250,878 Commits over 3,959 Days - 2.64cph!

20 Minutes Ago
Update: ServerDemoPlayer - add debug option to log packets Trying to figure out why some construction events are not being palyed back properly Tests: played back a demo where I'm building multiple chained staircases
26 Minutes Ago
merge from primitive
28 Minutes Ago
Fixed ballista SiegeWeaponVehicleAudio.StartReloadSounds NRE
33 Minutes Ago
Unpacked catapult mesh prefab, see if it fixes the unpooled bone names
44 Minutes Ago
Tweaked battering ram door max angles
55 Minutes Ago
Add support for alternative vending machine trades per era
1 Hour Ago
Add TextureBuilder.WithMips() - auto mip count Bitmap.ToTexture supports mipmaps ResourceCompiler.Compile is async (but we have to run it syncronously)
1 Hour Ago
New battering ram dismount pos
1 Hour Ago
Fix nested prefab edge cases Fix edge case when prefab with a variable referencing the prefab root was cloned
1 Hour Ago
Metal impacts.
1 Hour Ago
Tweak pickups so that grenade/tripmine pickup notices show correctly
1 Hour Ago
Bugfix: ServerDemoPlayer - synthesize initial tick after loadign a player Avoids server's perception of teleport, as ticks are delta serialized and after load of save have default values. Tests: played back a demo on craggy where I stayed stationary the first 10 seconds. No longer generating errors.
1 Hour Ago
Fix minor error
1 Hour Ago
Disabled the new terrain collision proxy collider added on horses, need a better solution
2 Hours Ago
Protocol++
2 Hours Ago
Added net_fakepacketloss ConVar for testing (0-100%). Fixed an issue where if a delta snapshot was received before an object was created on the client-side, it would remember the state wrongly. Fixed an issue with Network Refresh messages where, if arriving late, could overwrite Sync Vars with the wrong values
2 Hours Ago
Remove all these logs
2 Hours Ago
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2 Hours Ago
Packet loss test command - send invalid snapshot ids back in ack, dont process them
2 Hours Ago
Manifest
2 Hours Ago
Bromeliad bushes
2 Hours Ago
More progress rework table
2 Hours Ago
Add Bitmap.ToFormat( ImageFormat format )
2 Hours Ago
gas cylinder mesh and model doc cleanup.
2 Hours Ago
Removed the 30s repair delay on the battering ram head
3 Hours Ago
Added more jungle scaffolding blockouts
3 Hours Ago
Shorten tiger leap and growl anims for better blending, custom flee to go back into hiding then circle back
3 Hours Ago
Use RPC for health/armour pickups
3 Hours Ago
merge from primitive -> aux2
3 Hours Ago
Bugfix: FullServerDemos - ensure initial save always happens if demo thread was toggled Tests: recorded 2 demos in 2 recording sessions on one server session - both had saves created
3 Hours Ago
Ensure AssetDatabase.SaveAssets() is called after manifest is generated - seemed to work fine on build server without this but didn't save manifest locally until manually using Ctrl + S
3 Hours Ago
Dry fire refactor
3 Hours Ago
KeyframeCurve, IInterpolator AnimationClip / AnimationTrack AnimationProperty AnimationEdit
3 Hours Ago
Don't draw effect rings w/gravgun (#2083)
3 Hours Ago
Add math.IsNearlyZero() and math.IsNearlyEqual() (#2172) * Add math.IsNearlyZero() and math.IsNearlyEqual(). * Rename `smallNumber` to `epsilon` * Use 1e-8 for epsilon instead of max.exp(-8) * Fix comments to match function arguments * Remove epsilon variable, code style fixes.
3 Hours Ago
Fixed ballista not repairable when hammering its subentity
3 Hours Ago
Frontend Speedup (#2183) * Update jQuery to the latest version * Optimize images by adding lazy loading * Remove unnecessary jQuery calls * Speed up the loading of the mainmenu * Optimize loading screen: use DOMContentLoaded and defer jQuery * Replace jQuery to JavaScript * Fix the screen resolution glitch when game start up * Fix the code style to the current code base * Returning the js script binding to the head block * Remove unnecessary changes --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
3 Hours Ago
Removed unused from InputContext
3 Hours Ago
Bugfix: ServerDemoPlayer - wake up all recognized players Players that are loaded from a save arrive sleeping, which prevents tick processing. Tests: Played back a couple short demos where I didn't jump at the start - saw player move.
3 Hours Ago
Add per-convar profiling when changing quality presets
3 Hours Ago
Prompt to save current graph (if dirty) when pressing the Forward/Back/Home buttons
3 Hours Ago
adobe wall and gate gibs and collision
4 Hours Ago
Merge from main
4 Hours Ago
Fixed Cloud Browser @installed tag not being filterable by query
4 Hours Ago
Add [Hide] to TextureCoord.Title override Minor MainWindow refactor so .shdrgrph files arent recognized as Sub-Graphs mistakenly
4 Hours Ago
Merge from workshop_perf
4 Hours Ago
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4 Hours Ago
Can now specify individual menu panels that will return to the main options panel when closed. Added Item store, inventory and workshop menu panels to this list.
4 Hours Ago
exported tree climbing anim tests for tiger
4 Hours Ago
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