132,526 Commits over 4,232 Days - 1.30cph!

6 Minutes Ago
Fixed Spot with inaccurate colliders on cargoship
7 Minutes Ago
Wetsuit repose
10 Minutes Ago
base (vanilla) techtree pass
12 Minutes Ago
Some prevent movement blockers for falling weapons in large oilrig
16 Minutes Ago
Space LR300 - updated WM and LODs with right hand magazine catch
20 Minutes Ago
easier traversal on stairs in WTP
30 Minutes Ago
glass surface type > glass small on security towers
33 Minutes Ago
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
33 Minutes Ago
Merge: from main
38 Minutes Ago
Adjusted sail transmission colour
42 Minutes Ago
Boatbuilding station, cannonball and boat planner pass
47 Minutes Ago
boat building deployables gameplay pass - WIP
49 Minutes Ago
fixed early culling barricades at trainyard
52 Minutes Ago
cargoship LOD3 glass is see through now
1 Hour Ago
killed wind height bend factors on snowy overgrowth - makes dancing bushes
1 Hour Ago
fixed moved AC tubes in cave_large_sewers
1 Hour Ago
wind amplitude from arid/temperate applied to tundra grasses
1 Hour Ago
removed renderer batch selectively on floating junkpiles crates
1 Hour Ago
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1 Hour Ago
Fix NRE when Indirect Instancing is disabled
2 Hours Ago
auto updated mats and metas from old versions of editor
3 Hours Ago
Include light colour term in thin transmission mode
4 Hours Ago
turret_fixes -> naval_update
4 Hours Ago
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
4 Hours Ago
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4 Hours Ago
Fix Indirect Instancing accidentally being enabled by default
5 Hours Ago
Resort 50 cal left after the merge
5 Hours Ago
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
5 Hours Ago
naval_update -> turret_fixes
5 Hours Ago
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
5 Hours Ago
- More seat adjustments
5 Hours Ago
Try out seat relative position re-sync update
5 Hours Ago
Merge from boat_building
5 Hours Ago
Merge from boat_building/effects
5 Hours Ago
Bring down reload to like 14.7
5 Hours Ago
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
5 Hours Ago
Reorient seat in the turret Better eye pos
5 Hours Ago
5 Hours Ago
merge from main/naval_update/modular_boat_sounds
5 Hours Ago
Reorient seat in gun space
5 Hours Ago
merge from main/naval_update
6 Hours Ago
- Only update server seat if no client auth
6 Hours Ago
Compile fix
6 Hours Ago
update from naval_update
6 Hours Ago
minor steering wheel sound tweaks
6 Hours Ago
- Remove debug logs - Remove ddraw
6 Hours Ago
- Missing
6 Hours Ago
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
6 Hours Ago
Cache blockages in all directions, saves a bunch of time for fx management
Today
Remove wake from parent boat Add wake to child blocks Only enable if above a certain velocity and there is a clear space in the opposite direction of the boats velocity Add some time and distance gating, only update splash fx every 0.25s and if within 50m of the player