198,877 Commits over 4,140 Days - 2.00cph!

50 Minutes Ago
Skin viewer fixes and tweaks
50 Minutes Ago
Fixed steam inventory items not resetting themselves before being recycled Added some client prediction so we don't call refresh too often and end up with outdated cached data
52 Minutes Ago
Cherry pick 125750 yolo
1 Hour Ago
Improve the cart modal and fix scroll issues
1 Hour Ago
Merge from main
1 Hour Ago
Fix padding on buttons bug
1 Hour Ago
Play and Search input styles
1 Hour Ago
remove transitions to match all pages
2 Hours Ago
Store subnavigation clean and search bar
2 Hours Ago
Try and fix connect modal NRE on connect Fix weird demo buttons
2 Hours Ago
Subtracted main and some stray files
3 Hours Ago
Connect Modal + Play prefab clean up
3 Hours Ago
Header changes, exit dialog styling, cart button
4 Hours Ago
Fixed jungle pack wrong release date
4 Hours Ago
premium modal styles
4 Hours Ago
All general store page have their content setup
4 Hours Ago
merge from new_menu
4 Hours Ago
Compile fix again
4 Hours Ago
Restored store DLC page content
4 Hours Ago
Bugfix: BaseRaidBench - local player now rotates properly Tests: ran the scene
4 Hours Ago
merge from new_menu
5 Hours Ago
Compile fix
5 Hours Ago
improvised walkway progress prefabed food market barge area
5 Hours Ago
Fixed general tab featured item sorting issues Restored weekly featured skin tile Added skinviewer2.printsupporteditems
5 Hours Ago
Update some base materials with correct surfaceprops Mostly affects HL2 coast maps, so footsteps/impact effects are correct Episode 2 material surfprop fixes Fixed a crash when reloading textures CSS map material surface prop fixes Improve how death is handled when NPC is killed by a harpoon Other game systems can now detect these deaths, such as the Antlion Guard section on d2_coast_11 (OnDeath output runs, etc) Added LuaMesh.__tostring Throw a non halting error when GetRenderMesh has a mesh. but not a mat Prevent a crashing issue with multicore and IMesh:BuildFromTriangles Fixed "timeout" not working in HTTP, clamp it to 1-3600 Merge Pull Requests * Added HexToColor, Color:ToHex() (Community Contribution) * Added CtrlNumPad:GetValue1/GetValue2(Community Contribution)
5 Hours Ago
merge from jungle_update/spatial-biome-fog/fogmethod1 (clouds/fog/sky branch)
6 Hours Ago
merge from new_menu
6 Hours Ago
Steam inventory debug convar
6 Hours Ago
6 Hours Ago
Added portrait and square image override for store takeovers
6 Hours Ago
WIP work to speed up culling
6 Hours Ago
WIP work to speed up culling
6 Hours Ago
WIP work to speed up culling
6 Hours Ago
Add navmesh obstacle to props used on oilrigs, preventing instances of unreachable navmesh on top or inside structures, which prevents pathfinding early outs
Today
Electric Table Lamp - WIP Texture update, changes to volumetric & light setup
Today
Merge from parent
Today
Merge from main
Today
merge from new_menu
Today
Compile fix
Today
Merge from trimmed_asset_warmup/scene_warmup
Fix connect modal showing duplicate tags Fix NRE when receving a chat Refreshing the modded category refreshes the community category as it should (modded is just a run off from the others)
Today
Show loading screen when returning to the main menu
Today
Pause LoadBalancer when unloading the world
Today
Merge from improvised_planks and very basic initial setup
Today
Fix NRE in UIPlayerPreviewControls.ApplyRotation on disconnect Probably fix NRE in PlayerModel on disconnect
Fixed broken server browser categories Removed logs that were causing some performance issues when a server was added to the list Hid quick join for now
Today
merge from main
Today
restore 124170 (clouds/fog)
Today
restore 124169 (clouds/fog)
Today
Fixing up floating walkway transforms in level