132,739 Commits over 4,232 Days - 1.31cph!

15 Minutes Ago
Simple fix to a broken collider on one of the control panels in NMS that would allow to drop backpacks inside them
23 Minutes Ago
Fixed alpha on gibs. Fixed orientation of XXL canvas in painting mode.
33 Minutes Ago
Disabled vcol modulation on crates material. Batching messes up vcol when grouping meshes.
35 Minutes Ago
Fixed the bug with changing renderscale/dlss with Volumetric clouds set to Ultra that would blit the wrong texture to the screen
37 Minutes Ago
enabled decal layers [all] on mboat materials
47 Minutes Ago
Fixed broken shadows on improvised_walkway_roof_tarp_300x600_a
48 Minutes Ago
Fixed the render texture memory leak in the Icon Render scene
58 Minutes Ago
LODs and gibs for artist canvas L, XL, XXL + prefab setup
1 Hour Ago
updated vm and 3p lr300 space gun anims
1 Hour Ago
Added incen rockets to fixcars 3 Added a help field to the fixcars
1 Hour Ago
▋▋▉▍▉▉ ▉▄▄▍▄▇▌ ▉▉▆█▋ ▊▉ ▍▍▍▌▍▆▆ (▄▉▇█ ▅▅▆▄▆). ▉▇▅▍▍▇ ▍▊█▍▌▇▆▄▇▋▉▌ ▍▋ ▋▋▄▆ ▇▉▉▋▉▌ ▆▉ ▉▇▊▄ ▊▊▊▊▄ ▇█▍█▌▋█ ▄▊▉▆▇▆█▌▆ ▌▊█▋▆▅. ▉▊▆▌▍█▆ ▄▌▆▆ ▋█▆▅▋█ ▋▅▊▌▆▄▆ ▇▌▌▌▋▄ ▅▌▋▆▍ ▆▅▍▌▄ ▌▉ ▊▄▄▉▍▊▅ (▄▅▊▊ ▊▇▆▊▄) ▉▄▉ ▇▇▌ ▄▇▍▆▇▌▉█▌_▅▋▆▉▄▅▌▌▆▊▊▍█▆▅▍▊▉▅█▋██▆ ▌▍▋ ▉▋▆▇█▊_▋█▌▄▊▊▍▋▅▇▋▊▍▉▄▌▆▊▆, █▄▅▊▆ ▍▋ ▄█▆▅ ▍▇▅▆▋▌ ▆▌ ▍▍▆▋▊ ▅▋ ▉▍█▊▊█▉▄ ▄▊▊▌▉▅▍ ▊▉█▄▇█▉▊. ▌▆▊█▋▇ ▆▆▉▉▉█ ▋▊▋ ▊▊▇▆▅ ▊▄ ▄▊▋▄▆▋▇ ▉▋▇ ▄▆▉▇▄▄▌ ▊▌▇▅▆,
1 Hour Ago
Flare weapon refresh animation polish
2 Hours Ago
naval_update -> main - Staging wipe, Course locked, no piviting now
2 Hours Ago
Merge: from navmeshsurface_optim - Optim: Ghostships now use a static, detached navmesh, saving us on navmesh re-integration every physics step - New scientists adapted to work with detached navmesh - In C+S editor, we now automatically exclude client-scene entities from dynamic navmesh gen Tests: spawned all ghost ships, observed scientists patrolling, dogfighting, sprinting
2 Hours Ago
Coconut Underwear Repose
2 Hours Ago
Clean: remove obsolete TODOs Tests: none, trivial change
3 Hours Ago
boat engine t2 Updated t2 techtree
3 Hours Ago
Clean: remove test code that offset the baked navmesh Prepping to merge back Tests: spawned all variations of ghostship, engaged scientists - didn't spot any weirdness
3 Hours Ago
greatly reduce low grade fuel cost for boat building
3 Hours Ago
Merge: from main
3 Hours Ago
HockeyMask repose
3 Hours Ago
Bugfix: LimitedTurnNavAgent - when path following, ensure facing direction is applied in world space Previously it was done in navmesh space, causing scientists to look in the sky during dogfight Tests: observed scientists dogfighting and chasing behaviors - they either looked in direction of run or me
3 Hours Ago
merge from main
3 Hours Ago
▄▍▊▉▍▇▄▄ ▇▌▍▍▅▍▉ ▉▌▅▌ ▍▄▊ ▍█▍▍██▆ ▆▇▆▄▉▉▍▋ ▌▄▍▍▄ ▌▆▉ ▉▊▍▇▅▌▅▋ ▋▍█▄▆ ▉▄▌▊▌▅ ▉▊▍▊█ ▊▌▍▅▍▄▄▌▊▌█
4 Hours Ago
shift DeployAndEditCooldown to the end of the frame, the Busy flag it sets messes with some vehicle initialization behaviour otherwise
4 Hours Ago
Add christmas branding
4 Hours Ago
save++ network++ persistance++
4 Hours Ago
merge from boat_building
4 Hours Ago
Tweak bbs deployable blocking collider
4 Hours Ago
SmallBackpack repose
4 Hours Ago
merge from Cannon_Animation
4 Hours Ago
boat steering anim update
4 Hours Ago
updated cannonball craft, removed duplicate item blueprint comp crafts 2 at once
4 Hours Ago
Update cannon deployed prefab to use the correct viewmodel camera animation and eye position
5 Hours Ago
Merge from parent
5 Hours Ago
More shore material tweaks
6 Hours Ago
fixed floating net, incorrect material assignment to rope_docks on ghost ships
Today
fixed incorrect surface types on adobe frame prefabs
Today
Adjust tropical shore settings
Today
Add tropical underwater visual parameters and blend with shore distance
Today
Fix wrong lighting in underground scenarios by issuing instanced draw calls earlier in frames where reflection are rendered.
Today
Actually apply and respect render layers when instancing
Today
Fixed boat splash fx not turning back on when a camera re-enters range
Today
Added a SnapPositionTo client RPC, will set the client entity to a given position and snap the positionLerp to the end preventing it from extrapolating Applied when moving entities in and out of the deep sea Fixed DeepSeamanager.FindIslandPortalExitPosition failing in craggy because it has no SpawnHandler
Today
Merge from island_scenes
Today
Merge from parent
Today
Fix tropical1 terrain size (fixes foliage assert), and hopefully stop issue from happening again when adjusting prefabs
Today
Added a new unscaled time invoke handler, uses standard invoke API and is accessible on all FacepunchBehaviours (InvokeRepeatingUnscaledTime, CancelInvokeUnscaledTime, etc) CoverageQueryFlare uses realtime invoke handler so that it can work as expected in a paused demo CoverageQueries now updates in unscaled time Fixes spotlights not hiding/showing based on occlusion in paused demos
Today
Redo confetticannon.deployed renderer simplification
Today
Merge from main Stomped launch site and confetticannon.deployed changes from main, will need to redo