131,854 Commits over 4,232 Days - 1.30cph!

7 Minutes Ago
Cleaned out baked digital counter from the textures.
8 Minutes Ago
made metallic version of single balloon that doesnt use SSS
30 Minutes Ago
Fixed zipline editor NRE caused by floating city 4
55 Minutes Ago
Krieg Hazmat pose
1 Hour Ago
merge from naval_update
1 Hour Ago
removed redundant w_blueprint prefab
1 Hour Ago
removed old textures/mats to avoid confusion
1 Hour Ago
updated anims to fix clipping issues
1 Hour Ago
Add serialization for lastEditLocalPos and lastEditLocalRot. Should allow copy pasted boats to dock & edit without fucking up. Also gonna need it for future changes. Protobuf gen.
1 Hour Ago
Added map marker to show the deep sea exit, when in the deep sea (placeholder styling)
1 Hour Ago
Boat planner - Set up viewmodel - Set up dropped worldmodel - prefab updates
2 Hours Ago
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2 Hours Ago
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2 Hours Ago
Kick hazmat repose
2 Hours Ago
merge from boat_building
2 Hours Ago
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2 Hours Ago
Sunglasses repose
2 Hours Ago
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2 Hours Ago
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3 Hours Ago
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3 Hours Ago
Hide boat building UI if there's a finished boat.
3 Hours Ago
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3 Hours Ago
Added tactical gloves
3 Hours Ago
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3 Hours Ago
naval_update -> scientist_boat_ai
3 Hours Ago
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
3 Hours Ago
Add head animation support to the cannon - Support local offset - Setup with default 50 cal reload animation for now
3 Hours Ago
Restored TwitchdropsTransformGroupManager
4 Hours Ago
merge from main
4 Hours Ago
merge from skinviewer_tacticalgloves
4 Hours Ago
Fixing skinning for 50 cal left mesh
4 Hours Ago
Frontier Hazmat repose
4 Hours Ago
Added tactical gloves skin viewer model
4 Hours Ago
Updated skin viewer road sign gloves model (fixes the missing back faces)
4 Hours Ago
Deleted old folder (cant do it in a single commit because plastic)
4 Hours Ago
Moved all the skin viewer custom meshes into the skin viewer folder
4 Hours Ago
Enable repair on cannons
4 Hours Ago
Check if boat can be edited before dock and edit
4 Hours Ago
turretsv2 -> naval_update 🎉
4 Hours Ago
Compile fixes for shared aiming method
4 Hours Ago
- Fix snapshot states not being replicated properly - Fixed ai inconsistent aiming angles Ready to merge
4 Hours Ago
4 Hours Ago
LCD related stuff & lighting
5 Hours Ago
christmas wall- and ceilingpaper updates
5 Hours Ago
Merge from naval_update
5 Hours Ago
Adding wick virtial position anim clip
5 Hours Ago
Block accidental admin kills on floating cities and islands
5 Hours Ago
Added tactical gloves to the skin viewer (will need a new posed mesh)
5 Hours Ago
Lerp to 0,0 properly on reload (mostly affects the front turret)
5 Hours Ago
Smoooooooth(er)