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5 Commits over 0 Days - ∞cph!

8 Months Ago
Don't iterate the SceneCameras yet, we should iterate the Scene for Camera components when that's in
8 Months Ago
Experiments with layering cameras and multiple viewports Don't recycle depth from aoproxies for dynamic reflections, loses a fast depth prepass but focus on correctness first Fix hi-z depth chain with offsetted viewports SceneCamera.Enabled, WeakRef in Directory, ClearFlags -> bools
8 Months Ago
Experiments with layering cameras and multiple viewports
8 Months Ago
Experiments with layering cameras and multiple viewports
8 Months Ago
Experiments with layering cameras and multiple viewports