252,665 Commits over 3,990 Days - 2.64cph!

6 Minutes Ago
Change to use new renamed mapImageExists endpoint and log the url if it does already exist
8 Minutes Ago
- Swapped to a flags approach - Set max inventory size to 7 to sort the last greyed out icon
10 Minutes Ago
Update: WaterLevel supports getting water heights for a batch of positions - added a test to make sure batched produces same results as the singular version Tests: ran the new unit tests
12 Minutes Ago
Fix vddraw editor not refreshing viewport when scrubbing through the timeline (broke from unity update?)
25 Minutes Ago
Fixed incorrect Lootpanel phrases
31 Minutes Ago
Inventory UI is slightly larger so it's easier to see and weapon names are displayed in the active InventorySlot
33 Minutes Ago
let consoletoggle command take a parameter to force the panel you want to open (values 1-6 for the different panels) eg: 'consoletoggle 1' will always open the console panel
46 Minutes Ago
Added GameSettings class for local convars. Added `sbdm.viewbob` and `sbdm.screenshake`. Reduced default screenshake values, but can be restored by setting screenshake to 1. #109
49 Minutes Ago
Make use of the return type of Scene.Load and return false if SceneLoadOptions has no valid scene set
55 Minutes Ago
Bee swarm scale effects with springs
56 Minutes Ago
Integrate my item mod swap changes with jakes
1 Hour Ago
Added BaseNode.OnFrame, moved hashcode check in FunctionResult out of OnPaint
1 Hour Ago
Fixed issue with calling RPCs from within RPCs when using HostOnly / permissions and Caller not being set correctly. Fixes Facepunch/sbox-issues#7452
1 Hour Ago
Pivot, increase turn speed.
1 Hour Ago
cookingv2 -> bees (merge conflicts)
1 Hour Ago
merge from catapult_ragdoll_fix
1 Hour Ago
disabling collision between ragdoll and its initiator
2 Hours Ago
main -> cookingv2
2 Hours Ago
exported crocodile turn 90 left and right anims
2 Hours Ago
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2 Hours Ago
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3 Hours Ago
Implement simple programmer and more advanced designer friendly springs. Will use these for scale animations
3 Hours Ago
Add thumb to published workshop clothing
3 Hours Ago
sar entity update - positioned inner bolt as it was appearing offset - unpacked model in prefab
3 Hours Ago
Decal: Update transform when dirty too Fixes Facepunch/sbox-issues#7518
3 Hours Ago
fixed catapult admin reload with player ammo
3 Hours Ago
Replace SteamId usage with PlayerId (unique per connection and bot), streamline spawning logic Don't draw bots hud vitals on my screen Just reference PlayerData instead of keeping two copies of all this, looking it up etc Tidy up death logs, don't double up
3 Hours Ago
merge from PlayerRigUpdate2/mergemain
3 Hours Ago
WIP MovieMaker (Facepunch/sbox#1798) Edit mode shortcut workaround Started on editor cookies Fix assigning properties in structs
3 Hours Ago
Reset alert state when no players nearby, snake returns to idle visually.
3 Hours Ago
Add missing shader include Build shaders
4 Hours Ago
Shadows test scene
4 Hours Ago
Phrases update Fixed double space in shield item descriptions Fixed static ballista using the mounted ballista description Fixed medieval sheet double door having two different tokens
4 Hours Ago
Snappier attack response
4 Hours Ago
chicken coop blockout and textures - fencing based on 3x3
4 Hours Ago
Merge from tiger
4 Hours Ago
Re-add missing part of plugin lost with merge
4 Hours Ago
Fix compile errors and warnings
4 Hours Ago
merge from ragdoll_dismount_improvements
4 Hours Ago
improved dismount position setup of player temp ragdoll and ensure that ragdoll colliders don't get caught in the dismount checks
4 Hours Ago
hoodie fixes
4 Hours Ago
Tiger being automatically added to spawn prefabs
4 Hours Ago
Generate anims root motion curves
4 Hours Ago
Rotate decals & use engine class Adjust decal scene
4 Hours Ago
Hook new tiger attack
4 Hours Ago
Attack visual triggering
5 Hours Ago
exported snake rig with all lods now skinned
5 Hours Ago
merge from primitive
5 Hours Ago
Mip map memory slider, set preset values.
5 Hours Ago
merge from store_medieval_pack