241,484 Commits over 3,867 Days - 2.60cph!

9 Years Ago
new mammoth idle removed unused bones that shouldnt have been there removed old mammoth anims shaders changed apparently
9 Years Ago
Removed old building system.
9 Years Ago
bug fix with world gen.
9 Years Ago
StatLinkerParameters no longer holds the StatSettings ref, instead we pass it in to the Create method from the collection on init StatCollection holds a new StatLinkerPair struct in place of StatLinkerParameters, StatLinkerPairs hold StatSettings and StatLinkerParameters
9 Years Ago
Fixed StatLinkerAlgorithm not being serializable
9 Years Ago
ticked enable lightmap and light probes as that makes it consistant with the human
9 Years Ago
Commeting out bad cast in CombatEffectTemplate.CopyTo
9 Years Ago
Combat effect templates stuff WIP
9 Years Ago
admin ent commands
9 Years Ago
- Custom playmaker action test, animation state toggling
9 Years Ago
- Added PlayMaker
9 Years Ago
should stop floating when getting hit
bot
9 Years Ago
Automated Linux DS Build #161
9 Years Ago
Fixed bug where guns take wrong amount of ammo from inventory
9 Years Ago
First pass on adding a Math Algorithms API into the mix of things. StatLinkerParameters now expose a StatLinkerAlgorithm unity event. Just need to expose it via the custom editor stuff (Bill).
bot
9 Years Ago
Automated Windows Build #161
bot
9 Years Ago
Automated Linux DS Build #160
9 Years Ago
changed bear markings
9 Years Ago
- Rooms can now have a chance to override the level's enemy pack with their own specific one
bot
9 Years Ago
Automated OSX Build #160
bot
9 Years Ago
Automated Linux Build #160
9 Years Ago
* Fixed "destination group" problem in multiplayer with npc_template_maker * Added CNavArea.SetParent( CNavArea, type ) * Added CNavArea.GetParent() - returns CNavArea * Added CNavArea.GetParentHow() - returns NavTraverseType * Added CNavArea.ClearSearchLists() * Added CNavArea.SetTotalCost( float ) * Added CNavArea.AddToOpenList() * Added CNavArea.GetTotalCost() - returns float * Added CNavArea.IsOpenListEmpty() * Added CNavArea.PopOpenList() - returns CNavArea * Added CNavArea.IsBlocked() * Added CNavArea.IsOpen() * Added CNavArea.IsClosed() * Added CNavArea.RemoveFromClosedList() * Added CNavArea.UpdateOnOpenList() * Added CNavArea.AddToClosedList() * Added CNavLadder.ConnectTo( CNavArea )
9 Years Ago
cut down head markings on bear (still just on top of ear and under lip)
9 Years Ago
new shader for animals and setup on bear and mammoth shader could be horrible
9 Years Ago
Can throw melee weapons while running
9 Years Ago
- Mortar launchers can now be set to target a specific location other than the player or themselves. - More arena test work
9 Years Ago
Moving combat related scripts around Added CombatEffectTemplate, CombatEffectTemplateSettings StatLinkerOperation tweak (added Divide operator back in because readability)
9 Years Ago
Ran prepare prefabs
9 Years Ago
More tweaks
bot
9 Years Ago
Automated Linux DS Build #159
bot
9 Years Ago
Automated Windows Build #159
bot
9 Years Ago
Automated Linux Build #159
9 Years Ago
Fixed VMatrix:SetScale() scaling the 2nd/3rd rows incorrectly
9 Years Ago
- Ripped out more unusued scripts/ui/folders/everything
9 Years Ago
smoothed out the animal animations. The bear isn't so herky/jerky when he's attacking players.
bot
9 Years Ago
Automated Linux DS Build #158
bot
9 Years Ago
Automated Windows Build #158
bot
9 Years Ago
Automated Linux Build #158
9 Years Ago
Added net.WriteMatrix/net.ReadMatrix net.WriteType support for VMatrix Fixed net.ReadType for TYPE_NIL
9 Years Ago
FOR FUCK SAKE maya scene
9 Years Ago
FOR FUCK SAKE town scene with test stuff !A test model
bot
9 Years Ago
Automated Linux DS Build #157
9 Years Ago
manifest, again, test
9 Years Ago
Added Power operator to stat linkers, allowed for multiple value modifications per operation Some WIP commented out drawers
bot
9 Years Ago
Automated OSX Build #157
bot
9 Years Ago
Automated Linux Build #157
bot
9 Years Ago
Automated Windows Build #157
9 Years Ago
manifest
9 Years Ago
Catch crash condition in CBaseAnimating::TestHitboxes Fix buffer over-read in input library
bot
9 Years Ago
Automated Linux DS Build #156