132,530 Commits over 4,232 Days - 1.30cph!

5 Minutes Ago
Fixed rad volumes still spawning on the exit side of the deep sea
38 Minutes Ago
Merge from parent
40 Minutes Ago
merge from naval_update
1 Hour Ago
update to lr300 viewmodel with right hand mag release
1 Hour Ago
Fixed Spot with inaccurate colliders on cargoship
1 Hour Ago
Wetsuit repose
1 Hour Ago
base (vanilla) techtree pass
1 Hour Ago
Some prevent movement blockers for falling weapons in large oilrig
1 Hour Ago
Space LR300 - updated WM and LODs with right hand magazine catch
1 Hour Ago
easier traversal on stairs in WTP
1 Hour Ago
glass surface type > glass small on security towers
1 Hour Ago
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
1 Hour Ago
Merge: from main
1 Hour Ago
Adjusted sail transmission colour
1 Hour Ago
Boatbuilding station, cannonball and boat planner pass
1 Hour Ago
boat building deployables gameplay pass - WIP
1 Hour Ago
fixed early culling barricades at trainyard
1 Hour Ago
cargoship LOD3 glass is see through now
2 Hours Ago
killed wind height bend factors on snowy overgrowth - makes dancing bushes
2 Hours Ago
fixed moved AC tubes in cave_large_sewers
2 Hours Ago
wind amplitude from arid/temperate applied to tundra grasses
3 Hours Ago
removed renderer batch selectively on floating junkpiles crates
3 Hours Ago
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3 Hours Ago
Fix NRE when Indirect Instancing is disabled
3 Hours Ago
auto updated mats and metas from old versions of editor
4 Hours Ago
Include light colour term in thin transmission mode
5 Hours Ago
turret_fixes -> naval_update
5 Hours Ago
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
5 Hours Ago
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5 Hours Ago
Fix Indirect Instancing accidentally being enabled by default
6 Hours Ago
Resort 50 cal left after the merge
6 Hours Ago
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
6 Hours Ago
naval_update -> turret_fixes
6 Hours Ago
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
- More seat adjustments
Try out seat relative position re-sync update
Today
Merge from boat_building
Today
Merge from boat_building/effects
Bring down reload to like 14.7
Today
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
Reorient seat in the turret Better eye pos
Today
merge from main/naval_update/modular_boat_sounds
Reorient seat in gun space
Today
merge from main/naval_update
- Only update server seat if no client auth
Compile fix
Today
update from naval_update
Today
minor steering wheel sound tweaks
- Remove debug logs - Remove ddraw