140,711 Commits over 4,352 Days - 1.35cph!

Just Now
Clean: simplify sync from flying cache back to players Tests: none, trivial change
3 Minutes Ago
Include client.cfg when making a bug report to help when looking into the bug reports
7 Minutes Ago
Clean: annotate AreFlying jobs with context comments - got rid of ref and added ReadOnly in a couple places Tests: compiles
12 Minutes Ago
merge from main
15 Minutes Ago
Fix the deployable / redirect issues flagged earlier - a few fireworks were changing variant when picked up - industrial wall lights pointed to incorrect repair, required wood even though its not used to craft them - fluorescent ceiling light had different protection and HP than regular ceiling light - one of the lunar dividers had incorrect protection - innertube skins could be repaired unlike base item, wantedposter and industrial door had wrong item target - reactive target could be picked up while building blocked All green now ✅
30 Minutes Ago
merge from fix_network_profiling_broadcast -> main
31 Minutes Ago
Add toast message is area is overfished
32 Minutes Ago
Merge from monument_notification_sounds
34 Minutes Ago
Fix network profiling not counting how many packets are queued on main thread vs broadcast to multiple players
52 Minutes Ago
Changes to server gameplay event notifications: - All gameplay events now run through the WorldNotificationConfig asset. Events without sounds will always display UI toast messages, as before - Cleaned up how the monument notifications worked, now go through the player like toast messages do. Was able to get rid of the entity on oil rigs used just for sending the event notification. S2P both oil rigs - Player and event must both be inside/outside the deep sea for the player to be notified of that event - Removed ServerVar 'global.legacymonumentnotifications' and ClientVar 'ui.monumentnotificationtoasts'. Replaced with ClientVar 'ui.worldnotifications' and an option under game settings->UI->misc to set prefer sounds/sounds+toast/toast only - Corrected the AI generated convar description for 'graphics.compass'. Doing my part in the machine war
1 Hour Ago
merge from deep_sea_sleeping_bag -> main
1 Hour Ago
Codegen
1 Hour Ago
Window atlas update
1 Hour Ago
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1 Hour Ago
merge from main -> deep_sea_sleeping_bag
1 Hour Ago
Merge from main
1 Hour Ago
Fix spacing of sleeping bag separator
1 Hour Ago
Include hidden redirect items in the tests for inventory sounds
1 Hour Ago
Split off interior of rentable shop A (wip)
1 Hour Ago
Bowless Crossbow - missing changes
1 Hour Ago
Bowless Crossbow - updated viewmodel, WIP textures
1 Hour Ago
fix bounds after downscale + snapping changes
1 Hour Ago
merge from waterwheel_downscale_option
1 Hour Ago
Codegen
1 Hour Ago
Add achievements for: - Entering deep sea - Building a boat - Hitting a boat with a cannon
1 Hour Ago
Merge from main
1 Hour Ago
fixed up medical syringe, updated 3p anims, added anim events
2 Hours Ago
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2 Hours Ago
Fix a couple of wrapping issues
2 Hours Ago
FX WIP.
2 Hours Ago
Merge from Main
2 Hours Ago
Merge: from reorganize_unit_tests - Buildfix Tests: switched through all modes
2 Hours Ago
Window atlas
2 Hours Ago
Buildfix(tests): add a missing SERVER macro guard Tests: clicked through all modes - all compile
3 Hours Ago
merge from main
3 Hours Ago
Fix some compile errors, delete copy of unitask
3 Hours Ago
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3 Hours Ago
merge from main
3 Hours Ago
Codegen
3 Hours Ago
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3 Hours Ago
Merge from main
3 Hours Ago
Merge from item_mod_radial_rename
3 Hours Ago
merge from waterwheel_deployable
3 Hours Ago
Added a tooltip for light toggle radial, to appear in the settings UI.
3 Hours Ago
Rename again to avoid bind conflicts due to binds using .contain Update UI bind.
3 Hours Ago
enable snapping, fix bounds
3 Hours Ago
Merge: from reorganize_unit_tests - Clean(tests): reorganize unit test structure - all test classes are either in Tests.Unit or Tests.Perf or both namespaces - Bugfix(tests): patch up a bunch of test classes so that they work properly Tests: ran all unit tests. some spurriously fail as part of big batch, but individual test classes pass.
3 Hours Ago
Tiny color button bug fixes: - Fix button colors not saving when you don't have a TC active, (even though the client allowed it). - Fix default red being different from selected red - Add gray color to button colors. - Reorder button colors to match others
4 Hours Ago
Merge: from main
4 Hours Ago
Bugfix(tests): patch up ServerOcclusionTests - replace out-of-date occlusion cache with a new one based on Craggy - update CanSee and CantSee chunk pairs - add missing initialization Tests: ran ServerOcclusion unit tests - they pass