branchsbox/oob-camera-experimentscancel
9 Commits over 0 Days - ∞cph!
SceneCamera.ViewportRect to Rect
Lets use the flags for ClearFlags, it's gonna be cleaner in the UI
Don't iterate the SceneCameras yet, we should iterate the Scene for Camera components when that's in
Experiments with layering cameras and multiple viewports
Don't recycle depth from aoproxies for dynamic reflections, loses a fast depth prepass but focus on correctness first
Fix hi-z depth chain with offsetted viewports
SceneCamera.Enabled, WeakRef in Directory, ClearFlags -> bools
Fix hi-z depth chain with offsetted viewports
Don't recycle depth from aoproxies for dynamic reflections, loses a fast depth prepass but focus on correctness first
Experiments with layering cameras and multiple viewports
Experiments with layering cameras and multiple viewports
Evict all cameras when closing game menu, were continuously rendering when you would open the menu again
Experiments with layering cameras and multiple viewports