139,404 Commits over 4,474 Days - 1.30cph!

34 Minutes Ago
Make the balls drop into the pockets rather than instantly teleporting
51 Minutes Ago
Fixed laggy left/right movement in the pool mountable
1 Hour Ago
Fix having to re-rack a pool table to make the balls reappear
1 Hour Ago
merge from main -> masterkey
3 Hours Ago
Fixed loot satellite clan event
4 Hours Ago
Setup pool components on modular vehicles too
5 Hours Ago
master key sounds
5 Hours Ago
Setup pooling on all seats
Keep the dialog window open right up until you dismount Stop left/right doing anything whilst frozen on the table
Today
merge from water_treatment_plant_maintainables
Today
Pool smaller vehicles
Today
Waterpipes now avoid monuments when trying to place, by checking against 2x Bounds, so they won't be inside preventBuilding zones Increased spawning of waterpipes to compensate for no monument ones, made more consistent: 50+30dither -> 25+10dither Fix watercatcher flag conflict added convar that prints how many water catchers are registered to the WTP broadcaster "watertreatmentswitchbroadcast.get_num_listeners"
Today
Poolable: siege weapons
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments/powergrid
Today
Add poolable component to kayak/bike/rowboat/horse
Merge from main
Merge from PlayerMaintainedMonuments
Merge from powergrid_demo_fix
Codegen, compile fix
Today
Code audio changes for fuse audio state
Add 'demo.forcepowergridstage' convar to force a particular powergrid stage during demo playback Fix some issues with PowergridToggle component
Today
merge from main
Today
Merge from PlayerMaintainedMonuments/water_tank_spinner_audio
Today
Finalized WTP conditional lighting & fx.
Today
Fixed water tank sounds playing multiple times
Today
merge from sculptures
Potted pool balls fall into the basket under the table and can be physically seen (resues the models used for normal game time)
Today
juggled new tool icons a bit
Today
merge from clipcurve
Today
cleanup, also added a sculpture-up aligned placement for carving/additive modes when duck is held the shapes align with the pedestal
Today
reset siege vehicles, train car, sub
Today
Added new sounds to the fuse boxes :electric_plug:
Today
WTP Conditional lighting WIP.
Today
Reset snowmobile, tugboat, horse, rowboat, bike
Today
Reset modular vehicles too
Today
Reset state on vehicles
Today
Powered variant of the generator & related files
Today
Reset state on mountables and base/combat entities
Today
cancel invokes on pool, restore go active states. (could probably subtract this later)
Today
Added boundary validation to Facepunch.Math.Epoch.ToDateTime/FromDateTime Fixes an issue where setting wipetimer.wipeUnixTimestampOverride to an invalid value, causes all players to get kicked while server is spamming errors
Today
Add initial poolcouts to vehicles
Today
Audio code changes for water tank spinner and added new sounds :ocean:
Today
Merge from PMM
Today
Merge from PMM
Today
Merge from satellite_crash
Today
merge from PMM