132,847 Commits over 4,232 Days - 1.31cph!
ore & explosive - guide meshes added
Fixed missing door collision on bottom of food market containers. Simplified collision mesh overall.
Swimwear 01 and all variations reposed
box ore - tweak display anchor location
box explosives - updated manifest, updated icon manifest, updated localization.
box explosives - updated model and gibs, updated lod geo, setup prefab, icon created, item created.
Fixed a texture streaming issue in the Icon Render scene where icons were rendered with the wrong mipmap levels
box explosives - updated texture settings
edited lr300 space world model skinning and created/linked attack anim for it in the animator
Enabled AllowKinematicDrift for PlayerBoat
more splat work ferry terminal
Merge from netting_placement_rework
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more splat on the right of ferry terminal
Boat planner can go into tc tool slots
glass surface types for airfield hangars
Add model components to all window bars, embrasures, floor grills, shelves to fix offset bullet impacts and stringpool warnings
deleted stray foundation piece water_well_b
stripped rendererbatch on powerline cardboard crates as that still causes issues
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Enabled RW on 2 bullet meshes to fix 50 cal particle system warnings
merge from fix_boat_teleport_checks -> naval_update
Fix portal teleport check not ignoring the terrain margin properly
- make it also ignore TerrainMargin outside of editor too so it works on Craggy standalone (shouldn't affect Procgen as TerrainMargin will never be in the way of the boats)
Set tropical terrain material decal layers 0 & 1
Merge from tropical_shore
Adjust shore and underwater values
soften wallpaper/planner deploy sound and add two more variations since we're hearing it more often now
Fixed mainland fog of war being cleared when deep sea closes
Increase imposter render bounds to fix culling issues in deepsea
reduce cannon fire mech sound volume slightly
assign UI handling sounds to boat deployables
Null check in TerrainPath:FindClosest
Add PT Boats to deep sea vehicle whitelist
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Fixed incorrect layer on small ramp trigger allowing opening into construction
Don't allow ramp to be extended if there are static world objects in it's bounds
Show a blocked interaction prompt if the ramp cannot be extended
Use slightly smaller bounds when picking a spawn position for ghost ship sounds
Fix tropical1 terrain size, and add earlier assert
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards)
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 7 of 7, because Plastic is a broken mess]
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 6 of X, because Plastic is a broken mess]
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 4 of X, because Plastic is a broken mess]