256,437 Commits over 4,018 Days - 2.66cph!
Fixed bandwidth graph being partly hidden by the toolbar.
Completely fixed paused screens.
Completely fixed line clipping.
Fixed terrain collision not resetting if killed inside a cave
Server build now (attempts) to strip out client only stuff - like textures and sounds
Changed how MeshCollider works to operate without a SkinnedMeshRenderer (for serverside)
Organized "Tools" context menu
Fixed prefab names being out of sync (next server restart should fix infinitely dense forests)
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] tweaked blood colour
Fixed demo playback for reals.
[mazing] Tweaked player fade colours.
[mazing] Player now smoothly fades from red to yellow to green after vaulting.
Fixed keyboard button presses being ignored when the cursor was out of bounds.
[mazing] RandomlyMovingEnemy now prefers to visit parts of the maze it hasn't seen for a while, meaning it gets stuck less often.
Fixed primitives not being correctly coloured.
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] improved the knife
[mazing] Switched pathfinding to use Tools.AStar.
Global declarations are now generated in alphabetical order (so they no longer randomly switch between builds).
[smash_blox] Updated demo to reflect new graphics stream format.
Possible fix for C# game response files not being rebuilt.
[ultimate_soldier] player can melee by attacking without a gun
Updating WeatherTypes with new settings
Fixed issue with WeatherVolumes not getting a WeatherType properly.
WeatherVolumes pick WeatherType on spawn, based on temperature at spawn.
Messing around with getting Steam server up and running
- Cleaning up WeatherType, moving params into seperate file, and made them serializable (like TOD
- Added InControl and SSAO Pro third party assets
- Refactoring WorldManager a bit, split into partials and moved the WindManager code in
Be less verbose when being ddossed
Fixed some minor issues with AILocomotion
[ultimate_soldier] guns sometimes smoke when shooting a bullet
[ultimate_soldier] added sway to guns, and other gun behaviour tweaks
[ultimate_soldier] think i fixed the AI pathfinding issues
Group "Cannot create FMOD::Sound" warnings together
Group Mismatched serialization in the builtin class" warnings together
Insulated array exception in PVT PrePassRender
Changed [AmplifyColor/Motion] not supported errors into warnings
Fixed NRE in server.StartMessage
Mitigate DDOS connect attack's ability to close down a server
Don't load saves on startup (until tree bug is fixed)
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One last menu layout tweak.
Minor layout tweak on main-menu.html
White text on the menu logo.
Replaced the old, broken main menu background, with a new one.
Removed the obsolete TreeBillboards scene.
Music and ambient sfx files.
Menu scene files, and water shore effect tweaks.