132,590 Commits over 4,232 Days - 1.31cph!

Just Now
merge from boat_building
10 Minutes Ago
50cal -> naval
11 Minutes Ago
Added a ConVar for toggling the texture dynamic memory budget adjustments
12 Minutes Ago
50cal_Animations -> naval_update
20 Minutes Ago
50cal_animation -> naval_update
21 Minutes Ago
Reduce the wave impact on the pt boat so easier to predict + less nausea
24 Minutes Ago
- Add a replicated var to turn on/off client authority so we dont get stuck in a build without the ability to change - Codegen
26 Minutes Ago
Update all ship trigger parent shapes to match the ship
32 Minutes Ago
Projector in stables_b now permanently on
36 Minutes Ago
Merge from deploy_fixes_wip
37 Minutes Ago
FX tweak to better faciliate adjacent wall.
38 Minutes Ago
Try authority with higher yield state acceptance
37 Minutes Ago
50cal_animations -> naval_update
40 Minutes Ago
plugged gap in stairs_overhang_300x300_corner
42 Minutes Ago
double 50Cal mounting sounds and shooting volume changes
55 Minutes Ago
Bugfix: SpawnGroup now applies entitie's world<->navmesh transformations when picking a spawn point Tests: Spawned ghostship - all NPCs spawned, but not moving (likely my other experimental code borks it)
57 Minutes Ago
▉▌▊ ▄▍▇▌▊▍▅▊▍▄▍▇ ▌█▊▅▊.▇▆▇█▌▋▍▄▆▄▉█▅▇▊▆▍▆▌▆ ▄▊▄ █▌▍▍ ▄▆▊▆▇▍▊ ▊▆█▆▅▅█▌ ▇▌▊▆▋▋ ▇▄▍▅ ▋▍▊▊▆▍ ▉▍▌▌▋▊▌▅█▉▊ ▇▌ ▋▄▋ ▌▅▇▆▋▊▅. ▅▋▆ ▊ ▄▉▄▍▍▄▉ ▊▆▇▉▅▊▍ █▋▆▄▍ ▆▆▅▄▅█ ▇▍▅▌▌ ▊▅▉ ▄▋▊█ ▉▊▆▆▄▌▇▆▄ ▊▆▇▍ ▌▅ ▋▍█▍█ ▍▉▊▄▇▋ █▊█▊▊▅▌▇ ▋▇ ▋▍▅▇ ▊▌▇ ▋▋▌ ▍▍▉▇ ▉▉▌ ▅█▍▄▆▍▇▇ ▋▌█▍▄▉▉.
57 Minutes Ago
All sizes (S - XXL) of seamless artist canvas added and functional. No LODs, gibs, or icons yet
58 Minutes Ago
50cal_animations -> naval_update
1 Hour Ago
closed gaps at floor level on watch towers
1 Hour Ago
Up the updaterate since we are using serverside movement
1 Hour Ago
Set both turrets to be serverside only. Won't be as smooth but its release-able
1 Hour Ago
▋▍▉▆▄▍ ▄▅▇▇▄▋▅ ▆▆▋▍▉▌▊ ▉▄▅▍▊█▋▍▊▊▋ ▄▌ ▄▄▊▅ ▇▊ ▌▄▄▊▍'▄ ██▌▄ ▌▋█▉ ▍▄▊▌ ▊▊▊▆▄█▊▊ ▄▌▅▅▉▉▉ ▍▍▉ ▉█ ▆▌▅ ▍▌▍▋▌▆█, ▍▍█▌▉▊▍ ▊▍▊ ▍▇ ▍▊▇▋█▆ ▅▉▉▇▉▆▊▋▉▋▇ ▅▊▌▇▉▍▅▋
1 Hour Ago
filler in gap quality 0 Launch site
1 Hour Ago
boat engine now uses more fuel per sec
1 Hour Ago
fixed wooden_building_c LOD1 roof not double sided
1 Hour Ago
Space LR300 - rebaked worldmodel with latest textures, adjusted emissive colour
1 Hour Ago
Update: DynamicNavMesh allows to exclude specific navmesh source roots - Ghostships register to be excluded, since they have their own baked navmesh - [editor-only] Added logic to exclude all roots from the client scene This CL also has some temp ghostship debug code (offsets navmesh to validate it) Tests: in water world spawned a GhostShip and enabled AI - only backed navmesh popped into existence. AI didn't spawn - need to investigate next
1 Hour Ago
small oilrig set dressing fixes
1 Hour Ago
merge from deep_sea
1 Hour Ago
Fixed repel forces blocking whitelisted boats inside the deep sea
1 Hour Ago
bunch of shadow proxies to fix light leaking in oilrig
1 Hour Ago
50cal_animations -> naval_update
1 Hour Ago
Diving tank repose
1 Hour Ago
Fixed merge conflicts: - Rewired up turret screenshake effects - Fixed broken values/references
1 Hour Ago
updated vm lr300 space anims
2 Hours Ago
naval_update -> 50cal_animations (2)
2 Hours Ago
naval_update -> 50cal_animations (merge issues)
2 Hours Ago
fixed stairs being ass at excavator smaller machine
2 Hours Ago
tweaks to rocks in WTP to avoid poking out of cliffs
2 Hours Ago
removed rendererbatch from drain and manhole cover prefabs raised them by a bit in ferryterminal to be sure
2 Hours Ago
texture update
2 Hours Ago
added prevent movement volume to block LOS error spot
3 Hours Ago
Glass small surface type for industrial buildings
3 Hours Ago
plugged more holes in countryside tunnel entrance
3 Hours Ago
Space LR300 - Added emissive sights to worldmodel
3 Hours Ago
env volume fix at computer station room at train tunnel hatches
3 Hours Ago
added boat hull movement sounds
3 Hours Ago
Add ammo display deploy fade-in
3 Hours Ago
Added a ForwardAdd pass to the TMP depth offset shader to support point and spot lights on text