132,847 Commits over 4,232 Days - 1.31cph!

23 Minutes Ago
ore & explosive - guide meshes added
24 Minutes Ago
Fixed missing door collision on bottom of food market containers. Simplified collision mesh overall.
34 Minutes Ago
Swimwear 01 and all variations reposed
53 Minutes Ago
box ore - tweak display anchor location
54 Minutes Ago
box explosives - updated manifest, updated icon manifest, updated localization.
55 Minutes Ago
network++
55 Minutes Ago
box explosives - updated model and gibs, updated lod geo, setup prefab, icon created, item created.
56 Minutes Ago
Fixed a texture streaming issue in the Icon Render scene where icons were rendered with the wrong mipmap levels
59 Minutes Ago
box explosives - updated texture settings
59 Minutes Ago
edited lr300 space world model skinning and created/linked attack anim for it in the animator
59 Minutes Ago
Enabled AllowKinematicDrift for PlayerBoat
1 Hour Ago
more splat work ferry terminal
1 Hour Ago
Merge from netting_placement_rework
1 Hour Ago
Merge from main
1 Hour Ago
Merge from parent
1 Hour Ago
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2 Hours Ago
more splat on the right of ferry terminal
2 Hours Ago
Boat planner can go into tc tool slots
2 Hours Ago
naval_update -> main
3 Hours Ago
glass surface types for airfield hangars
3 Hours Ago
Add model components to all window bars, embrasures, floor grills, shelves to fix offset bullet impacts and stringpool warnings
3 Hours Ago
deleted stray foundation piece water_well_b
3 Hours Ago
stripped rendererbatch on powerline cardboard crates as that still causes issues
3 Hours Ago
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3 Hours Ago
Enabled RW on 2 bullet meshes to fix 50 cal particle system warnings
5 Hours Ago
merge from fix_boat_teleport_checks -> naval_update
6 Hours Ago
Fix portal teleport check not ignoring the terrain margin properly - make it also ignore TerrainMargin outside of editor too so it works on Craggy standalone (shouldn't affect Procgen as TerrainMargin will never be in the way of the boats)
Today
Set tropical terrain material decal layers 0 & 1
Today
Merge from tropical_shore
Today
Adjust shore and underwater values
Today
Merge from naval_update
Today
soften wallpaper/planner deploy sound and add two more variations since we're hearing it more often now
Today
Fixed mainland fog of war being cleared when deep sea closes
Today
Merge from parent
Today
Increase imposter render bounds to fix culling issues in deepsea
Today
reduce cannon fire mech sound volume slightly
Today
assign UI handling sounds to boat deployables
Today
Null check in TerrainPath:FindClosest
Today
RHIB storage sounds
Today
Add PT Boats to deep sea vehicle whitelist
Today
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Today
Fixed incorrect layer on small ramp trigger allowing opening into construction Don't allow ramp to be extended if there are static world objects in it's bounds Show a blocked interaction prompt if the ramp cannot be extended
Today
Use slightly smaller bounds when picking a spawn position for ghost ship sounds
Today
space lr300 sounds
Today
Fix tropical1 terrain size, and add earlier assert
Today
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards)
Today
RC (not s2p'd)
Today
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 7 of 7, because Plastic is a broken mess]
Today
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 6 of X, because Plastic is a broken mess]
Today
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 4 of X, because Plastic is a broken mess]