240,838 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Additional error logging in SoundManager
9 Years Ago
Mavis serve walk WIP
9 Years Ago
Updated skinning on Mavis
9 Years Ago
Texture size tweaks
9 Years Ago
MixerSnapshotManager NRE fixes. Remove old snapshot manager that was still attached to camera in menubackground scene
9 Years Ago
ignore.conf
9 Years Ago
Item + Inventory shit
9 Years Ago
Tweak rendering distances
9 Years Ago
- WIP loading/saving changes
9 Years Ago
Merge from custom-map-backend
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Pre-merge
9 Years Ago
Baked / painted all required CraggyIsland info, is now a fully working custom map
9 Years Ago
Removed need for terrain splat prototypes at load Removed some stuff from the world class that shouldn't be in there Fixed SpawnHandler on non-procedural maps
9 Years Ago
added reeds and foliage to swamp court level, added foliage shader, fixed transparency issues on court.
9 Years Ago
Updated error report urls
9 Years Ago
Switched to bone for the ball - can be either left prop or ball
9 Years Ago
Added serve to controller - need to fix throw for multi racket characters
9 Years Ago
Updated Serve anim, edited anim events
9 Years Ago
Finished up topology painting
9 Years Ago
Updated Mavis serve, exported & added events
9 Years Ago
Dev - holding F6 down will draw collliders Warn if using the wrong unity version
9 Years Ago
Added topology painting test
9 Years Ago
custom collision for windows bars, cleaned up any previous rotations the prefabs had by default
9 Years Ago
Added biome painting Refactoring and cleanup
9 Years Ago
WIP character select removed some unused objects / scenes
9 Years Ago
If sign texture isn't set or doesn't exist then unlock the sign for editing (for old saves) Added giveall (admin give item to everyone on server) Added giveto (admin gve item to specific player)
9 Years Ago
Fuck it, you can have woundedLoopSound back when you can implement it safely
9 Years Ago
Fixed NRE in MixerSnapshotManager with woundedSnapshot
9 Years Ago
Added emission to custom standard refraction shader
9 Years Ago
Changed all instances of "Unnammed" to "Unnamed"
9 Years Ago
Terrain painting prototype
9 Years Ago
- Increased size of hit impact - Increased size of explosion - Reduced size of grenade projectiles - Grenade test weapon now fires in burst of 4
9 Years Ago
- Ripped a lot of old code out of the save game system - Character creation screen slots are now just new or load, removed class stage. - Character loading/saving is back, but missing all the new stuff
9 Years Ago
EAC update
9 Years Ago
Fix for issue #183, re-aligned all these models in Y+for uniformity, updated prefabs
9 Years Ago
- Changed Boozeburner layer so they don't get the outline effect
9 Years Ago
Fixed Issue #184
9 Years Ago
New stairs icons
9 Years Ago
- Boozeburner changes from yesterday
9 Years Ago
Fixed it being incredibly difficult to add a floor to the top of a wall
9 Years Ago
Fixed holster sometimes being called twice, causing building block snapping to stop working
9 Years Ago
More scene stuff.
9 Years Ago
Fix footsteps maxDistance not being reset properly when recycling sounds
9 Years Ago
barricades deal reflect damage and are more suceptible to explosives rockets deal some non explosive damage as well
9 Years Ago
Add wounded mixer snapshot and improve wounded sound effect
9 Years Ago
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9 Years Ago
65 trillion more scene spawns.
9 Years Ago
Let player walk up the new steepish stairs