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1,109 Commits over 1,219 Days - 0.04cph!

12 Months Ago
Terrain default cast shadows off Heightmap import support mac byte order Remake heightmap/controlmap texture when importing at a different size Fix enums on ReflectionSerializedObject properties
12 Months Ago
Fix showing project launch errors
12 Months Ago
Add mips to texture editor Fix GPU crash when ReadTexturePixels is provided a srcRect that exceeds texture size Terrain: Add splatting with layers, add heightmap imports, switch to editortool subtools
12 Months Ago
SceneMapLoader: don't cast dynamic shadows for map lights marked as baked shadows only
12 Months Ago
Add VK_EXT_full_screen_exclusive support for enabling but also explicitly disabling exclusive fullscreen (this should stop nvidia forcing exclusive fullscreen on borderless windows)
12 Months Ago
Model AssetPreview: for viewmodels show bone merged arms and use viewmodel camera
12 Months Ago
Don't show install for incompatible cloud package types
12 Months Ago
Forgot the interop somehow
12 Months Ago
Add Graphics.CopyTexture for GPU texture copying, format and size must be the same
12 Months Ago
Sandbox.Generator: don't run some unneeded codegen in intellisense.. ISourceGenerator is obsolete and slow and we should figure out how to make this an IIncrementalGenerator Pixmap.UpdateFromPixels: Support RGBA8888 imageformat
12 Months Ago
More informative vulkan init failed message
1 Year Ago
Lightbinner handle exceeding max envmaps
1 Year Ago
In tools don't demote exclusive fullscreen to cooperative fullscreen, these behave the same way on Nvidia's Vulkan drivers and a game window in a Qt widget acting like it's exclusive fullscreen will make your screen black
1 Year Ago
When saving a GameResource - reregister it with ResourceLibrary. When Scene/PrefabFile save they create a new GameResource, so the old one needs to be stomped out.
1 Year Ago
Make game resources compile again when saved
1 Year Ago
Don't call Asset.Compile in parallel 🤦
1 Year Ago
Set saved gizmo settings way earlier, protect against stomping the settings instance Fixes sbox-issues/issues/4888
1 Year Ago
Add some standard map entity definitions that we have loaders for: prop_physics, prop_animated, env_sky, env_gradient_fog, snd_event_*,
1 Year Ago
Protect against 0 width/height video modes and assert CHostedWidget::SizeToParent() don't change the video mode if height() is 0
1 Year Ago
Early error when trying to open an invalid project
1 Year Ago
Forgot to force add this dll
1 Year Ago
Launcher only launches a single instance of each project
1 Year Ago
CMapAssetType::CalculateDependencies suppress pointless upconversion of vmaps so we don't spend 30+ seconds doing so on initial load
1 Year Ago
Show stall source to everyone
1 Year Ago
ProjectList own file Run Asset.UpdateInternals() in parallel, empty project initial scan goes from 770ms -> 200ms Don't scan project filesystem twice
1 Year Ago
Remove broken (deleted) projects from the ProjectList
1 Year Ago
ProjectList: fix NRE on Project.Current
1 Year Ago
Fix InputRouter not passing to game when no menudll is loaded Fix launch settings, remove bullshit ones
1 Year Ago
Treat warnings as errors so I stop pushing shit code and having CI fail Fix warning
1 Year Ago
Initialize these engine classes outside of MenuDll now that editor doesn't run menu dll Null check a bunch of IMenuDll.Current calls
1 Year Ago
Fix a couple of invalid cases for compute shaders when viewport is very small but not zero
1 Year Ago
Nicer assert for invalid vk compute shaders, and don't actually dispatch invalid ones otherwise we'll probably crash Fuck this test for now, a full end to end test for opening a project would be better
1 Year Ago
Fix empty test warning. Test OpenProject directly
1 Year Ago
Remove File -> New Game Project... Make project opening code more predictable, move to Sandbox.Tools, fix compiling before dependant packages are installed, kill more content mode shit.
1 Year Ago
Delete CMaterialSystem2AppSystemDict::CreateMainConsoleWindow (dx9 hack) Whitelist Delegate.GetInvocationList() and Delegate.DynamicInvoke( System.Object[] )
1 Year Ago
Add adjusting camera speed with mouse wheel in editor first person camera
1 Year Ago
ShaderGraph preview target spir-v only properly Fix GetSearchPathArgs fucking up after more than 1 usage, fixes failing shader compiles
1 Year Ago
Fix vkCmdPipelineBarrier-dstStageMask-07949 tools_wireframe.shader: strip S_MOBILE properly and remove unused vertex input
1 Year Ago
Fix Asset.CompileIfNeededAsync() not failing early for assets that don't compile via asset system: maps, anim subgraphs and shaders
1 Year Ago
Fix ToolScene fullbright, used by blend channel pickers in Hammer
1 Year Ago
Standardize SceneMap.MapName same way native does, fix world physics when using local world name
1 Year Ago
Fix "could not find ConVar attribute" spam - should just silently set the backing value Warning -> Trace Unable to determine package Demote a bunch of vulkan debug logs to verbose only Holding shift/ctrl disables clearing selection by clicking nothing
1 Year Ago
Fix inverse multiselect logic
1 Year Ago
Gizmo.Select: allow unselect of object selections Shift allows multi select too but without deselecting SceneViewWidget.UpdateHovered: Just because we're already selected doesn't mean we can't be hovered, otherwise how will you deselect me Deselect game object when nothing is clicked
1 Year Ago
SceneCamera viewport caps size properly Bail out of CameraRenderer if no valid viewport
1 Year Ago
Unused resource glue Log_Detailed these rendersystemvulkan messages Fix crash with symlink resident resource reloading
1 Year Ago
Foliage: Fix depth alpha tests Foliage: fmod phase to avoid jittering imprecision at high time/world offsets
1 Year Ago
Fix tests from non fully init engine
1 Year Ago
PackageManager Mount/Unmount reloads symlinked resident resources
1 Year Ago
Whine about very old nvidia drivers to the user Vulkan: Always allow mutable swapchain format Vulkan: Update swapchain texture spec if overridden swapchain format videorecorder: convert image format if not RGBA