254,761 Commits over 3,990 Days - 2.66cph!

16 Minutes Ago
Implement point_worldtext (CS:GO version) Added new features to point_worldtext "Start Hidden" spawnflag "Rainbow" keyvalue * SetEnabled, Enable, Disable, Toggle inputs * SetText/SetMessage, SetTextSize, SetColor, SetRainbow inputs Minor cleanups
22 Minutes Ago
fix cirrus fog, try to improve weather transition lerping
24 Minutes Ago
WIP building out motion editor
31 Minutes Ago
bees -> crafting_update
33 Minutes Ago
merge from item_ownership -> crafting_update
36 Minutes Ago
Fix PaintTileTool being offset by a few tiles for non 1:1 spritesheets. Resolves #30
38 Minutes Ago
- Fix BeeSwarmAi disable convar - Ensure Bee Swarms can get to sleeping players
59 Minutes Ago
Crossbow pickup gives you the crossbow, up starting ammo
1 Hour Ago
Apply D3D11 hack to fix IndirectDrawIndexedArgs.startInstance to Metal and OpenGL as well. Actually, the hack is now enabled for all renderers except Vulkan.
1 Hour Ago
Build killfeed entries thru code, show icons for headshots Killfeed suicide icon Killfeed explosion icon
1 Hour Ago
bee grenade viewmodel - anim updates - improved transition in animator - tweaked model position in viewmodel prefab
1 Hour Ago
Missing bromeliad spec
1 Hour Ago
Swap some weapon icons for consistency/readability Health/armour pickup sfx Don't spatialise our pickup sounds
1 Hour Ago
Update phrases
2 Hours Ago
merge from crafting_update
2 Hours Ago
merge from cookingv2
2 Hours Ago
Update ownership phrase of corpses
2 Hours Ago
wip tiger attack ledge anim editing so it works on low ledges as well as higher ones
2 Hours Ago
Update metal detector phrase
2 Hours Ago
bugfixes
2 Hours Ago
Added collectible double yield modifier, giving a small chance to get double loot when picking up a collectible Enabled on pumpkin pie for now
3 Hours Ago
merge from main -> item_ownership
3 Hours Ago
Subgraph outputs can be re-ordered based on the order of the list as well as a "Priority" property to override. Part of Facepunch/sbox-issues#7687 Priority value on IParameterNodes influence the order that inputs are created on Subgraph Nodes. Resolves Facepunch/sbox-issues#7687
3 Hours Ago
merge from fix_runtime_profiling_container_url -> main
3 Hours Ago
Fix runtime profiler not running when using the new upload container convars - required the SAS token convar to be set even if it was using the container upload method
3 Hours Ago
hardsurface_decals wip
3 Hours Ago
Art Progress
3 Hours Ago
FGD: Allow `bool` and `boolean` to be interchangeable HDR override for FOG colors from 20th anniversary Requires networking changes, so not currently active Added logic_eventlistener(_itemequip) Serverside only entities, FGD included Merge x64 exclusive changes for compile fix
3 Hours Ago
Merge: from main Tests: none, no conflicts
3 Hours Ago
Add Explosion.SpawnEffect Give all explosions scorchmark decals, triplanar mapping Add cleardecals cmd
3 Hours Ago
Reduced normal intensity of mossy wood floor. Added WIP bespoke bamboo stairs to ziggurat. Committing missing mauritia meta. Replaced missing prefab links from zigg scene.
3 Hours Ago
FGD: Allow `bool` and `boolean` to be interchangeable HDR override for FOG colors from 20th anniversary Requires networking changes, so not currently active Added logic_eventlistener(_itemequip) Serverside only entities, FGD included
3 Hours Ago
tool for checking trigger exclude layers for TriggerBase across assets
3 Hours Ago
Horizontal header navigation
3 Hours Ago
Merge from main
3 Hours Ago
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4 Hours Ago
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4 Hours Ago
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4 Hours Ago
Merge from Tiger
4 Hours Ago
Stop current anim on client when entity is recycled
4 Hours Ago
Fix root motion NRE
4 Hours Ago
Add convar to control if item ownership is shown on client - `show_item_ownership`
4 Hours Ago
merge from coarse_grid_bounds_fix
4 Hours Ago
pad CoarseQueryGrid bounds to handle offshore monuments properly - world size is not inclusive of these, just terrain
4 Hours Ago
Fix client server compile errors
4 Hours Ago
Fix potential animation invalid state (animation stopped, but still playing) Fix tiger potentially getting stuck out of navmesh
4 Hours Ago
Bee atlas files.
5 Hours Ago
Pressing Attack2 will also cancel reload
5 Hours Ago
Increase shotgun spread
5 Hours Ago
Merge: from parallel_validatemove * Modifies Full Server Demo recording to grab more data + timestamps per packet * Adds editor-only "DemoServer" server backend that we can use in editor to play back full server demos. Switch editor to ServerMode and put path in GameSetup object * New server-side batch-update of players routine - disabled by default as it's not validated yet. Controlled by `server.UsePlayerUpdateJobs` * Added GamePhysics batch versions of OverlapCapsule and OverlapSphere * Couple unit tests to check Water's batch queries against non-batched versions Tests: A lot of server demos recorded and played back in the editor doing core activities (looting, harvesting, interacting). Made sure standalone server and client builds locally.