241,449 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Server fix
9 Years Ago
Unified BuildPrefabs and PrefabPreProcess Fixed warnings Workout effect lifetime during build rather than at runtime
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9 Years Ago
Automated Linux DS Build #104
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9 Years Ago
Automated Windows Build #104
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9 Years Ago
Automated Linux DS Build #103
9 Years Ago
Guhuhuhuh
9 Years Ago
yyytj tyj
9 Years Ago
reger erergreg e g
9 Years Ago
Test 56
9 Years Ago
Test
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9 Years Ago
Automated Windows Build #103
9 Years Ago
Test
9 Years Ago
Test
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9 Years Ago
Automated OSX Build #103
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9 Years Ago
Automated Linux Build #103
9 Years Ago
* Reduce worhless & confusing srcds console output for workshop * Fixed a crash issue with "quit" commands on srcds when having workshop addons installed
bot
9 Years Ago
Automated Linux DS Build #102
9 Years Ago
Fixed Rcon NRE when supplying invalid IP Fixed errors when running exec
bot
9 Years Ago
Automated Windows Build #102
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9 Years Ago
Automated Linux DS Build #101
9 Years Ago
9 Years Ago
Cowboy - Forehand volley stand, body & stretch anims + meta
9 Years Ago
Cowboy - Forehand volley stand, body & stretch anims
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9 Years Ago
Automated OSX Build #101
bot
9 Years Ago
Automated Linux Build #101
9 Years Ago
Remove debug output
9 Years Ago
Remove old ip ban stuff
9 Years Ago
9 Years Ago
fixed bug with player animation blending.
9 Years Ago
Removed forgetIfInterrupted too
9 Years Ago
Removed overridingActionChain from SmartObject
9 Years Ago
Data
9 Years Ago
DecisionMaker.IsEnabled handling
9 Years Ago
Dropped StatValueChanged and TimeStatModifier into their own files
9 Years Ago
- Aclohol pump mission placeholder text and disabled location arrows
9 Years Ago
- Setup alcohol pump placeholder as a BaseEntity and mission object - Alcohol pump mission now works - Removed alcohol cloud from pump prefab so it doesn't dissapear when you destroy the pump :) - Added a linear asteroid dungeon archetype - Rebuilt asteroid tileset prefabs
9 Years Ago
improved the 3rd person treadwater animations. added a swimming forward animation
9 Years Ago
procmap settings tweaks for ocean rocks crustacean textures for ocean side rocks autospawn prefab updates
9 Years Ago
- Fixed movement speed modifier that would make the player incorrectly increase in speed after all modifiers expired
9 Years Ago
Small test of Unity's test framework
9 Years Ago
New road texture set - trail path
9 Years Ago
- New mission SO - Reduced level length of new mission flow
9 Years Ago
- Asteroid tileset scene
9 Years Ago
- Added a placeholder alcohol pump goal ropom to asteroid tileset - Rebuilt asteroid tileset prefabs - Added a new flow for pump mission - Made a placeholder alcohol pump mission prefab - Tidied up Tileset folders
9 Years Ago
Defaultmap.
9 Years Ago
Backup
9 Years Ago
WIP
9 Years Ago
Data
9 Years Ago
Re-organised Conditions script folders into Agent types/generic Added some Goup Agent specific Conditions (member count) Added generic EntityCondition type, Added CanFindSuitableAnimal, CanFindWeapon Added AttackEntity action which updates an Effect template with a new modifier value based on the Attack Power stat, feels like a hack though Added Unit+Combat partial, doesnt do anything yet (besides store some EffectParameters) Wolfs should now kill deer and eat the meat. _should_ :3
9 Years Ago
FOR FUCK SAKE foreground shader, exposing height variable FOR FUCK SAKE asteroid material FOR FUCK SAKE wip collision to asteroid block asset FOR FUCK SAKE asteroid tileset