144,151 Commits over 4,413 Days - 1.36cph!

Just Now
set lr300 and blowpipe to pushedout charm
7 Minutes Ago
Updating industrial torch viewmodel fbx
9 Minutes Ago
Switch out the entities in the large apartment
10 Minutes Ago
Bump up mortar extents to prevent it from disappearing at some angles while looking around
9 Minutes Ago
Manifest for new entities
9 Minutes Ago
Create entity versions of the storage inside large apartments
18 Minutes Ago
pushed-out charm setup for backpack for position testing on other VMs, set blowpie to use pushed-out charm
20 Minutes Ago
main -> game_room_dlc
22 Minutes Ago
- Add entity name and create/update distinction to Entities inbound profiling - Add packet profiling to GlobalNetworkHandler - Improve network profiler coverage for entity packets
47 Minutes Ago
Reapply 150883 "Add version printout to the server log file, was only on client before" It was nuked to oblivion in the great nav spam incident 2026
55 Minutes Ago
Fix mortar mount vs pickup annoying interaction Don't require looking at the usable primary collider to show the mount menu for mortars, it only makes sense for ballistas/cannons
58 Minutes Ago
some 64bit CEF stuff Remove 64bit srcds launcher from builds Temporarily roll back FRAGMENT_BITS * Testing for the P2P issue
60 Minutes Ago
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1 Hour Ago
Merge from main/bowless_crossbow
1 Hour Ago
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1 Hour Ago
code support for tertiary charm prefab setup
1 Hour Ago
Add the apartment furnace to the large apartment
1 Hour Ago
Turn the wood stove in the large apartment into a furnace
1 Hour Ago
Optimized the way the timer works for limiting the shadow caching framerate
1 Hour Ago
merge from misc_vendingui_fixes
1 Hour Ago
merge from mortar_prototype
1 Hour Ago
merge from deployable_snapping_fix_3
1 Hour Ago
Removed interleaved shadow rendering implementation as this is now handled via the framerate limiting. Also, added defaults for distance-based framerate limiting to be enabled by default when shadow caching is enabled.
1 Hour Ago
merge from empty_country_list_fix
1 Hour Ago
merge from defaultsortingorder_update
1 Hour Ago
Use actual PerInstanceData buffer instead of IndirectArgs in BatchRendererGroup
2 Hours Ago
Merge from /indirect_instancing
2 Hours Ago
Fixed an issue where the lights wouldn't refresh correctly after changing the max shadow lights
2 Hours Ago
Remove now obsolete IGraphicsBuffer wrapper
2 Hours Ago
Use newer GraphicsBuffer instead of ComputeBuffer
2 Hours Ago
exported 3p holdtype animation sets with names beginning C after updating 3p running/jog anims
3 Hours Ago
More lighting
3 Hours Ago
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4 Hours Ago
Update: resubmit original pool mutex implementation in a separate branch Makes it easy to test across extra benchmarks Tests: ran unit and perf tests
4 Hours Ago
Rebuilding the shadow map cache render texture pools when the max shadow lights convar changes
4 Hours Ago
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5 Hours Ago
Codegen
5 Hours Ago
Mortar animations on the v4 rig
5 Hours Ago
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6 Hours Ago
exported 3p holdtype animation sets with names beginning with A and B after updating 3p running/jog anims. Also set player animation controller timescale for the sprint to 1
6 Hours Ago
Restoring this branch from yesterday I had to delete (sorry)
bot
6 Hours Ago
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6 Hours Ago
Subtracting 150318
6 Hours Ago
Fixed an issue with flickering point lights caused by them having different shadow biases
6 Hours Ago
Subtracting 150367
6 Hours Ago
Subtracting 150376
6 Hours Ago
Subtracting 150380
6 Hours Ago
Subtracting 150385
6 Hours Ago
Subtracting 150388