branchsbox/oob-camera-experimentscancel

9 Commits over 0 Days - ∞cph!

8 Months Ago
SceneCamera.ViewportRect to Rect Lets use the flags for ClearFlags, it's gonna be cleaner in the UI
8 Months Ago
Don't iterate the SceneCameras yet, we should iterate the Scene for Camera components when that's in
8 Months Ago
Experiments with layering cameras and multiple viewports Don't recycle depth from aoproxies for dynamic reflections, loses a fast depth prepass but focus on correctness first Fix hi-z depth chain with offsetted viewports SceneCamera.Enabled, WeakRef in Directory, ClearFlags -> bools
8 Months Ago
Fix hi-z depth chain with offsetted viewports
8 Months Ago
Don't recycle depth from aoproxies for dynamic reflections, loses a fast depth prepass but focus on correctness first
8 Months Ago
Experiments with layering cameras and multiple viewports
8 Months Ago
Experiments with layering cameras and multiple viewports
8 Months Ago
Evict all cameras when closing game menu, were continuously rendering when you would open the menu again
8 Months Ago
Experiments with layering cameras and multiple viewports