140,709 Commits over 4,352 Days - 1.35cph!
Clean: annotate AreFlying jobs with context comments
- got rid of ref and added ReadOnly in a couple places
Tests: compiles
Fix the deployable / redirect issues flagged earlier
- a few fireworks were changing variant when picked up
- industrial wall lights pointed to incorrect repair, required wood even though its not used to craft them
- fluorescent ceiling light had different protection and HP than regular ceiling light
- one of the lunar dividers had incorrect protection
- innertube skins could be repaired unlike base item, wantedposter and industrial door had wrong item target
- reactive target could be picked up while building blocked
All green now ✅
merge from fix_network_profiling_broadcast -> main
Add toast message is area is overfished
Merge from monument_notification_sounds
Fix network profiling not counting how many packets are queued on main thread vs broadcast to multiple players
Changes to server gameplay event notifications:
- All gameplay events now run through the WorldNotificationConfig asset. Events without sounds will always display UI toast messages, as before
- Cleaned up how the monument notifications worked, now go through the player like toast messages do. Was able to get rid of the entity on oil rigs used just for sending the event notification. S2P both oil rigs
- Player and event must both be inside/outside the deep sea for the player to be notified of that event
- Removed ServerVar 'global.legacymonumentnotifications' and ClientVar 'ui.monumentnotificationtoasts'. Replaced with ClientVar 'ui.worldnotifications' and an option under game settings->UI->misc to set prefer sounds/sounds+toast/toast only
- Corrected the AI generated convar description for 'graphics.compass'. Doing my part in the machine war
merge from deep_sea_sleeping_bag -> main
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merge from main -> deep_sea_sleeping_bag
Fix spacing of sleeping bag separator
Include hidden redirect items in the tests for inventory sounds
Split off interior of rentable shop A (wip)
Bowless Crossbow - missing changes
Bowless Crossbow - updated viewmodel, WIP textures
fix bounds after downscale + snapping changes
merge from waterwheel_downscale_option
Add achievements for:
- Entering deep sea
- Building a boat
- Hitting a boat with a cannon
fixed up medical syringe, updated 3p anims, added anim events
Fix a couple of wrapping issues
Merge: from reorganize_unit_tests
- Buildfix
Tests: switched through all modes
Buildfix(tests): add a missing SERVER macro guard
Tests: clicked through all modes - all compile
Fix some compile errors, delete copy of unitask
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Merge from item_mod_radial_rename
merge from waterwheel_deployable
Added a tooltip for light toggle radial, to appear in the settings UI.
Rename again to avoid bind conflicts due to binds using .contain
Update UI bind.
enable snapping, fix bounds
Merge: from reorganize_unit_tests
- Clean(tests): reorganize unit test structure - all test classes are either in Tests.Unit or Tests.Perf or both namespaces
- Bugfix(tests): patch up a bunch of test classes so that they work properly
Tests: ran all unit tests. some spurriously fail as part of big batch, but individual test classes pass.
Tiny color button bug fixes:
- Fix button colors not saving when you don't have a TC active, (even though the client allowed it).
- Fix default red being different from selected red
- Add gray color to button colors.
- Reorder button colors to match others
Bugfix(tests): patch up ServerOcclusionTests
- replace out-of-date occlusion cache with a new one based on Craggy
- update CanSee and CantSee chunk pairs
- add missing initialization
Tests: ran ServerOcclusion unit tests - they pass
Fix buoyancy batching leak warnings in the editor