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60 Commits over 181 Days - 0.01cph!

5 Years Ago
added 10 WoodFloor materials and textures
5 Years Ago
added wallpapers 01-04
5 Years Ago
added garage door with lods and anims
5 Years Ago
more
5 Years Ago
split up brick01 and concrete01 building trim prefabs and rebaked and retextured, removed old ones
6 Years Ago
added wall_door_window_left brick01 test bake prefab with lod0, lod1 and lod2 individually baked to 1 mesh and 1 material per lod
6 Years Ago
sidewalk lod0 and lod1 and edges rework
6 Years Ago
very wip testing road stuff, should finish totally tomorrow
6 Years Ago
sidewalk_tile_1 mat changes
6 Years Ago
more sidewalk tilesets, and starting work on lod0 of road pieces
6 Years Ago
added sidewalk tileset textures that didnt upload for some reason
6 Years Ago
removed first pass sidewalk materials, added new second pass sidewalk materials
6 Years Ago
first pass uv mapped all new road system objects to new materials
6 Years Ago
unwrapped first road mesh and added new sidewalk textures and materials
6 Years Ago
fixed rotated collision on stairs_ushaped_mirror (need to check non mirror?) added surface_default_6x6 texture
6 Years Ago
added stairs_ushaped_concrete
6 Years Ago
renamed lod2 textures and materials to mask, set to 1 channel greyscale. Added surface_default blank 6x5 texture to _shared folder
6 Years Ago
Stairs_lshaped tweaks to railing size, added proper collision and created prefab. Added 1x1 surface_default tile to _shared folder to use for generic lods. added lod textures for all wall_door and wall_window variations with 255,0,255 hole masks
6 Years Ago
added stairs_lshaped textures and lods,,set wall_default_LOD2's vertices to 0, and moved floors to _shared and renamed surface, set their lod2's vertices to 0
6 Years Ago
created unique wall_default_lod2 mesh and assigned to all wall prefabs in lod2 slot. WIP on stairs_lshaped model
6 Years Ago
rebuilt all building prefabs with lods, ushaped stairs mirror has collision bug right now, need to add wall_door_half and wall_quarter too
6 Years Ago
added x_crossing_double_to_single, t_cossing_single_to_double and t_crossing_double_to_single along with their deform pieces, and re-exported all
6 Years Ago
skyscraped prefab wip and fixed straight road deformation volume mesh
6 Years Ago
and added the rest... oops
6 Years Ago
added deform models for new road pieces
6 Years Ago
set road piece grass areas to sit on 0 height, created Deform_straight_single mesh for testing
6 Years Ago
added road system meshes to testing folder
6 Years Ago
tidied up building dressing brick and concrete prefabs
6 Years Ago
better concrete
6 Years Ago
wip added brick and concrete trims
6 Years Ago
lods for prefabs, setting up prefabs
6 Years Ago
more wip
6 Years Ago
added plaster trim, made concrete trim darker and more edge wear, added subtle noise and moisture to concrete and concrete trim, reunwrapped and weighted wall_details, tweaked colours and roughness on most materials
6 Years Ago
built most of tower_block, need to add more window variety then make it all more polished. need to set up prefabs/tidy up folders
6 Years Ago
added wip towerblock and added mirrors of stairs and started on wall dressings
6 Years Ago
wallcap trim_stuff
6 Years Ago
trim wip stuff
6 Years Ago
new less intense normals on all materials
6 Years Ago
first pass brickpainted01 and brickpainted01_trim01
6 Years Ago
6 Years Ago
brick01
6 Years Ago
wip materials
6 Years Ago
optimised greybox building prefabs trianglecount
6 Years Ago
brick and wallcap experiments
6 Years Ago
fixed missing floor_default material. fixed pivots on stairs, triangular walls, rooftops
6 Years Ago
added some greybox props
6 Years Ago
removed old proto. meshes materials and textures, correctly named greybox prefabs, materials and textures, created correct mirror versions, backfaced meshes,
6 Years Ago
backfaced all greybox pieces
6 Years Ago
fixed pivots
6 Years Ago
set pivot to centre for floors and ceilings, backfaced