240,890 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Moved LegacyLevel to release folder
9 Years Ago
Various small fixes in the custom map Prefab cleanup
9 Years Ago
Merge fuckup
9 Years Ago
Added Mavis runs & clips
9 Years Ago
Merge from main
9 Years Ago
wip
9 Years Ago
Making ScriptableObjectUtility non private
9 Years Ago
Fixed sorting
9 Years Ago
added net and net pillars to raft environment, added ropes and rebaked lightmap. tweaked diffuse, added court wear map and set it up
9 Years Ago
Updated the digits on keypad Slimmed the stone skin walls and foundations
9 Years Ago
Items
9 Years Ago
UI options fix in startup scene
9 Years Ago
Loading music obeys music volume convar
9 Years Ago
wip
9 Years Ago
- Character/inventory screen model now shows equipped items correctly
9 Years Ago
Editor loadout chooser persistance
9 Years Ago
Fleshing out and testing how Effect Action works together with Need and Trigger.
9 Years Ago
signs no longer take bullet or explosive damage
9 Years Ago
some more work on keypad albedo
9 Years Ago
PlayerCameraControls+Input uses GetAxisRaw instead of GetAxis
9 Years Ago
little cheats to start up faster.
9 Years Ago
Bootstrap shader warmup
9 Years Ago
- PlayerUnitContols now handles LOI SO placement for selected units - SmartObject.initalize() now accepts an array of Agents to subscribe on init - LOI SO Prefab now accepts multiple Agent subscriptions - Replaced some Time.time usage in PlayerUnitControls with Time.unscaledTime
9 Years Ago
Can now chain text feeds for good shots / moves
9 Years Ago
new keypad lock and textures / lods / mats
9 Years Ago
comments so I dont forget
9 Years Ago
- 5.1.0b4 - Super important pixel art loading man. - Moved AI scripts folder up a level
bot
9 Years Ago
LinuxDS Build 600
bot
9 Years Ago
Windows Build 505
bot
9 Years Ago
OSX Build
9 Years Ago
- Added the new player ship base model to the character screen (equipped items don't reflect playership yet)
9 Years Ago
This shouldn't exist
9 Years Ago
Added checksum calculation to custom maps Moved editor size and seed from game setup to terrain generator Disconnect on checksum mismatch
9 Years Ago
Updated Elvis special move, rigidbody settings
9 Years Ago
Added refresh to spawn handler context menu
9 Years Ago
Added parallax occlusion mapping to highest terrain quality mode
9 Years Ago
Render overlay alpha channel as white
9 Years Ago
wip
9 Years Ago
Switched biome paint preview to overlay
9 Years Ago
- Skill tree points are now capped at one per character level
9 Years Ago
Masks and stuff.
9 Years Ago
Jumping/landing sounds
9 Years Ago
Reduced rocket aimcone (more accurate now)
9 Years Ago
wip
9 Years Ago
Items
9 Years Ago
New human model source files
9 Years Ago
Merge from unit_selection_revamp
9 Years Ago
- Removed Screenshot component from Player/Camera - Tweaked PlayerCameraControls Zoom.MinDistance
9 Years Ago
merge from main (keeping my changes)
9 Years Ago
- Reworked the MenuUI to function as both Screen and Modal. The Menu is now shared between InGame and Menu GameStates - Made GraphicsOptionsWidget handle option miniupulation direclty through script, less reliance on prefab-vulnerable event setup crap - PlayerBuildingControls now allows for indepedant position and rotation control (click to confirm position, then rotate using the mouse and click again to confirm) - Improved handling of mutli-select and rect select, exposed states to other systems in order to avoid input conflicts - Fixed Wall creation not working - Added Obstacle component to spiked wall building prefab - Added Debug section to GameOptions - Renamed unit_so_test scene to greenbox - Nuked some old terrain assets