141,726 Commits over 4,383 Days - 1.35cph!

14 Minutes Ago
apartment complex exterior baked LODs
16 Minutes Ago
workbench upgrades models and textures (salvage, recycle and comfort)
32 Minutes Ago
merge from main
34 Minutes Ago
Can't open upgrade inventory if building blocked
49 Minutes Ago
merge from hair_fixes
Rin
53 Minutes Ago
merge from bandit_sentry_culling_fix
Rin
54 Minutes Ago
merge from armored _ladder_hatch_material_fix
55 Minutes Ago
Add ApplyVertexColorStrength and ApplyVertexAlphaStrength to material property block for hair dye
Rin
56 Minutes Ago
merge from floating_city_oilrig_leg_fix
Rin
57 Minutes Ago
merge from ferry_terminal_nets
1 Hour Ago
Added support for per workbench-level upgrade visuals. Assigned reinforced visuals for all workbench levels.
1 Hour Ago
Hook new navmesh to ghostships and tropical islands
1 Hour Ago
Fixed hair caps not working on some player seeds Disabled shadows on midlength hair
1 Hour Ago
Rentable Shop D - LODs, collision, shutter LODs, shutter polish, replaced models with prefabs in main prefab
1 Hour Ago
Fix client server compile errors
1 Hour Ago
Don't reset new speed consistency test params between runs
2 Hours Ago
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2 Hours Ago
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2 Hours Ago
Merge from workbench_upgrades
3 Hours Ago
Fixed visual spawning method breaking initial LOD functionality.
3 Hours Ago
Updating skinning for mannequin
3 Hours Ago
Rebase on /main
3 Hours Ago
Fix missing visual prefab link on reinforced item
3 Hours Ago
Subtract mesh changes to prevent conflicts
3 Hours Ago
Fix reinforced placement links
4 Hours Ago
Break prefab connections on all upgrade visual placement guides for Workbench 1,2,3. Remove the components added by source prefabs. Renamed to show they're placement locations.
4 Hours Ago
exported edited salvaged hammer refresh vm anims
4 Hours Ago
Electric Furnace - updated game and workshop models to remove small overlapping parts
4 Hours Ago
Remove a rogue closing parenthesis in copypaste reply
4 Hours Ago
Merge from main
5 Hours Ago
merge from egghunt_top_rewards_fix
5 Hours Ago
Fix top egg collector reward being lost when the players inventory is full Fix some pool leaks
5 Hours Ago
Electric Furnace - fixes to workshop model
5 Hours Ago
increased culling distance for bandit sentry static
5 Hours Ago
fixed specular values on oilrig leg baked lod mat
5 Hours Ago
S2P all floating cities, to fix a missing material
5 Hours Ago
disabled mesh colliders on fishing nets on the ground at Ferry terminal S2P
6 Hours Ago
Fixing small back pack LODs having incorrect skinning
Today
merge from main
Today
Refactor f1 grenade input handling to not rely on viewmodel events, fixes them not being throwable in third person Should be unchanged for players
Today
Enable Decal layer 0 on atlas_crypt_blend.mat for spray can compatibility
Rin
Today
merge from crypt_skin_fixes
Today
Commit changed metas from NukeDistant merge
Today
Adjust the left side of the krieg backpack holster by 0.06m to better fit some large guns
Today
Hair dye is now calculated with it's own random generation instead of relying on a combination of hair type and index Should distribute hair colours more uniformly
Rin
Today
merge from contact_image_rendering_fix
Today
Gizmo drawer for hole shapes Fit to mesh function Improve inspector GUI Render in editor for easier testing
Today
Added a Clear active property block button to SkeletonSKin, will only appear at runtime