141,889 Commits over 4,383 Days - 1.35cph!

7 Minutes Ago
merge from workshop_emission_intensity
9 Minutes Ago
Add ColourEx method for getting HDR intensity of a colour. Fix Workshop resetting HDR intensity, add back HDR after colour picker(s)
28 Minutes Ago
merge from fix_cui_drabble_nre -> main
29 Minutes Ago
Merge PR #83 to fix draggable UI causing NRE on panels that can be disabled
32 Minutes Ago
updated mortar animation idle pose
1 Hour Ago
merge from fix_forceaddtoteam -> main
1 Hour Ago
Fix forceaddtoteam not working if you weren't already in a team and not working if the target was already in a team
1 Hour Ago
WIP on supporting emission intensity in workshop, fix emission toggle in workshop with intensity not 0
1 Hour Ago
merge from fix_itemcontainer_take_leak -> main
1 Hour Ago
Industrial Large Furnace - updated model, textures Updated manifest and localization
2 Hours Ago
Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.
3 Hours Ago
Industrial Autoturret - Updated textures, reran skin lists, renamed textures to new convention
3 Hours Ago
Fix smoke grenade manager returns driving me crazy
3 Hours Ago
transformchanged_cleanup -> main
3 Hours Ago
Support food on corpses again
3 Hours Ago
Save a few pennies in SmokeGrenadeManager::Move
3 Hours Ago
main -> vendingmachine_ui_refresh
3 Hours Ago
transformchanged_cleanup -> main
3 Hours Ago
Space
3 Hours Ago
- Only check if food in transform changed override for dropped entity - Only check if smoke in transform changed override for smoke grenades
3 Hours Ago
Lower mortar deploy angle check to only allow placement on flat ground
3 Hours Ago
Salvaged Icepick inventory sounds and weapon audio polish
3 Hours Ago
Add mortar deployment guide prefab
3 Hours Ago
merge from mortar_prototype
3 Hours Ago
Fix mortar deployment NRE, fix socket mods using the wrong layers
3 Hours Ago
Cleanup transform changed: - Only do checks on positional network update - Only do smoke grenade checks for smoke grenades
3 Hours Ago
edited player animator controller so the3p jog backwards anim works correctly and set the walk animations speeds to 1 from 1.5 after exporting edited 3p walking animations to play at that speed correctly
4 Hours Ago
- Deselect support - Format changes
4 Hours Ago
- Lil pop anim when the search opens up - Dont create a tooltip if text field is empty - Add icon and placeholder text colouring support to input fields
5 Hours Ago
added a little low wall to the penthouse greybox separating kitchen/living
5 Hours Ago
removed collision from broken glass decal as it causes issues walking over moved some mesh decals up in radtown, radtown S2P
5 Hours Ago
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5 Hours Ago
this probably fixes it
5 Hours Ago
Merge from workbench_upgrades
5 Hours Ago
industrial electric furnace - reduced AO to 512
5 Hours Ago
io workbench visual point setup
5 Hours Ago
industrial electric furnace - game model - updated prefabs - Added stand in textures - Setup IO on off states in prefab - Added off and glass material
5 Hours Ago
Some setup on io.table.deployed
5 Hours Ago
industrial electric furnace - rename material to on state
6 Hours Ago
Fix bad merge
6 Hours Ago
main -> vendingmachine_ui_refresh
6 Hours Ago
server_browser_row_fix -> main
6 Hours Ago
Fix server browser only showing 4 entries until you scroll or change the page
6 Hours Ago
Removed example charms from accessory manager
Fixed broken materials in backpacks and parental advisory charms Re-cached viewmodel textures, fixing the NRE Resized backpack texture sizes
Today
Prefabbed up Kiosk E parts. Kiosk E LODs, collision, prefab setup, plus shutter LODs and setup.
Today
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Today
brought length relaxation back up to 1, mistakenly tweaked and caused small clipping
Today
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Today
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