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1,023 Commits over 1,127 Days - 0.04cph!

1 Year Ago
Consolidate current game project logic further, make these tests better reflect use case
1 Year Ago
Switch from forked to stable MonoMod.RuntimeDetour Make sure we generate a sln and sync package manager when a project isn't launched straight from the .sbproj No more .addon upgrading This seems redundant and like it'll cause something unpredicted in the future Can load http:// images
1 Year Ago
If any HammerEntity fails to parse don't shit the bed for all of them
1 Year Ago
Start the editor with the previous saved log level (e.g tracing stays on) Fix events not running on instances where they have events on the base and derived class
1 Year Ago
Hang watchdog -> tools stall monitor Splash screen is stall monitor main thread window before editor opens
1 Year Ago
Snap angle works under 1.0
1 Year Ago
Hammer: float snap angles and some more presets
1 Year Ago
Fix asserts showing as errors in intellisense Delete loads of random shit from game Don't explicitly set MultiProcMaxCount, defaults to # logical processors (which is 96 on our build server) - compiles 15% faster locally for me
1 Year Ago
Latest tier0 basetypes Split everything out of basetypes.h into new or existing includes, remove very old code, typesafe numerics, bring engine up to date with these changes
1 Year Ago
Fix bad includes oops
1 Year Ago
Clean up groups.vgc, sbox_game.sln can be everything -thirdpartylibs texturedictionary to materialsystem2
1 Year Ago
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1 Year Ago
Delete all these random devtool scripts, we're not using any of it, delete some other random unused stuff One .gitignore, .gitattributes clean up obsolete stuff Use .git-blame-ignore-revs so we can ignore formatting commits
1 Year Ago
EditorCookie seems to be null here making CI tests hang, but I don't know why it'd be null @devultj ? Test game/server should timeout
1 Year Ago
tier0 math include shuffling
1 Year Ago
Add missing <memory> include
1 Year Ago
Strip gcsdk Delete toolstyleeditor Delete streamingbootstrap Delete nvtristriplib Delete vdata_editor Delete diffmemstats Delete obj_tool
1 Year Ago
fann unused
1 Year Ago
Delete dmxfind Delete mapbuilder Delete phogen Delete resourcecopy Delete sceneimagebuilder Delete vcdgen Delete particle_import Delete modeldoc_import Delete modeldoc_tweak Delete assetrename
1 Year Ago
New tier0 platform compile base OVERRIDE -> override Remove ALIGN_POSTs annotations clean up some unused
1 Year Ago
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1 Year Ago
C++20 Support * Using /permissive and /Wv:18 to start * Lots of odd fixes everywhere still coming from c++11 * Update protobuf to 24.3 and remove even older unused versions
1 Year Ago
Dunno how this got corrupted
1 Year Ago
Latest master compiled DXC now that bugs are fixed Minor HLSL2021 fix catching bad for loop scope Unload vfx dll at very end of vfxcompile Use -fvk-invert-y on geometry shaders too, works as expected on core shaders so "fix" it in objecthighlight shader Don't do these Pix events under Vulkan, incomprehensible
1 Year Ago
Stop trying to destroy aoproxy manually, it's a child now so it'll happen automatically and not risk double delete
1 Year Ago
Give our shader programs debug names so we can see them in debugger/renderdoc
1 Year Ago
Geometry shaders still need access to VS_INPUT
1 Year Ago
Aoproxy sceneobjects are children of their parents and inherit visibility - stops them lingering when entities are hidden
1 Year Ago
Ambient occlusion proxies made by SceneSystem instead of entity system
1 Year Ago
Protocol::Network++ because I removed CEnvVolumetricFog classes earlier
1 Year Ago
OOG Volumetric Fog * Added SceneCamera.VolumetricFog and SceneFogVolume * Fog volumes are part of SceneSystem instead of managed separately * Delete volumetric fog gamesystem, game entities and fgd entries, replace with C# game entities for volumetric fog controller & volumes * SceneMapLoader loads SceneFogVolumes and light_rect
1 Year Ago
Stop hunk detected showing all the time
1 Year Ago
SceneCamera viewports (#1253)
1 Year Ago
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1 Year Ago
Add raytracing pipeline support to rendersystemvulkan & vfx_vulkan * Add UtlVector::ByteCount(), UtlVector::EnsureCountZeroed( int num ) * rendersystemvulkan: support raytracing pipelines * vfx / vfx_vulkan: support compiling rtx shader blocks targeting vulkan 1.2 * CRayTraceSceneWorld without lights for now
1 Year Ago
Hammer uses managed DockManager Makes the docking more flexible like our main game frame and lets editor projects add docks to Hammer like `[Dock( "Hammer", "Asset Browser", "snippet_folder" )]` and lets us start replacing native widgets with our own managed widgets easily.
1 Year Ago
Only try Convert.ChangeType if value implements IConvertible
1 Year Ago
Make m_SymLinks a CUtlMap Prioritize local files over downloaded (symlinked) files
1 Year Ago
Make Hammer gizmo sceneworld get added to view again
1 Year Ago
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1 Year Ago
Add SceneCamera.Skybox, port sky entities & client logic to C#
1 Year Ago
Remove dead spherical vignette code from user shading model
1 Year Ago
Initialize CRnWorld::m_debugDrawFilter
1 Year Ago
Remove unused spherical vignette from renderingpipeline and core shaders Unused viewport shit in camera renderer CCameraRenderer inherits SceneCamera Name for debugging
1 Year Ago
WorldTextEntity: Hammer gizmo uses specified color too
1 Year Ago
Remove unused manual base address setting Fix minor typo in vpc WorldTextEntity draws its text in Hammer & added GIzmo.Draw.WorldText
1 Year Ago
Fix fgd dying because of func_instance line
1 Year Ago
Whitelist System.Threading.Tasks.Task.ContinueWith and System.Threading.Tasks.TaskContinuationOptions closes sboxgame/issues/issues/3751
1 Year Ago
Fix asset spray tool model selection not working Native can set managed asset picker initial search filter, material editor uses this for _color shit filtering fuck off mysql_wrapper Can right click textures for managed asset menu in met
1 Year Ago
info_cull_triangles .fgd -> c# editoronly def Fix oopsie on info_overlay visibility_hint .fgd -> c# editoronly def Clear a bunch of these native -> nice conversions