142,084 Commits over 4,383 Days - 1.35cph!

13 Minutes Ago
removed old test fixture api usage
16 Minutes Ago
merge from console_uparrow_fix
16 Minutes Ago
Fixed console auto complete preventing you to go through the history when open
24 Minutes Ago
Fix budget being treated as seconds despite being miliseconds
26 Minutes Ago
Fixed exception in DoPrepare on shields because they don't have a HoldAnimationOverride
28 Minutes Ago
merge from playerboat_tests
31 Minutes Ago
▅▄▍▆▌▌ █▅ ▇▍▌▊▇▄▊▄▄▍▊
31 Minutes Ago
Merge from main
35 Minutes Ago
Merge from water_well_B_spawn_fix
36 Minutes Ago
Fixed food cache not spawning in water well B
36 Minutes Ago
Testing changes to Jenkinsfile
43 Minutes Ago
Fixed client convars with an empty default value showing as [?]
43 Minutes Ago
merge from convar_defaultvalue_fix
45 Minutes Ago
merge from main
47 Minutes Ago
Prevent nullref when navmesh is not built but is queried, error will be logged in ai.logIssues 1
48 Minutes Ago
Sit visuals correctly
57 Minutes Ago
Do no rebuild tiles when using unity navmesh, do not log error when no nav found when an entity tries to rebuild (it's normal for some entity to spawn before navmesh is built)
1 Hour Ago
1 Hour Ago
Removed the loading thingy, few more adjustments
1 Hour Ago
Added electric furnace to the skin viewer
1 Hour Ago
merge from automated_testing
1 Hour Ago
Update all tests to call the base SetUp Removed KillAllEntitiesInRadius calls
1 Hour Ago
edited 3p sit driving snowmobile rear lean R/L anims to correct clip ranges
1 Hour Ago
We now take a snapshot of all server entities on test setup, and kill the difference on test teardown Fixes entities leaking from tests
1 Hour Ago
Add a twist relax slider for hand IK
2 Hours Ago
Add offset to left hand IK
3 Hours Ago
Update: StableObjectArray now exposes stable index lookup map (needed for transform access array jobs) - moved NativeArrayEx to Facepunch.UnityEngine plugin, enabled unsafe code, added Unity.Collections dep Tests: none, code is in the middle of breaking rewrite
3 Hours Ago
replaced missed topology usage
3 Hours Ago
replace topology query in road terrain modification with type query
3 Hours Ago
exported edited 3p beanbag anim and set to loop
3 Hours Ago
Updated mortar animation clip naming and added 3 reloads at different heights
3 Hours Ago
better entry/exit spawning, road positions snap onto mesh (should really be baked into the prefab) - no middle segment spawning - need to do more work on defining bridge points and adjusting paths to align better
3 Hours Ago
Clean: dead test code removal Tests: compiles
3 Hours Ago
Skin pass for hide poncho
3 Hours Ago
Update: conversion to StableObjectArray - step 2, WaterLevel tests Tests: ran WaterLevel unit and perf tests
4 Hours Ago
Merge from workbench_upgrades
4 Hours Ago
Export the test list before running the tests from the pipeline
4 Hours Ago
merge from main
4 Hours Ago
Merge from main
4 Hours Ago
Parachute backpack skinning pass
5 Hours Ago
merge from itemslist_search_improvements
5 Hours Ago
Improved search in item list, typing 'wood' will show the wood item first
5 Hours Ago
exported 3p boat sterring anim and added to player animation controller
5 Hours Ago
merge from itemslist_scaling_fix
5 Hours Ago
Improved item list category button text scaling
5 Hours Ago
Update: conversion to StableObjectArray - step 1, AntiHack unit tests Tests: ran antihack unit and perf tests
5 Hours Ago
merge from itemslist_scaling_fix
5 Hours Ago
Industrial Large Furnace - created icon, added it to the icon generator manifest. Added the furnace to the StorageAdaptorAllowCollisionGroup
6 Hours Ago
Improved items and vehicles list grid scaling, works better with any resolution and different UI scale