136,500 Commits over 4,324 Days - 1.32cph!

11 Minutes Ago
Cannon is no longer a IBoatBuildingPiece
14 Minutes Ago
- Setup leg animator for the new player rig - FInd and assign new masks
44 Minutes Ago
turret_hotfix_networkrange_fix -> main
47 Minutes Ago
turret_rear_turret_aiming_fix -> main
1 Hour Ago
Merge from naval_update
1 Hour Ago
Merge from naval_missions
1 Hour Ago
Add some extra guards and server error logs if saved missions objective count is wrong
2 Hours Ago
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2 Hours Ago
Merge from naval_update
2 Hours Ago
Merge from main
2 Hours Ago
Remove client error logs regarding mission objectives count being wrong Will still get logged on the server if it's still a problem. If it's wrong on either the client or server, it'll be wrong on both
2 Hours Ago
Merge from naval_update
2 Hours Ago
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2 Hours Ago
mortar ammunition lods and materials
3 Hours Ago
spawnpoint adjustment
3 Hours Ago
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4 Hours Ago
apartments greybox progress, early facade mockup test
4 Hours Ago
merge from main
4 Hours Ago
Merge from naval_update
4 Hours Ago
Rework multiple boat station warning message display.
5 Hours Ago
Paddle animation updates for in kayak and using paddle as weapon
5 Hours Ago
Remove hold to place timer on boat building station
5 Hours Ago
rebase on main
Today
merge from main
Today
merge from artist_pack_dlc
Today
Disabled Tug boat spawns - they were the test bed which led to player built boats. Will explore reintroducing in future
Today
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Today
Add sidechecks to cannons to fix being able to rotate into no longer mountable spots.
Today
Fixed incorrect settings on TC skins and xmas sled, doesn't look like it was breaking anything in game though
Today
Added tests for checking common issues on redirects (item rarity, craftable, researchable, etc)
Today
Default buoyancy batching to on.
Today
Fix cannon handle spinning with buoyancy.
Today
Merge from main
Today
Fixed not able to skin space LR back into the default LR
Today
Added a test for ensuring redirects are linked back to their source item, checks every redirect skin
Today
Fix new scientists not working with hunting trophies Had to add a new OverrideClothing field to the HeadDispenser as the new scientists don't have a clothing inventory
Today
Applied same logic to eat and clear options
Slight reduction
Today
Harvest/Havest All/Clone/Clone All radial menu options now get disabled instead of being removed entirely if they are not available
Increase front turret rotate speed by 200 units
Today
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Today
Refactor Easel LOS checks
Today
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Today
Shorten time to first LOS check
Today
Update to Easel LOS, now checks deployable layer
Today
Alias prop_portal_stats_display to prop_dynamic * Fixes Portal 1 having missing elevators Material refcount changes * Fixed Portal 1 energy pellet having missing texture (0 ref count) * Do not precache AR2 ball materials until used, they can now also unload on map change * Do not forcibly precache muzzleflash materials that are not even used Render hook changes * Apply correct rendering matrices for PreDrawHUD and PostDrawHUD, so calling cam.Start2D is no longer necessary. * Move calling of PreDrawHUD slightly later, so it renders in the 2D view, just like PostDrawHUD does. * Moved GM:PostDrawEffects to be called slightly sooner than before, so it is called in the 3D view, not after it, and also is consistently called only when PreDrawEffects is Prevent opening chat with cl_drawhud 0 locking you out of main menu Do not precache some HL1 weapons Prevent gauss gun spewing about out of bounds values
Today
set paintable reactive target culling distance to 100 from 35
Today
fix modular boat sink sound playing again when entering range (firing it off as an effect from the server now)
Today
WIP - script to export UI dropdown, sliders and toggles names, tooltips and values/ranges to be exported and loaded into ADX for more readable grafana/analysis.
Today
reduce paintball gun attack/impact volume a little bit