135,967 Commits over 4,293 Days - 1.32cph!

47 Minutes Ago
Fix Party Balloons breaking when deploy&editing boats
57 Minutes Ago
Added EnableSpotlight Input to npc_cscanner PR: Fixed an accidental global var in DModelPanel Fixed models with matproxies flip flopping render groups (static props) Faceposer fixes * Does not try to access flex controllers above 96 (since no convars anyway, and no networking) * Fixed faceposer setting invalid flex value ranges (from MIN to MAX of the flex which is incorrect, to from 0 to 1 which is correct) Potential fix for player model faces (alyx/gman) in multiplayer Update Rebel texture sheets to fix a small issue on the gloves Remove HUD Hint related code from base weapon
1 Hour Ago
boats protect much more against HV damage, subject to cannon damage type increased boat part building cost
2 Hours Ago
ghostship loot pass
2 Hours Ago
merge from artist_pack_dlc
2 Hours Ago
Update frame IO subent source items
2 Hours Ago
set frame and canvas stacks to 5 to mirror picture frames
3 Hours Ago
More work
3 Hours Ago
Syncvar fix for shutterframes
3 Hours Ago
Make GetActiveItem() work on both client and server
3 Hours Ago
tweaked colours on paintball icon (i had saturated but its too much)
3 Hours Ago
added updated paintball icon
4 Hours Ago
Reduced timer for LOS easel checks, added max distance
4 Hours Ago
increased ammo drops at cannon loot, increased oil barrels at docks
4 Hours Ago
Fix native grid crash from completely broken clamping, add tests for native grid. Add buoyancy null checks to fix init errors when loading saves
5 Hours Ago
edited boogie board anims and set up correctly
5 Hours Ago
set up rubber ring anims correctly
5 Hours Ago
More stuff
5 Hours Ago
Codegen
5 Hours Ago
Update manifest (mortar related stuff only)
5 Hours Ago
set ceilinglight bulb_emissive mat to opaque as test for window draw priority
5 Hours Ago
Initial work
6 Hours Ago
polishing the ghost ship ambience creaks audio files
6 Hours Ago
Add LOS check to sign painting when on an easel, WIP still
6 Hours Ago
merge from main -> artist_pack_dlc
6 Hours Ago
Merge from naval_update
6 Hours Ago
Support autosave/autoload in objects with inherited syncvars
6 Hours Ago
Polish flank code, remove allocs, ifdef logs, support moving navmesh, share editor and runtime code for easier testing, use parameters for magic numbers, fix wrong algorithm in ComputePathsInitialSimilarity
6 Hours Ago
easel_canvas_syncvar_autoload_fix -> main
Today
Tordpedo (and any other) splash damage no longer registers as a hit for each boat block in range.
Today
Blastdoor blocker WIP blockout
Today
Updating skinning for chicken costume
Today
pt boat audio files changes
Today
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Today
bbq workshop skinnable setup
Today
Added support for transmission specifically through decals on the decal layer of the standard shader
Today
bbq skinnable asset wip
Today
bbq workshop obj and file structure
Today
updated closed collision mesh for the building station umbrella to match mesh dimensions
Today
merge from boat_optim_pass
Today
Charcoal Box - blockout and initial setup
Today
Ramps now forward damange to parent boat correctly
Today
3p poker anims
Today
Component Box Ammo - Updated model and placeholder textures, split materials, others
Today
BBS prefab fix
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Today
Hookl up umbrella collider state toggling