241,505 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Add building object classes and updated editor to make use of them. Basic though.
9 Years Ago
- Dulled down the flash hit effect on TT
9 Years Ago
- Stuff
9 Years Ago
-currently idle WIP new camera, pushing to clear my laptop of it :) (uses quaternions, but aside is mostly our old camera, skyward look somewaht works, orbit-point is userselected and turns the camera towards it)
9 Years Ago
FindItem now subscribes the agent to the PickUp interaction on each found item. Addiitonally, RunImplementation checks that the agent is carrying all the items we are trying to find to ensure exection only continues when this is true (TODO: break the chain after a threshold of ticks)
9 Years Ago
Merged from main
9 Years Ago
Leave footprints even when crouching Leave barefoot footprints when not wearing boots
9 Years Ago
- TT mission now ends correctly
9 Years Ago
- Player pos fix
9 Years Ago
Added keyboard controls Switched splash screen
9 Years Ago
FileStorage, memory caching
9 Years Ago
Sign icons
9 Years Ago
- Added shaders to settings
9 Years Ago
Should fix the +-* thing proper
9 Years Ago
Updated RustBuilder, uses 5.2.2p1, formats version date using local time instead of UTC
9 Years Ago
Fixed rotating nodes in MusicBox, added some basic instructions
9 Years Ago
Crouch FX backend
9 Years Ago
- Turretts typo fix in mission tracker
9 Years Ago
Some polish on the painting screen offsets for some signs Vertex Alpha weighing on banner meshes for further use with disp shader
9 Years Ago
- Added anim event to launcher eject anim for when anim for camera shake - Reduced size of TT's projectile
9 Years Ago
Fixed uiscale not working Fixed SpawnHandler issues with World.Size 0 (TestPlane map)
9 Years Ago
- Moved the boss to the 2nd mission so people can try it out more easily
9 Years Ago
Reorganised city folders.
9 Years Ago
Fixed numpad keys changing graphics setting when typing in chat etc
9 Years Ago
- TT boss fight fixes
9 Years Ago
Prefabs for banners
9 Years Ago
FOR FUCK SAKE wall turret prefab and factory room with correct collision/minimap display
9 Years Ago
- WIP launch sequence
9 Years Ago
merge from main
9 Years Ago
FOR FUCK SAKE boss room !A model/animation
9 Years Ago
In-engine character renders.
9 Years Ago
Jumping water impact FX.
bot
9 Years Ago
Automated Linux DS Build #16
9 Years Ago
Water Impact VFX for all animals and player.
9 Years Ago
Hatchet, Stone hatchet, & Stone pickaxe are now throwable
9 Years Ago
changes to rock projectile
bot
9 Years Ago
Automated OSX Build #16
9 Years Ago
Added Deuce
9 Years Ago
9 Years Ago
9 Years Ago
Cleaning
9 Years Ago
- Increased LootContainer's shield drop chance to 7%
9 Years Ago
Main solution file
9 Years Ago
Cleaning
9 Years Ago
Cleaning
9 Years Ago
Bootil XLink
9 Years Ago
Cleaning up
9 Years Ago
Cleaning up
9 Years Ago
NativeCore xlink
9 Years Ago
Moving tests folder