132,475 Commits over 4,232 Days - 1.30cph!

30 Minutes Ago
play a sound when finishing building from the steering wheel
30 Minutes Ago
modular boat engine reverse sound
42 Minutes Ago
Compile fixes
43 Minutes Ago
- Fix client trying to override the reoncilliation when reloading
45 Minutes Ago
▇▌▍█▉ █▄▌▆▉ ▊▉▆▄ █▉▆▅▊▄▅▇_▅▅▉▇▇▉▅▉▌█ (▍▅▇▄▊ █▆█▌ #▆)
46 Minutes Ago
merge from naval_update/deep_sea
47 Minutes Ago
Don't bother looking for passengers if we're trying to teleport a BasePlayer
47 Minutes Ago
▊▇█▇▆ ▄▌▇▊ ▋▍▊▌█▍█▅_▄▉▄█▄▆▇▄▅▄
1 Hour Ago
Fixed weather changing abruptly when entering the deep sea exit portal Compile fix
1 Hour Ago
- Revised all of the World -> Turret space angle projection math - Prefix a bunch of variables with their 'space' eg world or turret - Rewrite some of the rotation code - Fix some bugs with stuttery or locked rotation (spinning us around sometimes)
1 Hour Ago
play deploy effect when rotating sail
1 Hour Ago
1 Hour Ago
Add splash fx to triangle hull pieces
1 Hour Ago
merge from naval_update
1 Hour Ago
only play water sounds if modular boat is actualy in the water
1 Hour Ago
modular boat sinking and ambient low health sounds
1 Hour Ago
Fixed snow inside the entrance deep sea portal
1 Hour Ago
▌▍▍▅▉ ▍▄▌ ▋▅▍▍▉▊ █▄▋▋▅
1 Hour Ago
▇▊▆ ▍▄▄▊▇▊ ▌▅▅▌▅
2 Hours Ago
▌▇▉▋▊ ▅▅▌▉██▇▅ ▊▄▌▍█▄▉▆▍█ █▇▆█▍
2 Hours Ago
merge from naval_update/deep_sea
2 Hours Ago
Improved the deep sea billboards spawning positions
3 Hours Ago
Add splash fx to all 4 edges of the square boat hull Iterate over each block and disable the splash if it's occluded by another block or in the opposite direction of travel
3 Hours Ago
Fixed portal backing collider not spawning after a save loading. Added it to the prefab directly instead of spawning it in code, much simpler
3 Hours Ago
▅▋▆▋▉▇ ▅▆ /█▅▌▇
3 Hours Ago
merge from naval_update/deep_sea
3 Hours Ago
Fixed phrase conflicts
3 Hours Ago
Teleport trigger can also show toats
3 Hours Ago
Players cannot enter the deep sea when its about to close Added toasts telling you why you cant enter (or leave) - when its about to wipe - when you don't have the right boat - when you don't have a boat (swimming)
3 Hours Ago
Fixed blacklisted vehicles being blocked before reaching the portal when trying to exit the deep sea, they're now blocked halfway through like when entering
3 Hours Ago
Merge from parent
3 Hours Ago
Merge from parent
3 Hours Ago
Fix server/none compile error in MeshTerrainRootRuntimeObject
3 Hours Ago
Mark steering anim as non-looping, fixes it flipping over when at 1
4 Hours Ago
Merge from naval_missions
4 Hours Ago
Merge from naval_missions
4 Hours Ago
Enabled optimize game objects on small engine, strips out all of it's bones at runtime
4 Hours Ago
Add new dwellings to manifest
4 Hours Ago
Add MeshTerrainRootRuntimeObject, needs to be added to objects that are spawned on a deep sea island that need terrain blending Added some textures to the TerrainBlendTest, our terrain blends seem to need something to render Deep sea islands now set the TerrainBlendSearchRoot to the island root in ClientInit
4 Hours Ago
Remove accidentally comitted test script
4 Hours Ago
Merge from parent
4 Hours Ago
Make deepSeaFogImages non serialized in BasePlayer (was only a serialized field on the client)
4 Hours Ago
Print deep sea radiation amount in deepsea.printState command
4 Hours Ago
Merge from naval_update
4 Hours Ago
Fix boat scientist hunt mission completing if you talked to the mission provider before killing enough scientists
4 Hours Ago
Underwater labs mission now checks that there are enough boomboxes in a lab for a lab to be valid. Remove hacky position generators for deep sea, these were not actually generating any positions and just acting as validators that deep sea stuff exists. Better way of checking this now.
5 Hours Ago
▇▅▅▅▆▌▄ ▆▍▌▆▆▆▆▉ ▋▄▉▌
5 Hours Ago
Tweaked end of deep sea wipe radiations
5 Hours Ago
Hooked up lights and exhaust effect
5 Hours Ago
merge from naval_update