241,191 Commits over 3,867 Days - 2.60cph!
First person models of the 6 new melee weapons ready for an animation pass.
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added crouched turn-in-place animations for bow / unarmed / pistol
added a crouched gesture for doing things on the ground
tweaked salvaged icepick viewmodel anims
FOR FUCK SAKE turret enemy with new model
Distant gunshots are a bit quieter but can be heard from farther away
Added Elvis selection anim
Hooked up Elvis animator to use anim on selection
disabled some stuff for now
Added a few different items and loading in models in a nicer way.
Tweaked sun and moon brightness
Updated camera in TestLevel
tweaked forcefield shader to input blend texture
added max files for new forcefield
removed ball collision from water plane. Added new court collision. Added new forcefield
Merge from procgen9.1
Game manifest
Network++
Save++
Character material adjustments. Increased shadow intensity in frontend lights.
Increased max number of attempts to place mountain prefabs
Higher forest density in the arid biome to be more in line with the other biomes
bone club condition reduced
fixed keypad LOD errors & can now *really* see it from farther away
reduced shotgun headshot sound volume
added landmine icon
increased shotgun aim sway
slightly reduced shotgun slug damage
Heightmap detail noise fade-in starts earlier, leading to nice cliffs along some beaches
decreased bone club impact sound
added new icons for bone club and riot helmet
increased grass displacement on traps
Slightly less dynamic decor
Reduced powerline topology radius
Added palms to warm beaches
Added delay to serve bar visibility
Can now transition out of serve early - anim controller dependant
Fixed roadside, riverside and powerline objects not applying their terrain modifiers and anchors
-fixed Shoot function to work (ie. provides correct velocity for the arrow to reach the target.
-added a Shoot2 function, which instead finds the shooting angle from a fixed velocity (ie. fully pulled bow). Doesn't quite work if there are big height differences yet.