141,613 Commits over 4,383 Days - 1.35cph!

4 Minutes Ago
Wire up a bunch more buttons: offer item icon/ cost item icon/ create sell order
3 Minutes Ago
Minor changes & cleanups * CBaseServerVehicle, CPropVehicleDriveable, CBaseAnimating rearranged some fields * CBasePlayer - rearranged some private fields * CHL2_Player - deleted UpdateLocatorPosition, SetLocatorTargetEntity, m_vecMissPositions, m_nNumMissPositions, m_AutoaimTimer, m_hLockedAutoAimEntity, m_hLocatorTargetEntity, m_flTimeNextLadderHint, DisplayLadderHudHint * CLogicPlayerProxy - removed defunct SetLocatorTargetEntity input * Restored mega grav gun armor reduction with hl2_episodic 1 More player and localplayerdata field reordering More field reshuffling * Deletes Panek::m_nHorizontalGradient, m_nVerticalGradient, m_nHorizontalGradientR, m_nVerticalGradientR (unused fields) Make "Unable to load module" give a reason in Windows Added ProjectedTexture:Get/SetSkipShadowUpdates Prevent invalid data in spawnmenu lists breaking search * Such as erroneously setting a weapon entry to a string or something Restore airboat speedometer thing Make "ProcessServerInfo failed" kick show a popup Update dxsuppor.cfg with some changes from HL2 cl_detaildist to 4096 high model & water detail for unknown cards Fixed r_rootlod with high numbers crashing the game Update default detailsprite material * Remove alpha testing and fix alpha fading of the detail sprites (rather than on/off "fading") Add missing CS:S painting textures
6 Minutes Ago
- Wired up sell order creator plus/minus buttons - Item search popup scripts - Sell order creator scripts - New Item Search Entry handler
12 Minutes Ago
merge from split_dump_command
18 Minutes Ago
improvements to split dump commands - added help text for clientside commands - added debug log after dump with folder for outputs - added text warning to dump and dumprootobjects that it will stall server and may cause crashes.
21 Minutes Ago
Merge from workbench_upgrades
22 Minutes Ago
Update: replace all unsafe usage with spans, should throw if I go out of bounds Tests: compiles
24 Minutes Ago
- item search bar setup - sell order creator setup
25 Minutes Ago
Rollback the rollback
26 Minutes Ago
Merge from main
27 Minutes Ago
Merge from cleanup
28 Minutes Ago
Convert some of the apartments furniture into entities
28 Minutes Ago
Use flag to determine if room is rented so client doesn't need list of authed users - modify furniture code to use the flag
29 Minutes Ago
Commands for `rentroom {room}` and `checkoutroom`
29 Minutes Ago
merge from mortar
31 Minutes Ago
Merge: from main
31 Minutes Ago
Subtract: roll back 148302 - merge from usepalyerupdatejobs_purge Release servers are crashing (but debug not). Will chase up next week
36 Minutes Ago
Continued
37 Minutes Ago
merge from main
38 Minutes Ago
merge from fix_privaddfriend_vis
40 Minutes Ago
add vis priv fix to turrets as well
52 Minutes Ago
merge from main
56 Minutes Ago
Rework item exclusion handling for efficiency upgrade. Item list instead of hardcoded. Hooked up excluded items.
1 Hour Ago
1 Hour Ago
salvaged axe refresh deploy anim updated
1 Hour Ago
Move all the upgrade item mods to a dedicated folder.
1 Hour Ago
Vital icons pass
1 Hour Ago
- Virtual Icon setup - Renames - Spacers
1 Hour Ago
Workbench.Upgrades pass
1 Hour Ago
2 Hours Ago
Bunch of small, misc cleanup
2 Hours Ago
Merge from parent
3 Hours Ago
exported updated crossbow bowless vm anims
3 Hours Ago
Added new inventory sounds for the bone knife and rework/polish the salvaged axe sounds
3 Hours Ago
Merge: from useplayerupdatejobs_purge - Clean: Removal of UsePlayerUpdateJobs 0 and 1 code - Optim: RelationshipManager now uses cached server occlusion results instead of running new ones Tests: unit tests + ran around on craggy, used heli, zipline, swam
3 Hours Ago
Merge: from main
3 Hours Ago
Terrain holes prototyping with SDF style shape components to render new static terrain holes locally for improved resolution
3 Hours Ago
same again
3 Hours Ago
removed unnecessary files
3 Hours Ago
updated upgrade visuals for reinforced - added new ones for tier 2 and 3
4 Hours Ago
efficency and surplus gibs
4 Hours Ago
Clean: remove dead using statements Tests: none, trivial change
4 Hours Ago
Update(tests): adding TickInterpolatorCache tests - added overloads to accept index directly instead of entire baseplayer Tests: ran unit tests
4 Hours Ago
- Add a 'remove all' button to clear up all the sell orders - Fix phrases again
4 Hours Ago
Clean: nuke TickInterpolator We lose consistency unit test, so i'll add a couple basic ones in next change Tests: ran AH unit tests
4 Hours Ago
Replaced neon sign meshes with prefabs in rentable shops
4 Hours Ago
Mortar animation updates
4 Hours Ago
Fix squished sell order icons
4 Hours Ago
Follow style guidelines a bit better. More blockout work. Better colours
4 Hours Ago
Change loot panel name on engineering workbench.