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912 Commits over 943 Days - 0.04cph!

7 Months Ago
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7 Months Ago
Delete all these random devtool scripts, we're not using any of it, delete some other random unused stuff One .gitignore, .gitattributes clean up obsolete stuff Use .git-blame-ignore-revs so we can ignore formatting commits
7 Months Ago
EditorCookie seems to be null here making CI tests hang, but I don't know why it'd be null @devultj ? Test game/server should timeout
7 Months Ago
tier0 math include shuffling
7 Months Ago
Add missing <memory> include
7 Months Ago
Strip gcsdk Delete toolstyleeditor Delete streamingbootstrap Delete nvtristriplib Delete vdata_editor Delete diffmemstats Delete obj_tool
7 Months Ago
fann unused
7 Months Ago
Delete dmxfind Delete mapbuilder Delete phogen Delete resourcecopy Delete sceneimagebuilder Delete vcdgen Delete particle_import Delete modeldoc_import Delete modeldoc_tweak Delete assetrename
7 Months Ago
New tier0 platform compile base OVERRIDE -> override Remove ALIGN_POSTs annotations clean up some unused
7 Months Ago
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7 Months Ago
C++20 Support * Using /permissive and /Wv:18 to start * Lots of odd fixes everywhere still coming from c++11 * Update protobuf to 24.3 and remove even older unused versions
8 Months Ago
Dunno how this got corrupted
8 Months Ago
Latest master compiled DXC now that bugs are fixed Minor HLSL2021 fix catching bad for loop scope Unload vfx dll at very end of vfxcompile Use -fvk-invert-y on geometry shaders too, works as expected on core shaders so "fix" it in objecthighlight shader Don't do these Pix events under Vulkan, incomprehensible
8 Months Ago
Stop trying to destroy aoproxy manually, it's a child now so it'll happen automatically and not risk double delete
8 Months Ago
Give our shader programs debug names so we can see them in debugger/renderdoc
8 Months Ago
Geometry shaders still need access to VS_INPUT
8 Months Ago
Aoproxy sceneobjects are children of their parents and inherit visibility - stops them lingering when entities are hidden
8 Months Ago
Ambient occlusion proxies made by SceneSystem instead of entity system
8 Months Ago
Protocol::Network++ because I removed CEnvVolumetricFog classes earlier
8 Months Ago
OOG Volumetric Fog * Added SceneCamera.VolumetricFog and SceneFogVolume * Fog volumes are part of SceneSystem instead of managed separately * Delete volumetric fog gamesystem, game entities and fgd entries, replace with C# game entities for volumetric fog controller & volumes * SceneMapLoader loads SceneFogVolumes and light_rect
8 Months Ago
Stop hunk detected showing all the time
8 Months Ago
SceneCamera viewports (#1253)
8 Months Ago
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8 Months Ago
Add raytracing pipeline support to rendersystemvulkan & vfx_vulkan * Add UtlVector::ByteCount(), UtlVector::EnsureCountZeroed( int num ) * rendersystemvulkan: support raytracing pipelines * vfx / vfx_vulkan: support compiling rtx shader blocks targeting vulkan 1.2 * CRayTraceSceneWorld without lights for now
8 Months Ago
Hammer uses managed DockManager Makes the docking more flexible like our main game frame and lets editor projects add docks to Hammer like `[Dock( "Hammer", "Asset Browser", "snippet_folder" )]` and lets us start replacing native widgets with our own managed widgets easily.
8 Months Ago
Only try Convert.ChangeType if value implements IConvertible
8 Months Ago
Make m_SymLinks a CUtlMap Prioritize local files over downloaded (symlinked) files
8 Months Ago
Make Hammer gizmo sceneworld get added to view again
8 Months Ago
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8 Months Ago
Add SceneCamera.Skybox, port sky entities & client logic to C#
8 Months Ago
Remove dead spherical vignette code from user shading model
8 Months Ago
Initialize CRnWorld::m_debugDrawFilter
8 Months Ago
Remove unused spherical vignette from renderingpipeline and core shaders Unused viewport shit in camera renderer CCameraRenderer inherits SceneCamera Name for debugging
8 Months Ago
WorldTextEntity: Hammer gizmo uses specified color too
8 Months Ago
Remove unused manual base address setting Fix minor typo in vpc WorldTextEntity draws its text in Hammer & added GIzmo.Draw.WorldText
8 Months Ago
Fix fgd dying because of func_instance line
8 Months Ago
Whitelist System.Threading.Tasks.Task.ContinueWith and System.Threading.Tasks.TaskContinuationOptions closes sboxgame/issues/issues/3751
8 Months Ago
Fix asset spray tool model selection not working Native can set managed asset picker initial search filter, material editor uses this for _color shit filtering fuck off mysql_wrapper Can right click textures for managed asset menu in met
8 Months Ago
info_cull_triangles .fgd -> c# editoronly def Fix oopsie on info_overlay visibility_hint .fgd -> c# editoronly def Clear a bunch of these native -> nice conversions
8 Months Ago
info_overlay editor only c# definition, remove .fgd entry info_notepad editor only c# definition, remove .fgd entry remove func_instance fgd, unused Trim some fat from the .fgd
8 Months Ago
Delete info_spawngroup_landmark & info_spawngroup_load_unload, never worked and we'll think of something better after meld Delete info_dynamic_shadow_hint & info_dynamic_shadow_hint_box - unused Delete env_spherical_vignette
8 Months Ago
Update Microsoft.CodeAnalysis.CSharp 4.6.0 -> 4.7.0 Allow C# ref returns
8 Months Ago
Delete vmpi completely, hastily removed from vrad2 (should be replaced with vrad3 really)
8 Months Ago
Restore AssetBrowser property attribute editor
8 Months Ago
Remove native assetbrowser and replace all instances with our own asset picker ( orgs/sboxgame/discussions/3940 )
8 Months Ago
Hammer: asset spray randomize material groups Model path collapse can be undone
8 Months Ago
Fix AmbiguousMatchException in string.ToType
8 Months Ago
TriggerTeleport: retain scale
8 Months Ago
Warning for ambiguous GameResources
9 Months Ago
Remove reference type check from NetWrite.Write<T>( T[] ), we handle it in the call to NetWrite.Write<T>( T ) whilst handling strings and shit