140,432 Commits over 4,352 Days - 1.34cph!

12 Minutes Ago
Fix missing HasFlag swaps
34 Minutes Ago
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34 Minutes Ago
Refactor all fsms, wip
34 Minutes Ago
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35 Minutes Ago
new mocap for shrug, thumbs up and thumbs down updated
39 Minutes Ago
merge from main
43 Minutes Ago
add convars for: disabling completely, area radius, duration, # of successes until overfished
50 Minutes Ago
merge from new_console-ui
50 Minutes Ago
Compile fix
52 Minutes Ago
merge from render_pipeline_testing
53 Minutes Ago
oops
1 Hour Ago
Fixed double select none buttons in the tools tab
1 Hour Ago
exported/setup M16a2 3p anims, set up overide controller and entity. Set holster/backpack and attachment positons
1 Hour Ago
Start breaking apart LimitedTurnNavAgent and moving its functionnality to the shared rust nav agent
1 Hour Ago
merge from hasflag_replacement
1 Hour Ago
merge from new_console-ui
1 Hour Ago
Fixed loadouts not loading in non debug builds
1 Hour Ago
Clean(tests): rename DummyServer -> TestServer Tests: compiles
1 Hour Ago
RidableHorse.prefab really wants to be reserialized
1 Hour Ago
Fixed text layout issues in auto complete buttons when increasing console text size Fixed auto complete still visible after closing the console
1 Hour Ago
Clean(tests): consolidate various test entities/systems Tests: none, going to happen later
1 Hour Ago
FlexVirtualScroll can now use GameObjectRef Use refs when spawning UGC stubs, hopefully fixes the engineui2_serveradmin_ugcplayerhistoryentry error
2 Hours Ago
rust_relay_server -> main
2 Hours Ago
main -> rust_relay_server merge
2 Hours Ago
offset packetType by lowestUserPacket
2 Hours Ago
Can copy error by clicking on them
2 Hours Ago
Clean(tests): Move test utilities to Tests and Tests.Perf namespaces - replaced manual measurement loops with Test.Perf.MeasureAndPrint Tests: none, leaving till later
2 Hours Ago
Replace PoolAnalyzer -> CodeAnalyzer - apply HasFlag -> bitwise change across codebase
2 Hours Ago
merge from main
3 Hours Ago
merge from render_pipeline_testing
3 Hours Ago
probable fix for flickering fog
3 Hours Ago
Fixed open folder button showing out of editor I was hiding the 'save current loadout' button instead.....
3 Hours Ago
merge from waterwheel_deployable
3 Hours Ago
Increased the error overlay size, reduced the max amount of entries
3 Hours Ago
Added close buttons to the error overlay Fixed fade out taking more time than expected
3 Hours Ago
Drain calories and hydration while running, when too low on calories prevent running on the wheel with a toast to show reason
3 Hours Ago
nice new shiny store icon for egg suit
3 Hours Ago
Switched yellow panels mat on Kiosk A to rentable shop specific one, and enabled blends. Added ms map. Deleted now obsolete blockout meshes. Added some offset to trims in Kiosk A.
3 Hours Ago
Merge: from dynamic_object_work_queue_shrinking - Optim: ObjectWorkQueues now shrink to larger capacities overtime Tests: procgen map, ensured outpost turrets still tracked and fired at me
3 Hours Ago
Update: debug.printqueues now also prints queue capacity Tests: printed queues while being blasted by turrets
4 Hours Ago
some splats tweaks polished the roof hatch look a bit more decals on roof walls
4 Hours Ago
Optim: ObjectWorkQueue now shrinks to dynamically adjusted minimal capacity instead of 0 - explicitly calling Clear resets the state back to inital 256 capacity Grows capacity by 10% every minute if 60 overcapacity events have been recorded. This should eliminate allocations for bursty workloads in long term. Tests: visited outpost, got blasted by turrets
4 Hours Ago
ErrorUI -> UI_Error
4 Hours Ago
Edited mount positions for various chairs
4 Hours Ago
rebase on main
4 Hours Ago
store icon and steam images for rustige egg amethyst
4 Hours Ago
merge from main
4 Hours Ago
merge from new_console-ui
4 Hours Ago
Compile fix
5 Hours Ago
Added a ConVar and a multi-compile for toggling cached shadow maps