243,459 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Disabled admin instant craft by default Disabled admin being able to toggle entity overlay Added dump command (for diagnostics)
10 Years Ago
Bent normal test file, to help with reflection fresnel.
10 Years Ago
Merge from main for RC3
10 Years Ago
Added player test to scenes.
10 Years Ago
Improvements to rust standard shader; layers are properly toggable now; detail is now optional as well Removing some unused stuff
10 Years Ago
Merging to main
10 Years Ago
Merge from main
10 Years Ago
Tweaked recoil settings. Shifted some player movement code around. Made ADS feel a bit nicer.
10 Years Ago
Added low, medium and high water qualities
10 Years Ago
Fixed sound warnings when switching between client/server (public properties ifdef'd out)
10 Years Ago
Refactored TerrainPath to support path smoothing in the future Combined path and river backends to a generic path list Added placeholder riverside decor
10 Years Ago
Fixed client compile
10 Years Ago
Don't warm up stability if server.stability is false
10 Years Ago
Added restart command for servers (notifies users of shutdown, 60 seconds to get safe)
10 Years Ago
Disconnection reasons
10 Years Ago
Fixed NPC NREs on startup RustNative version check Optimized client tick sending to avoid hitches Tweaked how entity updates are sent from the server
10 Years Ago
Added riverside topology
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10 Years Ago
Linux Build
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10 Years Ago
OSX Build
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10 Years Ago
Windows Build
10 Years Ago
Version update
10 Years Ago
PerformanceReport - use floats not doubles
10 Years Ago
Log when reporting performance data
10 Years Ago
Shots in the dark
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10 Years Ago
VPK Build 227
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10 Years Ago
Linux Build 520
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10 Years Ago
LinuxDS Build 305
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10 Years Ago
OSX Build 353
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10 Years Ago
Windows Build 291
10 Years Ago
Fixed a crash with Entity:SetBodygroup
10 Years Ago
Added extra server profiling Fixed server performance issue(s) Disabled ambient sound system by default (debugging freezing issue) Made lanterns destroyable
10 Years Ago
tone down the ak47 muzzleflash so it's not as blinding
10 Years Ago
improvements to the ak47 animations (fire / depoy / reload)
10 Years Ago
Scene stuff.
10 Years Ago
Updated splat selections in rad town scenes and prefabs
10 Years Ago
Separated inspector splat type selection from internal splat index Added conversion methods from splat index to splat type and vice versa
10 Years Ago
Added Trainer forehand run outro test anim
10 Years Ago
Going home implementing sway.
10 Years Ago
Merge from main
10 Years Ago
Reverted accidental water render queue change
10 Years Ago
Fixed game hosts timing out if many are instantiated in a row.
10 Years Ago
Merge from main
10 Years Ago
Slight IK look at changes
10 Years Ago
Blending run and hit animation experimentation
10 Years Ago
Optimized how entity positions are networked
10 Years Ago
Water update and tweaks
10 Years Ago
Fixed camera instance spam.
10 Years Ago
- Switched to one of the concept ship models
10 Years Ago
Fixed MP3 streaming.
10 Years Ago
Working on streaming sounds rather than loading them immediately, fixed error when using `Debug.Log()` on a background thread.