229,032 Commits over 3,745 Days - 2.55cph!

15 Minutes Ago
Updated rig so wheels rotate in the z axis
31 Minutes Ago
Replace cash point icon
36 Minutes Ago
Added extra hours method to wipe timer
44 Minutes Ago
Screen Space Ambient Occlusion * Added Ambient Occlusion post processing camera component, can configure quality, intensity, sample radius. (Less options means we can do further improvements easily) * r_ssao_debug can be used to see the direct AO values * Added CameraComponent.AddHookAfterOpaque --------- Co-authored-by: Matt Stevens <matt@mattstevens.co.uk>
47 Minutes Ago
Additional docs/cleanup
47 Minutes Ago
Don't spawn travelling vendor if Bradley is on the road - preemptively prevents any issues with Bradley pathing
47 Minutes Ago
Removed unused retro TC localization tokens
49 Minutes Ago
Expose scoring prefix, use £ instead of $
55 Minutes Ago
Add player clip volume to shipment
1 Hour Ago
ActionGraph: Expose NeworkSpawn, some Connection members
1 Hour Ago
Debug camera can now save any depth of field aper, blur, squeeze and barrel values
1 Hour Ago
Sprite fill Projectile hit does effect Prefab and scenes Scalar component Healing zone Allow to pause game on story board
1 Hour Ago
Spawn a big burst of cash when someone dies holding the bag
1 Hour Ago
Make sure active gamemode is networked NetworkSpawn cash bag after adding CashBag component
1 Hour Ago
Pressing R to reset debug cam now reset roll immediately regardless of any camlerp value
2 Hours Ago
merge from spawnview_command
2 Hours Ago
Added 'spawnview' command to spawn entity at the position and orientation of the camera
2 Hours Ago
Call NetworkSpawn in DroppedEquipment.Create Fix cash bag not spawning Network CashGrab game objects [HostSync] CashPoint.State Fix some Spottable properties
3 Hours Ago
reverted to the og material for house trims
4 Hours Ago
merge from snow_effects_roll_back_and_meshLOD_conversion
4 Hours Ago
merge from hood_and_cuffs
4 Hours Ago
Merge from main
5 Hours Ago
Another gesture list update
5 Hours Ago
Redo animator changes
5 Hours Ago
Fixed changed crane colour in junkyard, S2P
5 Hours Ago
6 Hours Ago
Gesture list update
Today
First pass on a rock paper scissors gesture game Player 1 starts the gesture and waits for someone to join by interacting with them Both players then get a UI prompt to pick a hand Result is communicated via toast for now as there are no animations Bots will pick a random option after 2 seconds and print what they selected in the server log for testing
Today
Added killpushbikes and killmotorbikes convars
Today
Fix helicopters sleeping at the apex of a bounce
Today
Merge Bikes -> Aux2
Today
Don't allow passenger to access fuel when bike is on
Today
Fixed motorbike fuel interaction
Today
Screen Space Ambient Occlusion SSAO: Remove PS variant, hide difficult options and set some nice defaults, add r_ssao_debug, cleanup unused/unneeded SSAO draws after opaque, not transparent. Added CameraComponent.AddHookAfterOpaque
Today
Switch the fuel gauge emissive on/off too
Today
Set up motorbike headlight
Today
WIP lighting & related files.
Today
Merge from custom_wheel
Today
Server.cinematic is now replicated Cinematic gestures can now be used if the server is marked cinematic, even if the player is not an admin
Today
Added gesturecollection.ShowAdminCinematicGesturesInBindings convar When true, cinematic gestures will appear as bindable in the gesture wheel. Doesn't change any actual usage logic for these gestures, if the player binds a cinematic gesture and then joins a server where they aren't an admin the gesture will be disabled in the wheel
Today
Merge Bikes -> Aux2
Today
Styling, fixes RMB to clear slots Added a reset to default button
Today
Cut down version of every monument scene spawner prefab
Today
Kickstand spring additional lookat
Today
de_oil updates clip pass on obvious OOB spots
Create Shipment scene
Today
Skinned renderer merges child descendants so everything gets merged to a root merge target https://files.facepunch.com/layla/1b1611b1/sbox-dev_aMH7Swm3RU.mp4 Fix prop trying to access gameobject of destroyed component when breaking into components
Today
USP + SD fire rate increase
Today
added money burst fx https://files.facepunch.com/jason/1b1611b1/sbox-dev_4eKmd7ZWkP.mp4
Attach money trail prefab to world cash bag