135,807 Commits over 4,293 Days - 1.32cph!

1 Hour Ago
catching up with naval_update
1 Hour Ago
subtracting 141703
1 Hour Ago
fix
2 Hours Ago
ifdefs
3 Hours Ago
Full set of paintball splat decals & related files.
4 Hours Ago
Skip some stuff when removing children for edit mode. Remove an unused client function and call. More profiling.
4 Hours Ago
And more profiling
Today
More profiling
Today
Additional profiling
Today
Bulb material consistency
Today
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pt_boat_turret_seat_angle_fix -> main
Mounted scientist seat now moves closer and further away from the centre depending on how far tipped up the weapon is to try and keep the hands at a stable level This makes scientist animations at extreme angles much better
Today
paintball gun sounds
Today
Fixed more crashes and many potential crashes to do with models
Today
Update: add StressTestImmediateCaptureMT test It smashes the profiler from all 20 threads doing allocations and calling methods, while main tries to record just 1 method in a loop. This triggers heap corruption - think allocation pooling would solve this. Tests: ran extra unit test - it failed drastically
Today
merge from rug_window_fix
Today
Fixed bear rug not deployable on windows
Stop another prop renderer log
main -> pt_boat_turret_seat_angle_fix
Today
Bugfix: kind-of-fix the thread race with Immediate Mode API (late profiler callback might be in progress as we're releasing resources, leading to invalid write) - built debug binaries from a3312fa9 - Added a mini stress test for main thread only, needs multithreading to fully validate I need to optimize internals a bit, to avoid allocation overhead Tests: ran unit tests on repeat 10 times - no issues
- Move turrets into the invoke handler - Minor turret code refactor
Merge from artist_pack_dlc
Today
Fixed rug not deployable on windows
main -> pt_boat_turret_seat_angle_fix
proprenderer_error_spam_fix -> main
Dont update prop renderer in playmode
Do manifest again
Merge from main
- Paintball impact particle effects setup, unintentionally causes multi coloured water splash effects but it kind of works so fuck it - Some small work to paintgun viewmodel - Rebuild manifest, commit changes relating to this DLC pack
Today
merge from fix_manifest_errors -> main
Today
Auto select console inputfield on open
Today
Update manifest
Today
Update manifest (prefabs)
Today
merge from main -> fix_manifest_errors
Today
Final clean up - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
Today
Add alive time and pos to print stats boat command.
Today
Update: first working version of immediate capture API - binaries built from b3a39bd2 commit Has a bug with a race, will fix next Tests: passes unit tests
Yesterday
System info tab
Yesterday
merge from artist pack dlc
Yesterday
branch and folder creation for monument blockers, plus the start of some idea blockouts
Yesterday
paintable window deploy guide mesh
Yesterday
pulled paintable surface of ornate frames and shutter frames away from wall and fixed collision so they now work with wallpaper
Yesterday
Disabled previous ambience emitters for storm hull creaks, added new sounds and support for storm hull creaks on the ghost ships
Yesterday
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Yesterday
Server admin tab, layout changes
Yesterday
Enable FX for lit frames & related files.
Yesterday
pt_boat_turret_prefabinfo -> main
Yesterday
Add prefab info to the front and rear pt boat 50 cal turrets