branchsbox/oob-camera-experimentscancel

9 Commits over 0 Days - ∞cph!

11 Months Ago
SceneCamera.ViewportRect to Rect Lets use the flags for ClearFlags, it's gonna be cleaner in the UI
11 Months Ago
Don't iterate the SceneCameras yet, we should iterate the Scene for Camera components when that's in
11 Months Ago
Experiments with layering cameras and multiple viewports Don't recycle depth from aoproxies for dynamic reflections, loses a fast depth prepass but focus on correctness first Fix hi-z depth chain with offsetted viewports SceneCamera.Enabled, WeakRef in Directory, ClearFlags -> bools
11 Months Ago
Fix hi-z depth chain with offsetted viewports
11 Months Ago
Don't recycle depth from aoproxies for dynamic reflections, loses a fast depth prepass but focus on correctness first
11 Months Ago
Experiments with layering cameras and multiple viewports
11 Months Ago
Experiments with layering cameras and multiple viewports
11 Months Ago
Evict all cameras when closing game menu, were continuously rendering when you would open the menu again
11 Months Ago
Experiments with layering cameras and multiple viewports