252,665 Commits over 3,990 Days - 2.64cph!
Change to use new renamed mapImageExists endpoint and log the url if it does already exist
- Swapped to a flags approach
- Set max inventory size to 7 to sort the last greyed out icon
Update: WaterLevel supports getting water heights for a batch of positions
- added a test to make sure batched produces same results as the singular version
Tests: ran the new unit tests
Fix vddraw editor not refreshing viewport when scrubbing through the timeline (broke from unity update?)
Fixed incorrect Lootpanel phrases
Inventory UI is slightly larger so it's easier to see and weapon names are displayed in the active InventorySlot
let consoletoggle command take a parameter to force the panel you want to open (values 1-6 for the different panels)
eg: 'consoletoggle 1' will always open the console panel
Added GameSettings class for local convars. Added `sbdm.viewbob` and `sbdm.screenshake`. Reduced default screenshake values, but can be restored by setting screenshake to 1. #109
Make use of the return type of Scene.Load and return false if SceneLoadOptions has no valid scene set
Bee swarm scale effects with springs
Integrate my item mod swap changes with jakes
Added BaseNode.OnFrame, moved hashcode check in FunctionResult out of OnPaint
Fixed issue with calling RPCs from within RPCs when using HostOnly / permissions and Caller not being set correctly. Fixes Facepunch/sbox-issues#7452
Pivot, increase turn speed.
cookingv2 -> bees (merge conflicts)
merge from catapult_ragdoll_fix
disabling collision between ragdoll and its initiator
exported crocodile turn 90 left and right anims
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Implement simple programmer and more advanced designer friendly springs. Will use these for scale animations
Add thumb to published workshop clothing
sar entity update
- positioned inner bolt as it was appearing offset
- unpacked model in prefab
Decal: Update transform when dirty too Fixes Facepunch/sbox-issues#7518
fixed catapult admin reload with player ammo
Replace SteamId usage with PlayerId (unique per connection and bot), streamline spawning logic
Don't draw bots hud vitals on my screen
Just reference PlayerData instead of keeping two copies of all this, looking it up etc
Tidy up death logs, don't double up
merge from PlayerRigUpdate2/mergemain
WIP MovieMaker (Facepunch/sbox#1798)
Edit mode shortcut workaround
Started on editor cookies
Fix assigning properties in structs
Reset alert state when no players nearby, snake returns to idle visually.
Add missing shader include
Build shaders
Phrases update
Fixed double space in shield item descriptions
Fixed static ballista using the mounted ballista description
Fixed medieval sheet double door having two different tokens
chicken coop blockout and textures - fencing based on 3x3
Re-add missing part of plugin lost with merge
Fix compile errors and warnings
merge from ragdoll_dismount_improvements
improved dismount position setup of player temp ragdoll and ensure that ragdoll colliders don't get caught in the dismount checks
Tiger being automatically added to spawn prefabs
Generate anims root motion curves
Rotate decals & use engine class
Adjust decal scene
exported snake rig with all lods now skinned
Mip map memory slider, set preset values.
merge from store_medieval_pack