132,200 Commits over 4,232 Days - 1.30cph!

4 Minutes Ago
easel lods and gibs
17 Minutes Ago
Fix deploy animations not working - Add the same fix to turn on / turn off and set hold type
21 Minutes Ago
More balloon fixes - fixed tooltips leftover from radio menu - fixed balloons being stackable on top of each other - fixed error spam when dropping in-world - combined menu from 2 colour pickers into 1 with toggle switcher
30 Minutes Ago
space weapon skin file and steam id - needs fixing to be skinnable yet
57 Minutes Ago
PT Boat cabin light addition
1 Hour Ago
Added Salvaged Cleaver Worldmodel
1 Hour Ago
XXL seamless artist canvas paintable WIP and tests
1 Hour Ago
Fixing skinning for ammo box on 50 cal single rig
1 Hour Ago
3p update
1 Hour Ago
▄▅▌ ▉▅▆▅▊█▅▅▍ ▆▋▍▍▇█▌ ▉▇▉▊▅▌ (▉▇▄▄▆▆▌ ▄▆█▅▆▍▋)
1 Hour Ago
▉▌▅ ▇▊▇▊▅▇▋█▅ ▉▆▆▆▍▋▌ ▅▆▇█▌▋
1 Hour Ago
- set boat/building planner to use viewmodel renderer
1 Hour Ago
mat/texture/folder organisation
1 Hour Ago
merge from main
1 Hour Ago
Fixed RenderedLOD hiding all LODs when using skinned mesh renderers
1 Hour Ago
set 3p boat & building planner, added 3p anims
1 Hour Ago
Merge from naval_missions
1 Hour Ago
removed all textures/materials
1 Hour Ago
Remove using from MapMarkerMissionProvider
2 Hours Ago
merge from main
2 Hours Ago
merge from deep_sea
3 Hours Ago
Increased deep sea exit portal depth, matches the entrance portal When entering the deep sea, we now teleport the players inside the portal instead of at the edge
3 Hours Ago
Small engine detailed colliders.
3 Hours Ago
Merge from naval_missions
3 Hours Ago
Post merge fixes
3 Hours Ago
Updated Prefab to re-include sensor rotation
3 Hours Ago
Fix steering wheel art not getting removed from server.
3 Hours Ago
Merge from naval_update
4 Hours Ago
Merge from parent
4 Hours Ago
Mission map objective markers now work with the deep sea exit marker for objectives that lead you out of the deep sea
4 Hours Ago
Client now requests update to what available missions they have when: - Accepting a new mission - Opening the map - Toggling visibility of mission provider markers in map - Deep sea opens whilst map is open Requests are RPC rate limited
4 Hours Ago
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
4 Hours Ago
Fixing skinning for 50 cal right rig
4 Hours Ago
Updated screen material
4 Hours Ago
merge from naval_update
5 Hours Ago
Set all ghost ship lights to important, trying to fix the flickering shadows
5 Hours Ago
Merge from main
5 Hours Ago
Fix "look rotation vector is zero" error spam
5 Hours Ago
Fix NRE's in demo mode causing weather to get stuck in stormy
5 Hours Ago
Fixing 50 cal front left mesh vertex offset
5 Hours Ago
Fix naval scientist corpse using normal scientist skin
5 Hours Ago
merge from boat_building
5 Hours Ago
Added a way to dynamically increase the texture streaming memory budget if the desired texture memory is higher than the current memory budget. The will prevent blurry texture issues on GPUs with a lower amount of VRAM, as the desired texture memory will be met.
5 Hours Ago
merge from naval_update
5 Hours Ago
Renamed boat planner to Boat Building Plan Boat building pieaces pieces now require low amounts of low grade fuel (pitch / tar)
5 Hours Ago
enabled mip streaming on birthday_balloons_clumps_transluceny.png
5 Hours Ago
enabled mip streaming on sofa textures
5 Hours Ago
merge from main
5 Hours Ago
added RW to FX balloon string meshes
5 Hours Ago
Made the texture.memory_vram_factor ConVar available to players as a temporary fix for those that still have the blurry textures issue. This isn't saved when changed to avoid issues in the future with players having the wrong memory budget.