132,671 Commits over 4,232 Days - 1.31cph!
merge from deepsea_generation_tweaks
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
- Setup new attack effect on front + rear turret
- Added and wired up lights to pt boat (ai wil auto do this)
- Added and wired up lights to turret
S2P + HLOD all floating cities
Merge from floating_cities (stomped prefabs, will need to S2P)
Airfield puzzle reset now ignores above ground players via the prefab (S2P)
Removed the mid wipe hack we did for last month
Remove boat door from tutorial
Tweaked deep sea generation, entities are more clustered
Merge from extended_decay
Reset decay when converting to editable
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WIP on standardized object health display conditions
Add BoatBuildingBlockDecay.DecayDelayMinutes.
Delay boat building block decay by 30 minutes.
Fixed nextbots in Source saves crashing on load
Added CNewParticleEffect.Set/GetShouldSimulate
Fixed multibone static props fast pass using garbage bone positions.
CThreadFastMutex changes for 64bit vphysics
HLMV launches and runs now
Also a few other minor merges from x86-64
More consistent checking for protected entities
Basically more code de-duplication.
Also adds npc_barnacle_tongue_tip to protected entities list
Add BoatBuildingBlockDecay derrived class of BuildingBlockDecay.
Add BoatBuildingBlockDecayDurationMultiplier convar.
Boat building block decay duration doubles the standard decay by default.
Replaced BuildingBlockDecay with BoatBuildingBlockDecay on all player boat building block prefabs.
naval_update -> pt_boat_polish_pass_2
Added "hull" to name check for isFoundation in BuildingBlockDecay
Fixed mounting issues on sofa in the casino
Finishing building via steering wheel now correctly runs the same clientside validations and toasts as finishing via the BBS
merge from main/naval_update
Optimized improvised walkway LOD2 meshes (support variants only)
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat
Fix occasional sail state/interaction being fucked after a load.
fix birthday hat with mannequin giving free light
Add a tool to convert navmesh obstacles to modifier volumes, rebake all ghostship nav using volumes
Fix NRE on bradley's death
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merge from main/naval_update
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More agressive LOD distances on improvised walkway set
Changed LOD1 from 10 to 5
LOD2 from 25 to 15
Thin supports and railings culling set to 60 from 75
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Merge from naval_missions
Rename new missions to have helpful prefixes
10 second powerdown grace period (PlayerBoat.DeepSeaTransitionPowerDownGraceDuration) after a boat transfers.
Fixed Ghostship A having two copies of the lighting prefab on top of each other (?!)
Artist Canvas M - LOD and gibs and setup
Fixed the wrong toasts showing when crossing the deep sea unmounted but parented to a boat
When waking up, you are unparented for a few frames, causing some fuckery
Merge from fix_npc_eye_rot_desync (fix naval scientists spotting you when their back is turned, or not spotting you when you are in front of them)
merge from ice_sculptures2/pointgrid_to_sdf