140,396 Commits over 4,352 Days - 1.34cph!

7 Minutes Ago
nice new shiny store icon for egg suit
9 Minutes Ago
Switched yellow panels mat on Kiosk A to rentable shop specific one, and enabled blends. Added ms map. Deleted now obsolete blockout meshes. Added some offset to trims in Kiosk A.
15 Minutes Ago
Merge: from dynamic_object_work_queue_shrinking - Optim: ObjectWorkQueues now shrink to larger capacities overtime Tests: procgen map, ensured outpost turrets still tracked and fired at me
17 Minutes Ago
Update: debug.printqueues now also prints queue capacity Tests: printed queues while being blasted by turrets
40 Minutes Ago
some splats tweaks polished the roof hatch look a bit more decals on roof walls
43 Minutes Ago
Optim: ObjectWorkQueue now shrinks to dynamically adjusted minimal capacity instead of 0 - explicitly calling Clear resets the state back to inital 256 capacity Grows capacity by 10% every minute if 60 overcapacity events have been recorded. This should eliminate allocations for bursty workloads in long term. Tests: visited outpost, got blasted by turrets
49 Minutes Ago
ErrorUI -> UI_Error
58 Minutes Ago
Edited mount positions for various chairs
1 Hour Ago
rebase on main
1 Hour Ago
store icon and steam images for rustige egg amethyst
1 Hour Ago
merge from main
1 Hour Ago
merge from new_console-ui
1 Hour Ago
Compile fix
1 Hour Ago
Added a ConVar and a multi-compile for toggling cached shadow maps
1 Hour Ago
fixed crate_tools having wood fx
1 Hour Ago
setting up M16a2 prefabs for world model/animations
1 Hour Ago
merge from new_console-ui
1 Hour Ago
Error assert and exceptions can share the same bucket, they have the same color etc
2 Hours Ago
Merge from chainsaw_hotspot_gathering
2 Hours Ago
Codegen
2 Hours Ago
merge from useplayerupdatejobs 3
2 Hours Ago
Fixed colored background on console entries not working for asserts and exceptions but for real this time
2 Hours Ago
Ensure player fly/speed states are expanded when a new player is added to the PlayerCache, preventing out-of-bounds when initCap is exceeded
2 Hours Ago
Removed global.error, we now have debug.testerror
2 Hours Ago
Fixed colored background on console entries not working for asserts and exceptions
2 Hours Ago
Merge from main
2 Hours Ago
Bring back the ❌ when hitting 🎯 trees 🌳 with chainsaws 🔗🪚. It now attempts to respawn close to the last hit point rather than jumping around the tree if hitting with a chainsaw. Is still always automatically hit regardless Fix item redirects of the chainsaw not also bypassing the hotspot minigame The ❌ decal no longer interacts with the wood hit particle effect when being hit
2 Hours Ago
Fix one of the logs not being prefixed correctly
3 Hours Ago
merge from new_console-ui
3 Hours Ago
Changed the strange 'Manifest Assets Loaded' log breaking TMP
3 Hours Ago
Fix RebuildTilesInBounds not working on independant navmeshes
3 Hours Ago
User submitted commands are green + some other stuff I didnt save
3 Hours Ago
Postfix all navspace Vector3 variables with "NS" and worldspace with "WS", ideally they'd have different types to prevent user error but that's a first step while we still support the unity navmesh
3 Hours Ago
Comment out some old left over editor ddraw
3 Hours Ago
apartment complex initial roof layout and some set dressing monument S2P
3 Hours Ago
Pressing tab auto accept the first auto completion entry
3 Hours Ago
User submitted commands can't share the same bucket as regular logs (they have different colors)
3 Hours Ago
Console auto complete buttons: - Description has its own color - Tweaked the command name and input bar colors - Removed the space in between realm and command name - Auto complete entries are as wide as the input bar - Rows are a tad smaller, it can fit 6 now
3 Hours Ago
latest m16a2 viewmodel anims exported
3 Hours Ago
Merge: from fix_invoke_flood - Optim: prevent repeating invokes flooding work after stalls Tests: observed animals moving normally
3 Hours Ago
Optim: change scheduled time for repeating invokes Previously, we would schedule repeating invokes from current time, meaning overtime they would drift towards one frame, causing work spikes. Now we maintain interval in respect to original time, which should preserve original scattering Tests: ran around with a lit torch on procgen, some wildlife moving
3 Hours Ago
When updatePosition is true, the nav agent will convert from nav space to world space before applying the position
3 Hours Ago
More work on Kiosk A and decals
3 Hours Ago
Fix potential issue if we spawned an npc on a moving navmesh after it started moving
3 Hours Ago
merge rust_relay_server -> main
3 Hours Ago
reduced packet spam, send stringPool as dict
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Console entries are colored via the text instead of rich text Add an '>" to user submitted commands Default log color is brighter User submitted commands color matches the input field text color Error logs have a coloured background
3 Hours Ago
Updated silly horse mask Reverted prefabs to older versions and rebound bone array